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/************************************************************************************
AstroMenace (Hardcore 3D space shooter with spaceship upgrade possibilities)
Copyright © 2006-2013 Michael Kurinnoy, Viewizard
AstroMenace is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
AstroMenace is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with AstroMenace. If not, see <http://www.gnu.org/licenses/>.
Web Site: http://www.viewizard.com/
Project: http://sourceforge.net/projects/openastromenace/
E-mail: viewizard@viewizard.com
*************************************************************************************/
/// подключаем нужные файлы
#include "Building.h"
struct BuildingData
{
float Strength;
const char *Name;
};
const int PresetBuildingDataCount = 11;
BuildingData PresetBuildingData[PresetBuildingDataCount] =
{
{150, "DATA/MODELS/BUILDING/bld-01.VW3D"},
{150, "DATA/MODELS/BUILDING/bld-02.VW3D"},
{150, "DATA/MODELS/BUILDING/bld-03.VW3D"},
{150, "DATA/MODELS/BUILDING/bld-04.VW3D"},
{150, "DATA/MODELS/BUILDING/bld-05.VW3D"},
{150, "DATA/MODELS/BUILDING/bld-06.VW3D"},
{150, "DATA/MODELS/BUILDING/bld-07.VW3D"},
{150, "DATA/MODELS/BUILDING/bld-08.VW3D"},
{150, "DATA/MODELS/BUILDING/bld-09.VW3D"},
{150, "DATA/MODELS/BUILDING/bld-10.VW3D"},
{150, "DATA/MODELS/BUILDING/bld-11.VW3D"}
};
//-----------------------------------------------------------------------------
// Конструктор, инициализация всех переменных
//-----------------------------------------------------------------------------
void CBuilding::Create(int BuildingNum)
{
ObjectType = 12;
ObjectCreationType = BuildingNum;
// здания неразрушимы, не показываем вообще их жизнь
ShowStrength = false;
PromptDrawDist2 = 100.0f;
LoadObjectData(PresetBuildingData[BuildingNum-1].Name, this, 0, -1.0f, Setup.UseGLSL);
for (int i=0; i<DrawObjectQuantity; i++)
{
Texture[i] = vw_FindTextureByName("DATA/MODELS/BUILDING/bld.VW2D");
TextureIllum[i] = vw_FindTextureByName("DATA/MODELS/BUILDING/bld_illum.VW2D");
NormalMap[i] = vw_FindTextureByName("DATA/MODELS/NORMALMAP/buildings_nm.tga");
}
ResistanceHull = 1.0f;
ResistanceSystems = 1.0f;
Strength = StrengthStart = PresetBuildingData[BuildingNum-1].Strength/GameNPCArmorPenalty;
// находим все данные по геометрии
::CObject3D::InitByDrawObjectList();
}
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