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/************************************************************************************
AstroMenace (Hardcore 3D space shooter with spaceship upgrade possibilities)
Copyright © 2006-2013 Michael Kurinnoy, Viewizard
AstroMenace is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
AstroMenace is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with AstroMenace. If not, see <http://www.gnu.org/licenses/>.
Web Site: http://www.viewizard.com/
Project: http://sourceforge.net/projects/openastromenace/
E-mail: viewizard@viewizard.com
*************************************************************************************/
/// подключаем нужные файлы
#include "Planet.h"
//-----------------------------------------------------------------------------
// Конструктор, инициализация всех переменных
//-----------------------------------------------------------------------------
void CPlanet::Create(int PlanetNum)
{
ObjectType = 14;
ObjectStatus = 1; // чужой
ObjectCreationType = PlanetNum;
// перебираем и ставим нужные данные
switch (PlanetNum)
{
// планета с астероидным кольцом
case 1:
NeedCullFaces = false;
NeedAlphaTest = true;
LoadObjectData("DATA/MODELS/PLANET/aplanet.VW3D", this, 0, -1.0f, Setup.UseGLSL);
Texture[0] = vw_FindTextureByName("DATA/MODELS/PLANET/d_class3.tga");
TextureIllum[0] = 0;
NormalMap[0] = vw_FindTextureByName("DATA/MODELS/NORMALMAP/d_class3_nm.tga");
Texture[1] = vw_FindTextureByName("DATA/MODELS/PLANET/asteroid.tga");
TextureIllum[1] = 0;
NormalMap[1] = vw_FindTextureByName("DATA/MODELS/NORMALMAP/planet_asteroids_nm.tga");
Texture[2] = vw_FindTextureByName("DATA/MODELS/PLANET/asteroid.tga");
TextureIllum[2] = 0;
NormalMap[2] = vw_FindTextureByName("DATA/MODELS/NORMALMAP/planet_asteroids_nm.tga");
Texture[3] = vw_FindTextureByName("DATA/MODELS/PLANET/asteroid.tga");
TextureIllum[3] = 0;
NormalMap[3] = vw_FindTextureByName("DATA/MODELS/NORMALMAP/planet_asteroids_nm.tga");
break;
// полу-разрушенная планета
case 2:
PromptDrawDist2 = 100.0f; // только для этой планеты ставим такое !!!
LoadObjectData("DATA/MODELS/PLANET/dplanet.VW3D", this, 0, -1.0f, Setup.UseGLSL);
for (int i=0; i<DrawObjectQuantity; i++)
{
Texture[i] = vw_FindTextureByName("DATA/MODELS/PLANET/d_class3.tga");
TextureIllum[i] = 0;
NormalMap[i] = vw_FindTextureByName("DATA/MODELS/NORMALMAP/d_class3_nm.tga");
}
break;
// планета с атмосферой
case 3:
NeedCullFaces = false;
LoadObjectData("DATA/MODELS/PLANET/gplanet.VW3D", this, 0, -1.0f, Setup.UseGLSL);
Texture[0] = vw_FindTextureByName("DATA/MODELS/PLANET/m_class7.tga");
TextureIllum[0] = 0;
NormalMap[0] = vw_FindTextureByName("DATA/MODELS/NORMALMAP/m_class7_nm.tga");
Texture[1] = vw_FindTextureByName("DATA/MODELS/PLANET/clouds.tga");
TextureIllum[1] = 0;
DrawObjectList[1].DrawType = 1; // рисуем прозрачным
break;
// "красная" планета
case 4:
LoadObjectData("DATA/MODELS/PLANET/moon.VW3D", this, 0, -1.0f, Setup.UseGLSL);
Texture[0] = vw_FindTextureByName("DATA/MODELS/PLANET/q_class2.tga");
TextureIllum[0] = 0;
NormalMap[0] = vw_FindTextureByName("DATA/MODELS/NORMALMAP/q_class2_nm.tga");
break;
// планета пришельцев, лава
case 5:
LoadObjectData("DATA/MODELS/PLANET/planet5.VW3D", this, 0, -1.0f, Setup.UseGLSL);
Texture[0] = vw_FindTextureByName("DATA/MODELS/PLANET/a_class4.tga");
TextureIllum[0] = 0;
NormalMap[0] = vw_FindTextureByName("DATA/MODELS/NORMALMAP/a_class4_nm.tga");
break;
// планета пришельцев
case 6:
LoadObjectData("DATA/MODELS/PLANET/planet6.VW3D", this, 0, -1.0f, Setup.UseGLSL);
Texture[0] = vw_FindTextureByName("DATA/MODELS/PLANET/d_class3.tga");
TextureIllum[0] = 0;
NormalMap[0] = vw_FindTextureByName("DATA/MODELS/NORMALMAP/d_class3_nm.tga");
break;
}
// находим все данные по геометрии
::CObject3D::InitByDrawObjectList();
}
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