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#include "LibLsp/JsonRpc/WebSocketServer.h"
#include "LibLsp/lsp/textDocument/signature_help.h"
#include "LibLsp/lsp/general/initialize.h"
#include "LibLsp/lsp/ProtocolJsonHandler.h"
#include "LibLsp/lsp/textDocument/typeHierarchy.h"
#include "LibLsp/lsp/AbsolutePath.h"
#include "LibLsp/lsp/textDocument/resolveCompletionItem.h"
#include <network/uri.hpp>
#include "LibLsp/JsonRpc/Endpoint.h"
#include "LibLsp/JsonRpc/stream.h"
#include "LibLsp/JsonRpc/TcpServer.h"
#include "LibLsp/lsp/textDocument/document_symbol.h"
#include "LibLsp/lsp/workspace/execute_command.h"
#include <boost/filesystem.hpp>
#include <boost/asio.hpp>
#include <iostream>
#include <boost/beast/core.hpp>
#include <boost/beast/websocket.hpp>
#include <boost/asio/dispatch.hpp>
#include <boost/asio/strand.hpp>
#include <algorithm>
#include <cstdlib>
#include <functional>
#include <iostream>
#include <memory>
#include <string>
#include <thread>
#include <vector>
#include <boost/beast/version.hpp>
#include <boost/beast/websocket.hpp>
#include <boost/asio/dispatch.hpp>
#include "LibLsp/JsonRpc/Endpoint.h"
#include "LibLsp/JsonRpc/RemoteEndPoint.h"
#include "LibLsp/JsonRpc/stream.h"
#include "LibLsp/lsp/ProtocolJsonHandler.h"
namespace beast = boost::beast; // from <boost/beast.hpp>
namespace http = beast::http; // from <boost/beast/http.hpp>
namespace websocket = beast::websocket; // from <boost/beast/websocket.hpp>
namespace net = boost::asio; // from <boost/asio.hpp>
using tcp = boost::asio::ip::tcp; // from <boost/asio/ip/tcp.hpp>
//------------------------------------------------------------------------------
std::string _address = "127.0.0.1";
std::string _port = "9333";
using namespace std;
class DummyLog :public lsp::Log
{
public:
void log(Level level, std::wstring&& msg)
{
std::wcout << msg << std::endl;
};
void log(Level level, const std::wstring& msg)
{
std::wcout << msg << std::endl;
};
void log(Level level, std::string&& msg)
{
std::cout << msg << std::endl;
};
void log(Level level, const std::string& msg)
{
std::cout << msg << std::endl;
};
};
// Sends a WebSocket message and prints the response
class Client : public std::enable_shared_from_this<Client>
{
net::io_context ioc;
tcp::resolver resolver_;
websocket::stream<beast::tcp_stream> ws_;
beast::flat_buffer buffer_;
std::string host_;
std::string user_agent_;
std::shared_ptr < lsp::ProtocolJsonHandler > protocol_json_handler = std::make_shared< lsp::ProtocolJsonHandler>();
DummyLog _log;
std::shared_ptr<GenericEndpoint> endpoint = std::make_shared<GenericEndpoint>(_log);
std::shared_ptr<lsp::websocket_stream_wrapper> proxy_;
public:
RemoteEndPoint point;
public:
// Resolver and socket require an io_context
explicit
Client()
: resolver_(net::make_strand(ioc))
, ws_(net::make_strand(ioc)),point(protocol_json_handler, endpoint, _log)
{
proxy_ = std::make_shared<lsp::websocket_stream_wrapper>(ws_);
}
// Start the asynchronous operation
void
run(
char const* host,
char const* port, char const* user_agent)
{
// Save these for later
host_ = host;
user_agent_ = user_agent;
// Look up the domain name
resolver_.async_resolve(
host,
port,
beast::bind_front_handler(
&Client::on_resolve,
shared_from_this()));
std::thread([&]
{
ioc.run();
}).detach();
while (!point.isWorking())
{
std::this_thread::sleep_for(std::chrono::milliseconds (50));
}
}
void
on_resolve(
beast::error_code ec,
tcp::resolver::results_type results)
{
if (ec)
return;
// Set the timeout for the operation
beast::get_lowest_layer(ws_).expires_after(std::chrono::seconds(30));
// Make the connection on the IP address we get from a lookup
beast::get_lowest_layer(ws_).async_connect(
results,
beast::bind_front_handler(
&Client::on_connect,
shared_from_this()));
}
void
on_connect(beast::error_code ec, tcp::resolver::results_type::endpoint_type)
{
if (ec)
return;
// Turn off the timeout on the tcp_stream, because
// the websocket stream has its own timeout system.
beast::get_lowest_layer(ws_).expires_never();
// Set suggested timeout settings for the websocket
ws_.set_option(
websocket::stream_base::timeout::suggested(
beast::role_type::client));
// Set a decorator to change the User-Agent of the handshake
ws_.set_option(websocket::stream_base::decorator(
[=](websocket::request_type& req)
{
req.set(http::field::user_agent,
user_agent_.c_str());
}));
// Perform the websocket handshake
ws_.async_handshake(host_, "/",
beast::bind_front_handler(
&Client::on_handshake,
shared_from_this()));
}
void
on_handshake(beast::error_code ec)
{
if (ec)
return;
// Send the message
point.startProcessingMessages(proxy_, proxy_);
// Read a message into our buffer
ws_.async_read(
buffer_,
beast::bind_front_handler(
&Client::on_read,
shared_from_this()));
}
void
on_read(
beast::error_code ec,
std::size_t bytes_transferred)
{
boost::ignore_unused(bytes_transferred);
if (ec)
return;
char* data = reinterpret_cast<char*>(buffer_.data().data());
std::vector<char> elements(data, data + bytes_transferred);
buffer_.clear();
proxy_->on_request.EnqueueAll(std::move(elements), false);
ws_.async_read(
buffer_,
beast::bind_front_handler(
&Client::on_read,
shared_from_this()));
}
void
on_close(beast::error_code ec)
{
if (ec)
return;
// If we get here then the connection is closed gracefully
// The make_printable() function helps print a ConstBufferSequence
std::cout << beast::make_printable(buffer_.data()) << std::endl;
}
};
class Server
{
public:
Server(const std::string& user_agent) : server(user_agent,_address, _port, protocol_json_handler, endpoint, _log)
{
server.point.registerHandler(
[&](const td_initialize::request& req)
{
td_initialize::response rsp;
CodeLensOptions code_lens_options;
code_lens_options.resolveProvider = true;
rsp.result.capabilities.codeLensProvider = code_lens_options;
return rsp;
});
std::thread([&]()
{
server.run();
}).detach();
}
~Server()
{
server.stop();
}
std::shared_ptr < lsp::ProtocolJsonHandler > protocol_json_handler = std::make_shared < lsp::ProtocolJsonHandler >();
DummyLog _log;
std::shared_ptr < GenericEndpoint > endpoint = std::make_shared<GenericEndpoint>(_log);
lsp::WebSocketServer server;
};
int main()
{
std::string user_agent = std::string(BOOST_BEAST_VERSION_STRING) +" websocket-server-async";
Server server(user_agent);
auto client = std::make_shared<Client>();
user_agent = std::string(BOOST_BEAST_VERSION_STRING) + " websocket-client-async";
client->run(_address.c_str(), _port.c_str(), user_agent.c_str());
td_initialize::request req;
auto rsp = client->point.waitResponse(req);
if (rsp)
{
std::cout << rsp->ToJson() << std::endl;
}
return 0;
}
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