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<html>

<head>
<TITLE>Bitmap Format.</TITLE>
<meta http-equiv="content-type" content="text/html; charset=gb_2312-80">
<meta name="generator" content="microsoft frontpage 3.0">
<meta name="subject" content="windows bitmap file format specifications">
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<p align="center"><font face="book antiqua" size="6" color="#0000ff">bmp format</font></p>
<div align="center"><center>

<table border="0" width="88%">
  <tr>
    <td width="100%"><b><p align="justify"><font face="book antiqua" size="6">table of 
    contents</font></p>
    <font face="book antiqua" size="4"><p><a href="#_toc381201081">introduction</a> <br>
    <a href="#_toc381201082">bitmap file format</a><br>
    </font><font face="book antiqua" size="3"> 
    &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <a
    href="#_toc381201083">general</a> <br>
    &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <a
    href="#_toc381201084">bmp contents</a> <br>
    </font><font face="book antiqua" size="4"><a href="#_toc381201085">field details </a><br>
    </font><font face="book antiqua" size="3"> 
    &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <a
    href="#_toc381201086">height field </a><br>
    &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <a
    href="#_toc381201087">bits per pixel field</a> <br>
    &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <a
    href="#_toc381201088">compression field</a> <br>
    &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <a
    href="#_toc381201089">colors field</a> <br>
    &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <a
    href="#_toc381201090">important colors field</a> </font><u><font face="book antiqua"
    size="4">
    </font></u><font face="book antiqua" size="6"><a name="_toc381201081"><p>introduction</a>
    </font></b><font face="book antiqua" size="3"><p align="justify">this document describes 
    the microsoft windows and ibm os/2 picture bitmap files, called bitmaps or bmp files. most 
    of the descriptions of the bmp file concentrate on the microsoft windows bmp structures 
    like </font><font face="courier new" size="3">bmpinfoheader</font><font
    face="book antiqua" size="3"> and </font><font face="courier new" size="3">bmpcoreinfo</font><font
    face="book antiqua" size="3"> , but only a few describe the file contents on byte level. 
    this information is therefor only intended to be used in applications where direct reading 
    and writing of a bmp file is required.
    </font><b><font face="ޅ" lang="zh-cn" size="6"><p align="justify"></font><font
    face="book antiqua" size="6"><a name="_toc381201082">bitmap file format</a></p>
    </font></b><font face="book antiqua" size="3"><p align="justify">the following chapters 
    contain the detailed information on the contents of the bmp file. first more general 
    information will be given regarding the byte order and file alignment. the second chapter 
    will concentrate on the byte-level contents of a bmp file. the third chapter will 
    elaborate on this chapter and explain some of the concepts - like compression - and/or 
    values in detail.</p>
    </font><b><font face="ޅ" lang="zh-cn" size="5"><p></font><font face="book antiqua"
    size="5"><a name="_toc381201083">general</a>
    </font></b><font face="book antiqua" size="3"><p align="justify">the bmp file has been 
    created by microsoft and ibm and is therefor very strictly bound to the architecture of 
    the main hardware platform that both companies support: the ibm compatible pc. this means 
    that all values stored in the bmp file are in the intel format, sometimes also called the 
    little endian format because of the byte order that an intel processor uses internally to 
    store values.</p>
    <p align="justify">the bmp files are the way, windows stores bit mapped images. the bmp 
    image data is bit packed but every line must end on a dword boundary - if that</font><font
    face="ޅ" lang="zh-cn" size="3">s</font><font size="3"> </font><font
    face="book antiqua" size="3">not the case, it must be padded with zeroes. bmp files are 
    stored bottom-up, that means that the first scan line is the bottom line. </p>
    <p align="justify">the bmp format has four incarnations, two under windows (new and old) 
    and two under os/2, all are described here.</p>
    </font><b><font face="ޅ" lang="zh-cn" size="5"><p></font><font face="book antiqua"
    size="5"><a name="_toc381201084">bmp contents</a>
    </font></b><font face="book antiqua" size="3"><p align="justify">the following table 
    contains a description of the contents of the bmp file. for every field, the file offset, 
    the length and the contents will be given. for a more detailed discussion, see the 
    following chapters.</p>
    </font><table border="1" cellspacing="2" bordercolor="#000000" cellpadding="7" width="657">
      <tr>
        <td width="10%" valign="top"><font face="book antiqua" size="3" color="#808080"><b><p
        align="justify">offset</b></font></td>
        <td width="16%" valign="top"><font face="book antiqua" size="3" color="#808080"><b><p
        align="justify">field</b></font></td>
        <td width="14%" valign="top"><font face="book antiqua" size="3" color="#808080"><b><p
        align="justify">size</b></font></td>
        <td width="61%" valign="top"><font face="book antiqua" size="3" color="#808080"><b><p
        align="justify">contents</b></font></td>
      </tr>
      <tr>
        <td width="10%" valign="top"><font face="book antiqua" size="3"><p align="justify">0000h</font></td>
        <td width="16%" valign="top"><font face="book antiqua" size="3"><p align="justify">identifier</font></td>
        <td width="14%" valign="top"><font face="book antiqua" size="3"><p align="justify">2 bytes</font></td>
        <td width="61%" valign="top"><font face="book antiqua" size="3"><p align="justify">the 
        characters identifying the bitmap. the following entries are possible:</p>
        </font><font face="ޅ" lang="zh-cn" size="3"><p align="justify">B</font><font
        face="book antiqua" size="3">m</font><font size="3"> </font><font face="book antiqua"
        size="3">- windows 3.1x, 95, nt, </font><font size="3"></font><font face="book antiqua"
        size="3">
        </font><font face="ޅ" lang="zh-cn" size="3"><p align="justify">B</font><font
        face="book antiqua" size="3">a</font><font size="3"> </font><font face="book antiqua"
        size="3">- os/2 bitmap array
        </font><font face="ޅ" lang="zh-cn" size="3"><p align="justify">C</font><font
        face="book antiqua" size="3">i</font><font size="3"> </font><font face="book antiqua"
        size="3">- os/2 color icon
        </font><font face="ޅ" lang="zh-cn" size="3"><p align="justify">C</font><font
        face="book antiqua" size="3">p</font><font size="3"> </font><font face="book antiqua"
        size="3">- os/2 color pointer
        </font><font face="ޅ" lang="zh-cn" size="3"><p align="justify">I</font><font
        face="book antiqua" size="3">c</font><font size="3"> </font><font face="book antiqua"
        size="3">- os/2 icon
        </font><font face="ޅ" lang="zh-cn" size="3"><p align="justify">P</font><font
        face="book antiqua" size="3">t</font><font size="3"> </font><font face="book antiqua"
        size="3">- os/2 pointer</font></td>
      </tr>
      <tr>
        <td width="10%" valign="top"><font face="book antiqua" size="3"><p align="justify">0002h</font></td>
        <td width="16%" valign="top"><font face="book antiqua" size="3"><p align="justify">file 
        size</font></td>
        <td width="14%" valign="top"><font face="book antiqua" size="3"><p align="justify">1 dword</font></td>
        <td width="61%" valign="top"><font face="book antiqua" size="3"><p align="justify">complete 
        file size in bytes.</font></td>
      </tr>
      <tr>
        <td width="10%" valign="top"><font face="book antiqua" size="3"><p align="justify">0006h</font></td>
        <td width="16%" valign="top"><font face="book antiqua" size="3"><p align="justify">reserved</font></td>
        <td width="14%" valign="top"><font face="book antiqua" size="3"><p align="justify">1 dword</font></td>
        <td width="61%" valign="top"><font face="book antiqua" size="3"><p align="justify">reserved 
        for later use.</font></td>
      </tr>
      <tr>
        <td width="10%" valign="top"><font face="book antiqua" size="3"><p align="justify">000ah</font></td>
        <td width="16%" valign="top"><font face="book antiqua" size="3"><p align="justify">bitmap 
        data offset</font></td>
        <td width="14%" valign="top"><font face="book antiqua" size="3"><p align="justify">1 dword</font></td>
        <td width="61%" valign="top"><font face="book antiqua" size="3"><p align="justify">offset 
        from beginning of file to the beginning of the bitmap data.</font></td>
      </tr>
      <tr>
        <td width="10%" valign="top"><font face="book antiqua" size="3"><p align="justify">000eh</font></td>
        <td width="16%" valign="top"><font face="book antiqua" size="3"><p align="justify">bitmap 
        header size</font></td>
        <td width="14%" valign="top"><font face="book antiqua" size="3"><p align="justify">1 dword</font></td>
        <td width="61%" valign="top"><font face="book antiqua" size="3"><p align="justify">length 
        of the bitmap info header used to describe the bitmap colors, compression, </font><font
        size="3"> </font><font face="book antiqua" size="3">the following sizes are possible:</p>
        <p align="justify">28h - windows 3.1x, 95, nt, </font><font size="3"></font><font
        face="book antiqua" size="3"></p>
        <p align="justify">0ch - os/2 1.x</p>
        <p align="justify">f0h - os/2 2.x</font></td>
      </tr>
      <tr>
        <td width="10%" valign="top"><font face="book antiqua" size="3"><p align="justify">0012h</font></td>
        <td width="16%" valign="top"><font face="book antiqua" size="3"><p align="justify">width</font></td>
        <td width="14%" valign="top"><font face="book antiqua" size="3"><p align="justify">1 dword</font></td>
        <td width="61%" valign="top"><font face="book antiqua" size="3"><p align="justify">horizontal 
        width of bitmap in pixels.</font></td>
      </tr>
      <tr>
        <td width="10%" valign="top"><font face="book antiqua" size="3"><p align="justify">0016h</font></td>
        <td width="16%" valign="top"><font face="book antiqua" size="3"><p align="justify">height</font></td>
        <td width="14%" valign="top"><font face="book antiqua" size="3"><p align="justify">1 dword</font></td>
        <td width="61%" valign="top"><font face="book antiqua" size="3"><p align="justify">vertical 
        height of bitmap in pixels.</font></td>
      </tr>
      <tr>
        <td width="10%" valign="top"><font face="book antiqua" size="3"><p align="justify">001ah</font></td>
        <td width="16%" valign="top"><font face="book antiqua" size="3"><p align="justify">planes</font></td>
        <td width="14%" valign="top"><font face="book antiqua" size="3"><p align="justify">1 word</font></td>
        <td width="61%" valign="top"><font face="book antiqua" size="3"><p align="justify">number 
        of planes in this bitmap.</font></td>
      </tr>
      <tr>
        <td width="10%" valign="top"><font face="book antiqua" size="3"><p align="justify">001ch</font></td>
        <td width="16%" valign="top"><font face="book antiqua" size="3"><p align="justify">bits 
        per pixel</font></td>
        <td width="14%" valign="top"><font face="book antiqua" size="3"><p align="justify">1 word</font></td>
        <td width="61%" valign="top"><font face="book antiqua" size="3"><p align="justify">bits 
        per pixel used to store palette entry information. this also identifies in an indirect way 
        the number of possible colors. possible values are:</p>
        <p align="justify">1 - monochrome bitmap</p>
        <p align="justify">4 - 16 color bitmap</p>
        <p align="justify">8 - 256 color bitmap</p>
        <p align="justify">16 - 16bit (high color) bitmap</p>
        <p align="justify">24 - 24bit (true color) bitmap</p>
        <p align="justify">32 - 32bit (true color) bitmap</font></td>
      </tr>
      <tr>
        <td width="10%" valign="top"><font face="book antiqua" size="3"><p align="justify">001eh</font></td>
        <td width="16%" valign="top"><font face="book antiqua" size="3"><p align="justify">compression</font></td>
        <td width="14%" valign="top"><font face="book antiqua" size="3"><p align="justify">1 dword</font></td>
        <td width="61%" valign="top"><font face="book antiqua" size="3"><p align="justify">compression 
        specifications. the following values are possible:</p>
        <p align="justify">0 - none (also identified by bi_rgb)</p>
        <p align="justify">1 - rle 8-bit / pixel (also identified by bi_rle4)</p>
        <p align="justify">2 - rle 4-bit / pixel (also identified by bi_rle8)</p>
        <p align="justify">3 - bitfields (also identified by bi_bitfields)</font></td>
      </tr>
      <tr>
        <td width="10%" valign="top"><font face="book antiqua" size="3"><p align="justify">0022h</font></td>
        <td width="16%" valign="top"><font face="book antiqua" size="3"><p align="justify">bitmap 
        data size</font></td>
        <td width="14%" valign="top"><font face="book antiqua" size="3"><p align="justify">1 dword</font></td>
        <td width="61%" valign="top"><font face="book antiqua" size="3"><p align="justify">size of 
        the bitmap data in bytes. this number must be rounded to the next 4 byte boundary.</font></td>
      </tr>
      <tr>
        <td width="10%" valign="top"><font face="book antiqua" size="3"><p align="justify">0026h</font></td>
        <td width="16%" valign="top"><font face="book antiqua" size="3"><p align="justify">hresolution</font></td>
        <td width="14%" valign="top"><font face="book antiqua" size="3"><p align="justify">1 dword</font></td>
        <td width="61%" valign="top"><font face="book antiqua" size="3"><p align="justify">horizontal 
        resolution expressed in pixel per meter.</font></td>
      </tr>
      <tr>
        <td width="10%" valign="top"><font face="book antiqua" size="3"><p align="justify">002ah</font></td>
        <td width="16%" valign="top"><font face="book antiqua" size="3"><p align="justify">vresolution</font></td>
        <td width="14%" valign="top"><font face="book antiqua" size="3"><p align="justify">1 dword</font></td>
        <td width="61%" valign="top"><font face="book antiqua" size="3"><p align="justify">vertical 
        resolution expressed in pixels per meter.</font></td>
      </tr>
      <tr>
        <td width="10%" valign="top"><font face="book antiqua" size="3"><p align="justify">002eh</font></td>
        <td width="16%" valign="top"><font face="book antiqua" size="3"><p align="justify">colors</font></td>
        <td width="14%" valign="top"><font face="book antiqua" size="3"><p align="justify">1 dword</font></td>
        <td width="61%" valign="top"><font face="book antiqua" size="3"><p align="justify">number 
        of colors used by this bitmap. for a 8-bit / pixel bitmap this will be 100h or 256.</font></td>
      </tr>
      <tr>
        <td width="10%" valign="top"><font face="book antiqua" size="3"><p align="justify">0032h</font></td>
        <td width="16%" valign="top"><font face="book antiqua" size="3"><p align="justify">important 
        colors</font></td>
        <td width="14%" valign="top"><font face="book antiqua" size="3"><p align="justify">1 dword</font></td>
        <td width="61%" valign="top"><font face="book antiqua" size="3"><p align="justify">number 
        of important colors. this number will be equal to the number of colors when every color is 
        important.</font></td>
      </tr>
      <tr>
        <td width="10%" valign="top"><font face="book antiqua" size="3"><p align="justify">0036h</font></td>
        <td width="16%" valign="top"><font face="book antiqua" size="3"><p align="justify">palette</font></td>
        <td width="14%" valign="top"><font face="book antiqua" size="3"><p align="justify">n * 4 
        byte</font></td>
        <td width="61%" valign="top"><font face="book antiqua" size="3"><p align="justify">the 
        palette specification. for every entry in the palette four bytes are used to describe the 
        rgb values of the color in the following way:</p>
        <p align="justify">1 byte for blue component</p>
<HR><H3>Transfer interrupted!</H3>
p>
        <p align="justify">1 byte for red component</p>
        <p align="justify">1 byte filler which is set to 0 (zero)</font></td>
      </tr>
      <tr>
        <td width="10%" valign="top"><font face="book antiqua" size="3"><p align="justify">0436h</font></td>
        <td width="16%" valign="top"><font face="book antiqua" size="3"><p align="justify">bitmap 
        data</font></td>
        <td width="14%" valign="top"><font face="book antiqua" size="3"><p align="justify">x bytes</font></td>
        <td width="61%" valign="top"><font face="book antiqua" size="3"><p align="justify">depending 
        on the compression specifications, this field contains all the bitmap data bytes which 
        represent indices in the color palette.</font></td>
      </tr>
    </table>
    <font face="ޅ" lang="zh-cn" size="3"><p align="justify"></p>
    </font><font face="book antiqua" size="3"><i><b><p align="justify">note:</b> the following 
    sizes were used in the specification above: </p>
    </i></font><table border="1" cellspacing="2" bordercolor="#000000" cellpadding="7"
    width="226">
      <tr>
        <td width="30%" valign="top"><font face="book antiqua" size="3" color="#808080"><b><p
        align="justify">size</b></font></td>
        <td width="32%" valign="top"><font face="book antiqua" size="3" color="#808080"><b><p
        align="justify"># bytes</b></font></td>
        <td width="37%" valign="top"><font face="book antiqua" size="3" color="#808080"><b><p
        align="justify">sign</b></font></td>
      </tr>
      <tr>
        <td width="30%" valign="top"><font face="book antiqua" size="3"><p align="justify">char</font></td>
        <td width="32%" valign="top"><font face="book antiqua" size="3"><p align="justify">1</font></td>
        <td width="37%" valign="top"><font face="book antiqua" size="3"><p align="justify">signed</font></td>
      </tr>
      <tr>
        <td width="30%" valign="top"><font face="book antiqua" size="3"><p align="justify">word</font></td>
        <td width="32%" valign="top"><font face="book antiqua" size="3"><p align="justify">2</font></td>
        <td width="37%" valign="top"><font face="book antiqua" size="3"><p align="justify">unsigned</font></td>
      </tr>
      <tr>
        <td width="30%" valign="top"><font face="book antiqua" size="3"><p align="justify">dword</font></td>
        <td width="32%" valign="top"><font face="book antiqua" size="3"><p align="justify">4</font></td>
        <td width="37%" valign="top"><font face="book antiqua" size="3"><p align="justify">unsigned</font></td>
      </tr>
    </table>
    <b><font face="ޅ" lang="zh-cn" size="6"><p align="justify"></font><font
    face="book antiqua" size="6"><a name="_toc381201085">field details</a></p>
    </font></b><font face="book antiqua" size="3"><p align="justify">some of the fields 
    require some more information. the following chapters will try to provide this 
    information:</p>
    </font><b><font face="ޅ" lang="zh-cn" size="5"><p></font><font face="book antiqua"
    size="5"><a name="_toc381201086">height field</a></p>
    </font></b><font face="book antiqua" size="3"><p align="justify">the <i>height</i> field 
    identifies the height of the bitmap in pixels. in other words, it describes the number of 
    scan lines of the bitmap. if this field is negative, indicating a top-down dib, the <i>compression</i> 
    field must be either bi_rgb or bi_bitfields. top-down dibs cannot be compressed.</p>
    </font><b><font face="ޅ" lang="zh-cn" size="5"><p></font><font face="book antiqua"
    size="5"><a name="_toc381201087">bits per pixel field</a></p>
    </font></b><font face="book antiqua" size="3"><p align="justify">the <i>bits per pixel</i> 
    (bbp) field of the bitmap file determines the number of bits that define each pixel and 
    the maximum number of colors in the bitmap.</p>
    </font><font face="ޅ" lang="zh-cn" size="3"><ul>
      </font><font face="book antiqua" size="3"><b>
      <li>when this field is equal to 1.</b></font></li>
    </ul>
    <font face="ޅ" lang="zh-cn" size="3"><dir>
      <dir>
        </font><font face="book antiqua" size="3"><p align="justify">the bitmap is monochrome, and 
        the palette contains two entries. each bit in the bitmap array represents a pixel. if the 
        bit is clear, the pixel is displayed with the color of the first entry in the palette; if 
        the bit is set, the pixel has the color of the second entry in the table.</p>
        </font><font face="ޅ" lang="zh-cn" size="3"><p align="justify"></p>
      </dir>
    </dir>
    <ul>
      </font><font face="book antiqua" size="3"><b>
      <li>when this field is equal to 4.</b></font></li>
    </ul>
    <font face="ޅ" lang="zh-cn" size="3"><dir>
      <dir>
        </font><font face="book antiqua" size="3"><p align="justify">the bitmap has a maximum of 
        16 colors, and the palette contains up to 16 entries. each pixel in the bitmap is 
        represented by a 4-bit index into the palette. for example, if the first byte in the 
        bitmap is 1fh, the byte represents two pixels. the first pixel contains the color in the 
        second palette entry, and the second pixel contains the color in the sixteenth palette 
        entry.</p>
        </font><font face="ޅ" lang="zh-cn" size="3"><p align="justify"></p>
      </dir>
    </dir>
    <ul>
      </font><font face="book antiqua" size="3"><b>
      <li>when this field is equal to 8.</b></font></li>
    </ul>
    <font face="ޅ" lang="zh-cn" size="3"><dir>
      <dir>
        </font><font face="book antiqua" size="3"><p align="justify">the bitmap has a maximum of 
        256 colors, and the palette contains up to 256 entries. in this case, each byte in the 
        array represents a single pixel.</p>
        <p align="justify"></font><font size="3"></font><font face="book antiqua" size="3"></p>
      </dir>
    </dir>
    <ul>
      <b>
      <li>when this field is equal to 16.</b></font></li>
    </ul>
    <font face="ޅ" lang="zh-cn" size="3"><dir>
      <dir>
        </font><font face="book antiqua" size="3"><p align="justify">the bitmap has a maximum of 
        2^16 colors. if the <i>compression</i> field of the bitmap file is set to bi_rgb, the <i>palette</i> 
        field does not contain any entries. each word in the bitmap array represents a single 
        pixel. the relative intensities of red, green, and blue are represented with 5 bits for 
        each color component. the value for blue is in the least significant 5 bits, followed by 5 
        bits each for green and red, respectively. the most significant bit is not used.</p>
        <p align="justify">if the <i>compression</i> field of the bitmap file is set to 
        bi_bitfields, the <i>palette</i> field contains three dword color masks that specify the 
        red, green, and blue components, respectively, of each pixel. each word in the bitmap 
        array represents a single pixel.</p>
        <b><p align="justify">windows nt specific:</b> when the <i>compression</i> field is set to 
        bi_bitfields, bits set in each dword mask must be contiguous and should not overlap the 
        bits of another mask. all the bits in the pixel do not have to be used. </p>
        <b><p align="justify">windows 95 specific:</b> when the <i>compression</i> field is set to 
        bi_bitfields, windows 95 supports only the following 16bpp color masks: a 5-5-5 16-bit 
        image, where the blue mask is 0x001f, the green mask is 0x03e0, and the red mask is 
        0x7c00; and a 5-6-5 16-bit image, where the blue mask is 0x001f, the green mask is 0x07e0, 
        and the red mask is 0xf800.</p>
        <p align="justify"></font><font size="3"></font><font face="book antiqua" size="3"></p>
      </dir>
    </dir>
    <ul>
      <b>
      <li>when this field is equal to 24.</b></font></li>
    </ul>
    <font face="ޅ" lang="zh-cn" size="3"><dir>
      <dir>
        </font><font face="book antiqua" size="3"><p align="justify">the bitmap has a maximum of 
        2^24 colors, and the <i>palette</i> field does not contain any entries. each 3-byte 
        triplet in the bitmap array represents the relative intensities of blue, green, and red, 
        respectively, for a pixel.</p>
        </font><font face="ޅ" lang="zh-cn" size="3"><p align="justify"></p>
      </dir>
    </dir>
    <ul>
      </font><font face="book antiqua" size="3"><b>
      <li>when this field is equal to 32.</b></font></li>
    </ul>
    <font face="ޅ" lang="zh-cn" size="3"><dir>
      <dir>
        </font><font face="book antiqua" size="3"><p align="justify">the bitmap has a maximum of 
        2^32 colors. if the <i>compression</i> field of the bitmap is set to bi_rgb, the <i>palette</i> 
        field does not contain any entries. each dword in the bitmap array represents the relative 
        intensities of blue, green, and red, respectively, for a pixel. the high byte in each 
        dword is not used.</p>
        <p align="justify">if the <i>compression</i> field of the bitmap is set to bi_bitfields, 
        the palette field contains three dword color masks that specify the red, green, and blue 
        components, respectively, of each pixel. each dword in the bitmap array represents a 
        single pixel.</p>
        <b><p align="justify">windows nt specific:</b> when the <i>compression</i> field is set to 
        bi_bitfields, bits set in each dword mask must be contiguous and should not overlap the 
        bits of another mask. all the bits in the pixel do not have to be used. </p>
        <b><p align="justify">windows 95 specific:</b> when the <i>compression</i> field is set to 
        bi_bitfields, windows 95 supports only the following 32bpp color mask: the blue mask is 
        0x000000ff, the green mask is 0x0000ff00, and the red mask is 0x00ff0000.</font></p>
      </dir>
    </dir>
    <b><font face="ޅ" lang="zh-cn" size="5"><p></font><font face="book antiqua" size="5"><a
    name="_toc381201088">compression field</a></p>
    </font></b><font face="book antiqua" size="3"><p align="justify">the <i>compression</i> 
    field specifies the way the bitmap data is stored in the file. this information together 
    with the <i>bits per pixel</i> (<i>bpp</i>) field identifies the compression algorithm to 
    follow.</p>
    <p align="justify">the following values are possible in this field:</p>
    </font><table border="1" cellspacing="2" bordercolor="#000000" cellpadding="7" width="657">
      <tr>
        <td width="18%" valign="top"><font face="book antiqua" size="3" color="#808080"><b><p
        align="justify">value</b></font></td>
        <td width="82%" valign="top"><font face="book antiqua" size="3" color="#808080"><b><p
        align="justify">meaning</b></font></td>
      </tr>
      <tr>
        <td width="18%" valign="top"><font face="book antiqua" size="3"><p align="justify">bi_rgb</font></td>
        <td width="82%" valign="top"><font face="book antiqua" size="3"><p align="justify">an 
        uncompressed format.</font></td>
      </tr>
      <tr>
        <td width="18%" valign="top"><f>
<HR>
lign="justify">bi_rle4</font></td>
        <td width="82%" valign="top"><font face="book antiqua" size="3"><p align="justify">an rle 
        format for bitmaps with 4 bits per pixel. the compression format is a two-byte format 
        consisting of a count byte followed by two word-length color indices. for more 
        information, see the following remarks section.</font></td>
      </tr>
      <tr>
        <td width="18%" valign="top"><font face="book antiqua" size="3"><p align="justify">bi_rle8</font></td>
        <td width="82%" valign="top"><font face="book antiqua" size="3"><p align="justify">a 
        run-length encoded (rle) format for bitmaps with 8 bits per pixel. the compression format 
        is a two-byte format consisting of a count byte followed by a byte containing a color 
        index. for more information, see the following remarks section.</font></td>
      </tr>
      <tr>
        <td width="18%" valign="top"><font face="book antiqua" size="3"><p align="justify">bi_bitfields</font></td>
        <td width="82%" valign="top"><font face="book antiqua" size="3"><p align="justify">specifies 
        that the bitmap is not compressed and that the color table consists of three double word 
        color masks that specify the red, green, and blue components, respectively, of each pixel. 
        this is valid when used with 16- and 32- bits-per-pixel bitmaps.</font></td>
      </tr>
    </table>
    <font face="book antiqua" size="3"><p align="justify">when the compression field is 
    bi_rle8, the bitmap is compressed by using a run-length encoding (rle) format for an 8-bit 
    bitmap. this format can be compressed in encoded or absolute modes. both modes can occur 
    anywhere in the same bitmap.</p>
    <ul>
      <b>
      <li>encoded mode consists of two bytes: </b></font></li>
    </ul>
    <font face="ޅ" lang="zh-cn" size="3"><dir>
      <dir>
        </font><font face="book antiqua" size="3"><p align="justify">the first byte specifies the 
        number of consecutive pixels to be drawn using the color index contained in the second 
        byte. in addition, the first byte of the pair can be set to zero to indicate an escape 
        that denotes an end of line, end of bitmap, or delta. the interpretation of the escape 
        depends on the value of the second byte of the pair, which can be one of the following:</font></p>
      </dir>
    </dir>
    <table cellspacing="0" border="0" cellpadding="7" width="602">
      <tr>
        <td width="9%" valign="top"><font face="book antiqua" size="3"><p align="justify">0</font></td>
        <td width="91%" valign="top"><font face="book antiqua" size="3"><p align="justify">end of 
        line.</font></td>
      </tr>
      <tr>
        <td width="9%" valign="top"><font face="book antiqua" size="3"><p align="justify">1</font></td>
        <td width="91%" valign="top"><font face="book antiqua" size="3"><p align="justify">end of 
        bitmap.</font></td>
      </tr>
      <tr>
        <td width="9%" valign="top"><font face="book antiqua" size="3"><p align="justify">2</font></td>
        <td width="91%" valign="top"><font face="book antiqua" size="3"><p align="justify">delta. 
        the two bytes following the escape contain unsigned values indicating the horizontal and 
        vertical offsets of the next pixel from the current position.</font></td>
      </tr>
    </table>
    <font face="ޅ" lang="zh-cn" size="3"><ul>
      </font><font face="book antiqua" size="3"><b>
      <li>absolute mode.</b></font></li>
    </ul>
    <font face="ޅ" lang="zh-cn" size="3"><dir>
      <dir>
        </font><font face="book antiqua" size="3"><p align="justify">the first byte is zero and 
        the second byte is a value in the range 03h through ffh. the second byte represents the 
        number of bytes that follow, each of which contains the color index of a single pixel. 
        when the second byte is 2 or less, the escape has the same meaning as in encoded mode. in 
        absolute mode, each run must be aligned on a word boundary.</p>
        </font><font face="ޅ" lang="zh-cn" size="3"><p align="justify"></p>
        <p align="justify"></font></p>
      </dir>
    </dir>
    <font face="book antiqua" size="3"><p align="justify">the following example shows the 
    hexadecimal values of an 8-bit compressed bitmap.</p>
    </font><font face="courier new" size="3"><p align="justify">03 04 05 06 00 03 45 56 67 00 
    02 78 00 02 05 01 02 78 00 00 09 1e 00 01</p>
    </font><font face="book antiqua" size="3"><p align="justify">this bitmap would expand as 
    follows (two-digit values represent a color index for a single pixel):</p>
    </font><font face="courier new" size="3"><p align="justify">04 04 04</p>
    <p align="justify">06 06 06 06 06</p>
    <p align="justify">45 56 67</p>
    <p align="justify">78 78</p>
    <p align="justify">move current position 5 right and 1 down</p>
    <p align="justify">78 78</p>
    <p align="justify">end of line</p>
    <p align="justify">1e 1e 1e 1e 1e 1e 1e 1e 1e</p>
    <p align="justify">end of rle bitmap</p>
    </font><font face="ޅ" lang="zh-cn" size="3"><p align="justify"></p>
    </font><font face="book antiqua" size="3"><p align="justify">when the compression field is 
    bi_rle4, the bitmap is compressed by using a run-length encoding format for a 4-bit 
    bitmap, which also uses encoded and absolute modes:</p>
    <ul>
      <b>
      <li>in encoded mode.</b></font></li>
    </ul>
    <font face="ޅ" lang="zh-cn" size="3"><dir>
      <dir>
        </font><font face="book antiqua" size="3"><p align="justify">the first byte of the pair 
        contains the number of pixels to be drawn using the color indices in the second byte. the 
        second byte contains two color indices, one in its high-order four bits and one in its 
        low-order four bits. the first of the pixels is drawn using the color specified by the 
        high-order four bits, the second is drawn using the color in the low-order four bits, the 
        third is drawn using the color in the high-order four bits, and so on, until all the 
        pixels specified by the first byte have been drawn.</p>
        </font><font face="ޅ" lang="zh-cn" size="3">
      </dir>
    </dir>
    <ul>
      </font><font face="book antiqua" size="3"><b>
      <li>in absolute mode. </b></font></li>
    </ul>
    <font face="ޅ" lang="zh-cn" size="3"><dir>
      <dir>
        </font><font face="book antiqua" size="3"><p align="justify">the first byte is zero, the 
        second byte contains the number of color indices that follow, and subsequent bytes contain 
        color indices in their high- and low-order four bits, one color index for each pixel. in 
        absolute mode, each run must be aligned on a word boundary. </p>
        <p align="justify">the end-of-line, end-of-bitmap, and delta escapes described for bi_rle8 
        also apply to bi_rle4 compression.</p>
        </font><font face="ޅ" lang="zh-cn" size="3"><p align="justify"></font></p>
      </dir>
    </dir>
    <font face="book antiqua" size="3"><p align="justify">the following example shows the 
    hexadecimal values of a 4-bit compressed bitmap.</p>
    </font><font face="courier new" size="3"><p align="justify">03 04 05 06 00 06 45 56 67 00 
    04 78 00 02 05 01 04 78 00 00 09 1e 00 01</p>
    </font><font face="book antiqua" size="3"><p align="justify">this bitmap would expand as 
    follows (single-digit values represent a color index for a single pixel):</p>
    </font><font face="courier new" size="3"><p align="justify">0 4 0</p>
    <p align="justify">0 6 0 6 0</p>
    <p align="justify">4 5 5 6 6 7</p>
    <p align="justify">7 8 7 8</p>
    <p align="justify">move current position 5 right and 1 down</p>
    <p align="justify">7 8 7 8</p>
    <p align="justify">end of line</p>
    <p align="justify">1 e 1 e 1 e 1 e 1</p>
    <p align="justify">end of rle bitmap</p>
    </font><b><font face="ޅ" lang="zh-cn" size="5"><p></font><font face="book antiqua"
    size="5"><a name="_toc381201089">colors field</a></p>
    </font></b><font face="book antiqua" size="3"><p align="justify">the <i>colors</i> field 
    specifies the number of color indices in the color table that are actually used by the 
    bitmap. if this value is zero, the bitmap uses the maximum number of colors corresponding 
    to the value of the <i>bbp</i> field for the compression mode specified by the <i>compression</i> 
    field. </p>
    <p align="justify">if the <i>colors</i> field is nonzero and the <i>bbp</i> field less 
    than 16, the <i>colors</i> field specifies the actual number of colors the graphics engine 
    or device driver accesses. </p>
    <p align="justify">if the <i>bbp</i> field is 16 or greater, then <i>colors</i> field 
    specifies the size of the color table used to optimize performance of windows color 
    palettes. </p>
    <p align="justify">if <i>bbp</i> equals 16 or 32, the optimal color palette starts 
    immediately following the three double word masks.</p>
    <p align="justify">if the bitmap is a packed bitmap (a bitmap in which the bitmap array 
    immediately follows the bitmap header and which is referenced by a single pointer), the <i>colors</i> 
    field must be either 0 or the actual size of the color table. </p>
    </font><b><font face="ޅ" lang="zh-cn" size="5"><p></font><font face="book antiqua"
    size="5"><a name="_toc381201090">important colors field</a></p>
    </font></b><font face="arial" size="3"><p align="justify">the <i>important colors</i> 
    field s</font><font face="book antiqua" size="3">pecifies the number of color indices that 
    are considered important for displaying the bitmap. if this value is zero, all colors are 
    important. </font></td>
  </tr>
</table>
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