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/************************************************************************************
AstroMenace (Hardcore 3D space shooter with spaceship upgrade possibilities)
Copyright © 2006-2013 Michael Kurinnoy, Viewizard
AstroMenace is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
AstroMenace is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with AstroMenace. If not, see <http://www.gnu.org/licenses/>.
Web Site: http://www.viewizard.com/
Project: http://sourceforge.net/projects/openastromenace/
E-mail: viewizard@viewizard.com
*************************************************************************************/
#ifndef Base_H
#define Base_H
#include "../config.h"
#ifdef WIN32
#define WIN32_LEAN_AND_MEAN
#define _CRT_SECURE_NO_DEPRECATE // выключаем задалбывание с безопасными функциями
#include <windows.h>
#include <shellapi.h>
#endif
#if defined(__APPLE__) && defined(__MACH__)
#define __glext_h_ // Don't let gl.h include glext.h
#include <OpenGL/gl.h> // Header File For The OpenGL Library
#include <OpenGL/glu.h> // Header File For The GLu Library
#undef __glext_h_
#else
#define __glext_h_ // Don't let gl.h include glext.h
#include <GL/gl.h> // Header File For The OpenGL Library
#include <GL/glu.h> // Header File For The GLu Library
#undef __glext_h_
#endif
#include <stdlib.h> // rand, ...
#include <math.h> // math for core Math
#include "RendererInterface/GLext.h"
#include "SDL/SDL.h"
#include "SDL/SDL_thread.h"
#include "SDL/SDL_syswm.h"
#include "SDL/SDL_endian.h" // для VFS, чтобы правильно считывать таблицу файлов + хранение данных игры
// если не используем переменные, и их нельзя убрать (используем прототип функции, к примеру)
#ifdef __GNUC__
# define UNUSED(x) UNUSED_ ## x __attribute__((__unused__))
#else
# define UNUSED(x) UNUSED_ ## x
#endif
#if defined(__unix) || (defined(__APPLE__) && defined(__MACH__))
// декларируем типы данных, которых может не быть
#ifndef BYTE
#define BYTE Uint8
#endif
#ifndef WORD
#define WORD Uint16
#endif
#ifndef DWORD
#define DWORD Uint32
#endif
#ifndef BOOL
#define BOOL bool
#endif
struct RECT
{
int left;
int top;
int right;
int bottom;
};
inline void SetRect(RECT *rect, int left, int top, int right, int bottom)
{
rect->right = right;
rect->top = top;
rect->left = left;
rect->bottom =bottom;
}
#include <valarray> // memcpy
#include <stdarg.h> // va_start
#include <sys/stat.h> // mkdir
#include <sys/types.h> // mkdir
#ifndef MAX_PATH
#define MAX_PATH 1024
#endif // MAX_PATH
#endif // unix
#endif // Base_H
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