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/************************************************************************************
AstroMenace (Hardcore 3D space shooter with spaceship upgrade possibilities)
Copyright © 2006-2013 Michael Kurinnoy, Viewizard
AstroMenace is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
AstroMenace is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with AstroMenace. If not, see <http://www.gnu.org/licenses/>.
Web Site: http://www.viewizard.com/
Project: http://sourceforge.net/projects/openastromenace/
E-mail: viewizard@viewizard.com
*************************************************************************************/
#include "Buffer.h"
ALboolean CheckALError();
ALboolean CheckALUTError();
eBuffer *StartBufferMan = 0;
eBuffer *EndBufferMan = 0;
//------------------------------------------------------------------------------------
// Vorbis callback functions
//------------------------------------------------------------------------------------
size_t VorbisReadSFX(void *ptr, size_t byteSize, size_t sizeToRead, void *datasource)
{
// нужно возвращать кол-во прочитаных byteSize
eFILE* vorbisData = (eFILE*)datasource;
return vorbisData->fread(ptr, byteSize, sizeToRead);
}
int VorbisSeekSFX(void *datasource, ogg_int64_t offset, int whence)
{
eFILE* vorbisData = (eFILE*)datasource;
return vorbisData->fseek(offset, whence);
}
int VorbisCloseSFX(void *UNUSED(datasource))
{// похоже, без этой функции у линукс версии vorbis проблемы, хотя по документации...
return 1;
}
long VorbisTellSFX(void *datasource)
{
eFILE* vorbisData = (eFILE*)datasource;
return vorbisData->ftell();
}
//------------------------------------------------------------------------------------
// Читаем фрагмент ogg файла
//------------------------------------------------------------------------------------
bool ReadOggBlockSFX(ALuint BufID, size_t Size, OggVorbis_File *mVF, ALsizei Rate, ALenum Format)
{
if (mVF == 0) return false;
// var
int current_section;
unsigned int TotalRet = 0;
long ret = 0;
char *PCM;
if (Size < 1) return false;
PCM = new char[Size];
// Read loop
while (TotalRet < Size)
{
ret = ov_read(mVF, PCM + TotalRet, Size - TotalRet, 0, 2, 1, ¤t_section);
// if end of file or read limit exceeded
if (ret == 0) break;
else if (ret < 0) // Error in bitstream
{
//
}
else
{
TotalRet += ret;
}
}
if (TotalRet > 0)
{
alBufferData(BufID, Format, PCM, TotalRet, Rate);
CheckALError();
}
delete [] PCM;
return (ret > 0);
}
//------------------------------------------------------------------------------------
// Создаем буфер, для ogg SFX
//------------------------------------------------------------------------------------
ALuint vw_CreateSoundBufferFromOGG(const char *Name)
{
ALuint Buffer;
eFILE *file = 0;
file = vw_fopen(Name);
if (file == 0) return 0;
// OggVorbis specific structures
ov_callbacks cb;
// Fill cb struct
cb.close_func = VorbisCloseSFX;
cb.read_func = VorbisReadSFX;
cb.seek_func = VorbisSeekSFX;
cb.tell_func = VorbisTellSFX;
// Create OggVorbis_File struct
OggVorbis_File *mVF = new OggVorbis_File;
// Generate local buffers
if (ov_open_callbacks(file, mVF, NULL, 0, cb) < 0)
{
// This is not ogg bitstream. Return
return 0;
}
// Return vorbis_info structures
vorbis_info *mInfo = ov_info(mVF, -1);
// Create buffers
alGenBuffers(1, &Buffer);
if (!CheckALError()) return 0;
// читаем все сразу, в один буфер
int BlockSize = ov_pcm_total(mVF, -1) * 4;
ReadOggBlockSFX(Buffer, BlockSize, mVF, mInfo->rate, (mInfo->channels == 1) ? AL_FORMAT_MONO16 : AL_FORMAT_STEREO16);
if (!CheckALError()) return 0;
vw_fclose(file);
if (!mVF){ov_clear(mVF);delete mVF;}
// вот теперь создаем объект
if (Buffer != 0)
{
eBuffer *TMPBuffer = 0;
TMPBuffer = new eBuffer;
vw_AttachBuffer(TMPBuffer);
TMPBuffer->Name = new char[strlen(Name)+1]; if (TMPBuffer->Name == 0) return 0;
strcpy(TMPBuffer->Name, Name);
TMPBuffer->Buffer = Buffer;
printf("Buffer ... %s\n", Name);
}
return Buffer;
}
//------------------------------------------------------------------------------------
// Создаем буфер, для wav SFX
//------------------------------------------------------------------------------------
ALuint vw_CreateSoundBufferFromWAV(const char *Name)
{
ALuint Buffer;
eFILE *file = 0;
file = vw_fopen(Name);
if (file == 0) return 0;
Buffer = alutCreateBufferFromFileImage(file->Data, file->RealLength);
if (!CheckALUTError()) return 0;
vw_fclose(file);
// вот теперь создаем объект
if (Buffer != 0)
{
eBuffer *TMPBuffer = 0;
TMPBuffer = new eBuffer;
vw_AttachBuffer(TMPBuffer);
TMPBuffer->Name = new char[strlen(Name)+1]; if (TMPBuffer->Name == 0) return 0;
strcpy(TMPBuffer->Name, Name);
TMPBuffer->Buffer = Buffer;
printf("Buffer ... %s\n", Name);
}
return Buffer;
}
//------------------------------------------------------------------------------------
// Удаляем буфер
//------------------------------------------------------------------------------------
void vw_ReleaseBuffer(eBuffer *Buffer)
{
if (Buffer == 0) return;
vw_DetachBuffer(Buffer);
if (Buffer->Name != 0){delete [] Buffer->Name; Buffer->Name = 0;}
if (Buffer->Buffer != 0){alDeleteBuffers(1, &Buffer->Buffer); Buffer->Buffer = 0;}
alGetError(); // сброс ошибок
delete Buffer; Buffer = 0;
}
eBuffer *vw_FindBufferByName(const char *Name)
{
eBuffer *Tmp = StartBufferMan;
while (Tmp != 0)
{
eBuffer *Tmp1 = Tmp->Next;
if(vw_strcmp(Tmp->Name, Name) == 0) return Tmp;
Tmp = Tmp1;
}
return 0;
}
ALuint vw_FindBufferIDByName(const char *Name)
{
eBuffer *Tmp = StartBufferMan;
while (Tmp != 0)
{
eBuffer *Tmp1 = Tmp->Next;
if(vw_strcmp(Tmp->Name, Name) == 0) return Tmp->Buffer;
Tmp = Tmp1;
}
return 0;
}
void vw_ReleaseAllBuffers()
{
// Чистка памяти...
eBuffer *Tmp = StartBufferMan;
while (Tmp != 0)
{
eBuffer *Tmp1 = Tmp->Next;
vw_ReleaseBuffer(Tmp);
Tmp = Tmp1;
}
StartBufferMan = 0;
EndBufferMan = 0;
}
void vw_AttachBuffer(eBuffer* Buffer)
{
if (Buffer == 0) return;
// первый в списке...
if (EndBufferMan == 0)
{
Buffer->Prev = 0;
Buffer->Next = 0;
StartBufferMan = Buffer;
EndBufferMan = Buffer;
}
else // продолжаем заполнение...
{
Buffer->Prev = EndBufferMan;
Buffer->Next = 0;
EndBufferMan->Next = Buffer;
EndBufferMan = Buffer;
}
}
void vw_DetachBuffer(eBuffer* Buffer)
{
if (Buffer == 0) return;
// переустанавливаем указатели...
if (StartBufferMan == Buffer) StartBufferMan = Buffer->Next;
if (EndBufferMan == Buffer) EndBufferMan = Buffer->Prev;
if (Buffer->Next != 0) Buffer->Next->Prev = Buffer->Prev;
else if (Buffer->Prev != 0) Buffer->Prev->Next = 0;
if (Buffer->Prev != 0) Buffer->Prev->Next = Buffer->Next;
else if (Buffer->Next != 0) Buffer->Next->Prev = 0;
}
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