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Bugs and Known Problems
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o a few keyboard-related bugs: e.g. pressing SHIFT+1 and then
releasing SHIFT should still give '!' characters
o ANTIC emulation is scanline-, not pixel-exact.
This causes display bugs in following programs:
- 8 Players Demo (demo)
- Bewesoft's Demo (demo)
- Bitter Reality (demo)
- Darkness Warrior (picture)
- Demonic Laughter (music collection)
- Extract (graphics collection)
- GED (graphics editor)
- Joyride (demo)
- Orneta '95 invitro (demo)
- Our 5oft Unity Part (demo)
- Power Graph (graphics editor)
- Studio Dream (demo)
- Sweet Illusion (demo)
- Te.mod (demo)
- The Break (demo)
o POKEY interrupts are scanline-, not cycle-exact.
This causes sound bugs in following programs:
- Mirax Force (game)
- Saturday Demo (demo)
- The Last Guardian (game)
o sound emulation uses VOL_ONLY hack.
This causes sound bugs in following programs:
- Digital Trash (demo)
- Ghostbusters (game)
- Overmind (demo)
o intensive 130xe-banks switching slows down emulation much.
This causes performance problems in following programs:
- Impossible but Real (demo)
- Sheol (demo)
- Total Daze (demo)
- Ultra (demo)
o SDL port uses call back system for filling sound buffer.
This causes wrong sound effects (noise) in some games.
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