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/************************************************************************************
AstroMenace (Hardcore 3D space shooter with spaceship upgrade possibilities)
Copyright © 2006-2013 Michael Kurinnoy, Viewizard
AstroMenace is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
AstroMenace is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with AstroMenace. If not, see <http://www.gnu.org/licenses/>.
Web Site: http://www.viewizard.com/
Project: http://sourceforge.net/projects/openastromenace/
E-mail: viewizard@viewizard.com
*************************************************************************************/
/// подключаем нужные файлы
#include "BasePart.h"
//-----------------------------------------------------------------------------
// Конструктор, инициализация всех переменных
//-----------------------------------------------------------------------------
void CBasePart::Create(int BasePartNum)
{
ObjectType = 13;
ObjectStatus = 1; // чужой
NeedAlphaTest = true;
// задали первичный, нужно случайным образом найти
if (BasePartNum == 1 || BasePartNum == 2 || BasePartNum == 6 || BasePartNum == 8)
{
int Rand = 1 + vw_iRandNum(4);
if (Rand < 1) Rand = 1;
if (Rand > 5) Rand = 5;
BasePartNum = BasePartNum*10 + Rand;
}
ObjectCreationType = BasePartNum;
// перебираем и ставим нужные данные
switch (BasePartNum)
{
case 11:
LoadObjectData("DATA/MODELS/SPACEBASE/1/1.VW3D", this, 0, -1.0f, Setup.UseGLSL);
goto case1next;
case 12:
LoadObjectData("DATA/MODELS/SPACEBASE/1/2.VW3D", this, 0, -1.0f, Setup.UseGLSL);
goto case1next;
case 13:
LoadObjectData("DATA/MODELS/SPACEBASE/1/3.VW3D", this, 0, -1.0f, Setup.UseGLSL);
goto case1next;
case 14:
LoadObjectData("DATA/MODELS/SPACEBASE/1/4.VW3D", this, 0, -1.0f, Setup.UseGLSL);
goto case1next;
case 15:
LoadObjectData("DATA/MODELS/SPACEBASE/1/5.VW3D", this, 0, -1.0f, Setup.UseGLSL);
case1next:
Texture[0] = vw_FindTextureByName("DATA/MODELS/PLANET/d_class3.tga");
TextureIllum[0] = 0;
NormalMap[0] = vw_FindTextureByName("DATA/MODELS/NORMALMAP/d_class3_nm.tga");
Texture[1] = vw_FindTextureByName("DATA/MODELS/SPACEBASE/allalpha.tga");
TextureIllum[1] = 0;
Texture[2] = vw_FindTextureByName("DATA/MODELS/SPACEBASE/metal.tga");
TextureIllum[2] = 0;
GFXQuantity = 8;
GFXLocation = new VECTOR3D[GFXQuantity];
GFX = new eParticleSystem*[GFXQuantity];
for (int i=0; i<GFXQuantity; i++) GFX[i] = 0;
GFX[0] = new eParticleSystem;
GFXLocation[0] = VECTOR3D(14.3f, -4.0f, -14.3f);
SetSpaceObjectGFX(GFX[0], 1);
GFX[1] = new eParticleSystem;
GFXLocation[1] = VECTOR3D(14.3f, -4.0f, 14.3f);
SetSpaceObjectGFX(GFX[1], 1);
GFX[2] = new eParticleSystem;
GFXLocation[2] = VECTOR3D(-14.3f, -4.0f, -14.3f);
SetSpaceObjectGFX(GFX[2], 1);
GFX[3] = new eParticleSystem;
GFXLocation[3] = VECTOR3D(-14.3f, -4.0f, 14.3f);
SetSpaceObjectGFX(GFX[3], 1);
//----
GFX[4] = new eParticleSystem;
GFXLocation[4] = VECTOR3D(14.3f, 3.2f, -14.3f);
SetSpaceObjectGFX(GFX[4], 2);
GFX[5] = new eParticleSystem;
GFXLocation[5] = VECTOR3D(14.3f, 3.2f, 14.3f);
SetSpaceObjectGFX(GFX[5], 2);
GFX[6] = new eParticleSystem;
GFXLocation[6] = VECTOR3D(-14.3f, 3.2f, -14.3f);
SetSpaceObjectGFX(GFX[6], 2);
GFX[7] = new eParticleSystem;
GFXLocation[7] = VECTOR3D(-14.3f, 3.2f, 14.3f);
SetSpaceObjectGFX(GFX[7], 2);
break;
case 21:
LoadObjectData("DATA/MODELS/SPACEBASE/2/1.VW3D", this, 0, -1.0f, Setup.UseGLSL);
goto case2next;
case 22:
LoadObjectData("DATA/MODELS/SPACEBASE/2/2.VW3D", this, 0, -1.0f, Setup.UseGLSL);
goto case2next;
case 23:
LoadObjectData("DATA/MODELS/SPACEBASE/2/3.VW3D", this, 0, -1.0f, Setup.UseGLSL);
goto case2next;
case 24:
LoadObjectData("DATA/MODELS/SPACEBASE/2/4.VW3D", this, 0, -1.0f, Setup.UseGLSL);
goto case2next;
case 25:
LoadObjectData("DATA/MODELS/SPACEBASE/2/5.VW3D", this, 0, -1.0f, Setup.UseGLSL);
case2next:
Texture[0] = vw_FindTextureByName("DATA/MODELS/SPACEBASE/allalpha.tga");
TextureIllum[0] = 0;
Texture[1] = vw_FindTextureByName("DATA/MODELS/PLANET/d_class3.tga");
TextureIllum[1] = 0;
NormalMap[1] = vw_FindTextureByName("DATA/MODELS/NORMALMAP/d_class3_nm.tga");
Texture[2] = vw_FindTextureByName("DATA/MODELS/SPACEBASE/metal.tga");
TextureIllum[2] = 0;
break;
case 3:
// геометрия
LoadObjectData("DATA/MODELS/SPACEBASE/3/1.VW3D", this, 0, -1.0f);
Texture[0] = vw_FindTextureByName("DATA/MODELS/SPACEBASE/metal.tga");
TextureIllum[0] = 0;
Texture[1] = vw_FindTextureByName("DATA/MODELS/SPACEBASE/allalpha.tga");
TextureIllum[1] = 0;
GFXQuantity = 2;
GFXLocation = new VECTOR3D[GFXQuantity];
GFX = new eParticleSystem*[GFXQuantity];
for (int i=0; i<GFXQuantity; i++) GFX[i] = 0;
GFX[0] = new eParticleSystem;
GFXLocation[0] = VECTOR3D(0.0f, -5.0f, 13.7f);
SetSpaceObjectGFX(GFX[0], 1);
//----
GFX[1] = new eParticleSystem;
GFXLocation[1] = VECTOR3D(0.0f, 5.0f, 13.7f);
SetSpaceObjectGFX(GFX[1], 2);
break;
case 4:
// геометрия
LoadObjectData("DATA/MODELS/SPACEBASE/4/1.VW3D", this, 0, -1.0f);
Texture[0] = vw_FindTextureByName("DATA/MODELS/SPACEBASE/allalpha.tga");
TextureIllum[0] = 0;
break;
case 5:
// геометрия
LoadObjectData("DATA/MODELS/SPACEBASE/5/1.VW3D", this, 0, -1.0f);
Texture[0] = vw_FindTextureByName("DATA/MODELS/SPACEBASE/allalpha.tga");
TextureIllum[0] = 0;
break;
case 61:
LoadObjectData("DATA/MODELS/SPACEBASE/6/1.VW3D", this, 0, -1.0f, Setup.UseGLSL);
goto case6next;
case 62:
LoadObjectData("DATA/MODELS/SPACEBASE/6/2.VW3D", this, 0, -1.0f, Setup.UseGLSL);
goto case6next;
case 63:
LoadObjectData("DATA/MODELS/SPACEBASE/6/3.VW3D", this, 0, -1.0f, Setup.UseGLSL);
goto case6next;
case 64:
LoadObjectData("DATA/MODELS/SPACEBASE/6/4.VW3D", this, 0, -1.0f, Setup.UseGLSL);
goto case6next;
case 65:
LoadObjectData("DATA/MODELS/SPACEBASE/6/5.VW3D", this, 0, -1.0f, Setup.UseGLSL);
case6next:
Texture[0] = vw_FindTextureByName("DATA/MODELS/SPACEBASE/allalpha.tga");
TextureIllum[0] = 0;
Texture[1] = vw_FindTextureByName("DATA/MODELS/PLANET/d_class3.tga");
TextureIllum[1] = 0;
NormalMap[1] = vw_FindTextureByName("DATA/MODELS/NORMALMAP/d_class3_nm.tga");
break;
case 7:
// геометрия
LoadObjectData("DATA/MODELS/SPACEBASE/7/1.VW3D", this, 0, -1.0f);
Texture[0] = vw_FindTextureByName("DATA/MODELS/SPACEBASE/allalpha.tga");
TextureIllum[0] = 0;
break;
case 81:
LoadObjectData("DATA/MODELS/SPACEBASE/8/1.VW3D", this, 0, -1.0f, Setup.UseGLSL);
goto case8next;
case 82:
LoadObjectData("DATA/MODELS/SPACEBASE/8/2.VW3D", this, 0, -1.0f, Setup.UseGLSL);
goto case8next;
case 83:
LoadObjectData("DATA/MODELS/SPACEBASE/8/3.VW3D", this, 0, -1.0f, Setup.UseGLSL);
goto case8next;
case 84:
LoadObjectData("DATA/MODELS/SPACEBASE/8/4.VW3D", this, 0, -1.0f, Setup.UseGLSL);
goto case8next;
case 85:
LoadObjectData("DATA/MODELS/SPACEBASE/8/5.VW3D", this, 0, -1.0f, Setup.UseGLSL);
case8next:
Texture[0] = vw_FindTextureByName("DATA/MODELS/SPACEBASE/allalpha.tga");
TextureIllum[0] = 0;
Texture[1] = vw_FindTextureByName("DATA/MODELS/SPACEBASE/metal.tga");
TextureIllum[1] = 0;
Texture[2] = vw_FindTextureByName("DATA/MODELS/PLANET/d_class3.tga");
TextureIllum[2] = 0;
NormalMap[2] = vw_FindTextureByName("DATA/MODELS/NORMALMAP/d_class3_nm.tga");
break;
}
// находим все данные по геометрии
::CObject3D::InitByDrawObjectList();
}
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