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/************************************************************************************
AstroMenace (Hardcore 3D space shooter with spaceship upgrade possibilities)
Copyright © 2006-2013 Michael Kurinnoy, Viewizard
AstroMenace is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
AstroMenace is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with AstroMenace. If not, see <http://www.gnu.org/licenses/>.
Web Site: http://www.viewizard.com/
Project: http://sourceforge.net/projects/openastromenace/
E-mail: viewizard@viewizard.com
*************************************************************************************/
/// подключаем нужные файлы
#include "../../Core/Core.h"
//-----------------------------------------------------------------------------
// Создание эффектов для космических объектов (двигатели для базы)
//-----------------------------------------------------------------------------
void SetSpaceObjectGFX(eParticleSystem *ParticleSystem, int GFXType)
{
ParticleSystem->Texture[0] = vw_FindTextureByName("DATA/GFX/flare1.tga");
ParticleSystem->Direction = VECTOR3D(0.0f, -1.0f, 0.0f);
switch(GFXType)
{
// двигатели на базе пиратов
case 1:
ParticleSystem->ColorStart.r = 0.60f;
ParticleSystem->ColorStart.g = 0.60f;
ParticleSystem->ColorStart.b = 0.30f;
ParticleSystem->ColorEnd.r = 0.30f;
ParticleSystem->ColorEnd.g = 1.00f;
ParticleSystem->ColorEnd.b = 0.30f;
ParticleSystem->AlphaStart = 1.00f;
ParticleSystem->AlphaEnd = 0.00f;
ParticleSystem->SizeStart = 0.30f;
ParticleSystem->SizeVar = 0.30f;
ParticleSystem->SizeEnd = 0.60f;
ParticleSystem->Speed = 10.00f;
ParticleSystem->SpeedOnCreation = -1.00f;
ParticleSystem->SpeedVar = 2.00f;
ParticleSystem->Theta = 5.00f;
ParticleSystem->Life = 0.50f;
ParticleSystem->ParticlesPerSec = 100;
ParticleSystem->CreationType = 1;
ParticleSystem->CreationSize = VECTOR3D(0.8f,0.1f,0.8f);
ParticleSystem->AlphaShowHide= true;
ParticleSystem->Direction = VECTOR3D(0.0f, -1.0f, 0.0f);
ParticleSystem->Light = vw_CreatPointLight(VECTOR3D(0.0f,0.0f,0.0f), 0.45f, 0.8f, 0.3f, 0.0f, 0.025f);
break;
case 2:
ParticleSystem->ColorStart.r = 0.60f;
ParticleSystem->ColorStart.g = 0.60f;
ParticleSystem->ColorStart.b = 0.30f;
ParticleSystem->ColorEnd.r = 0.30f;
ParticleSystem->ColorEnd.g = 1.00f;
ParticleSystem->ColorEnd.b = 0.30f;
ParticleSystem->AlphaStart = 1.00f;
ParticleSystem->AlphaEnd = 0.00f;
ParticleSystem->SizeStart = 0.30f;
ParticleSystem->SizeVar = 0.20f;
ParticleSystem->SizeEnd = 0.10f;
ParticleSystem->Speed = 3.00f;
ParticleSystem->SpeedOnCreation = -1.00f;
ParticleSystem->SpeedVar = 2.00f;
ParticleSystem->Theta = 180.00f;
ParticleSystem->Life = 0.50f;
ParticleSystem->ParticlesPerSec = 100;
ParticleSystem->AlphaShowHide= true;
ParticleSystem->Direction = VECTOR3D(0.0f, 1.0f, 0.0f);
ParticleSystem->Light = vw_CreatPointLight(VECTOR3D(0.0f,0.0f,0.0f), 0.45f, 0.8f, 0.3f, 0.0f, 0.3f);
break;
default:
fprintf(stderr, "Error in SetSpaceObjectGFX function call, wrong GFXType.\n");
break;
}
}
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