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/*
* Atom-4 ncurses interface
*
* $Id: textui.cc,v 1.33 2003/04/09 18:47:36 hsteoh Exp hsteoh $
*/
#include <stdarg.h>
#include <stdlib.h>
#include <unistd.h> // for STDIN_FILENO
#include "exception.h"
#include "game.h"
#include "textui.h"
#define NORMAL_COLOR 9
void ncurses_ui::keyhandler::read_ready(eventloop *src, int fd) {
ui->handlekey(); // process event
ui->refresh(); // update screen with any changes
}
void ncurses_ui::keyhandler::write_ready(eventloop *src, int fd) {}
void ncurses_ui::changehandler::notify_move(atom4 *src, int player,
elist<boardchange> &changes) {
// First change is always player's actual move
boardchange move = *changes.headp();
ui->message("Player %d moves (%d,%d)\n", player, move.x, move.y);
notify_clear(src);
}
void ncurses_ui::changehandler::notify_clear(atom4 *src) {
int winner = ui->game->winner();
if (winner!=-1) {
if (winner!=STALEMATE) {
ui->message("Player %d WINS!!\n", winner);
} else {
ui->message("STALEMATE: no more moves left\n");
}
}
ui->refresh(); // update with changes
}
void ncurses_ui::handlekey() {
int pl = game->current_player();
int ch = wgetch(bwin);
if (ch==-1)
throw exception("Ncurses error: aborting");
// Global keybindings
switch (ch) {
case 0x0C:
redrawwin(stdscr); // force repaint of entire screen
return;
}
// Process key differently depending on game state
if (!game->round_over()) {
switch (ch) {
case KEY_UP: if (last_y>0) last_y--; break;
case KEY_DOWN: if (last_y<game->board_height()-1) last_y++; break;
case KEY_LEFT: if (last_x>0) last_x--; break;
case KEY_RIGHT: if (last_x<game->board_width()-1) last_x++; break;
case KEY_ENTER:
case '\n': case '\r': case ' ':
if (!game->is_local_turn()) {
message("It's not your turn to move\n");
break;
}
// Attempt the move
if (!game->move(pl, last_x, last_y)) {
message("You can't put a marble here");
} else {
if (!game->round_over()==-1) {
message("Player %d moves (%d,%d)", pl, last_x, last_y);
}
}
break;
case 'q':
if (ask_yn("Quit current game?"))
*exitflag=1; // quit (TBD: should resign player)
break;
default:
message("Unknown key (%d)", ch);
}
} else { // not in playing mode
switch (ch) {
case 'n':
game->newround(); // start next round
last_x=game->board_width()/2; // reset cursor pos
last_y=game->board_height()/2;
message(""); // clean up stale messages
break;
case 'q':
*exitflag=1; // quit
break;
default:
message("Press 'n' to proceed to the next round, 'q' to quit.");
}
}
}
int ncurses_ui::formatstr(char *fmt, ...) {
va_list args;
int rc;
va_start(args,fmt);
rc=vsnprintf(strbuf, STRBUF_SIZE, fmt, args);
va_end(args);
return rc;
}
int ncurses_ui::message(char *fmt, ...) {
va_list args;
int rc;
va_start(args,fmt);
rc=vsnprintf(strbuf, STRBUF_SIZE, fmt, args);
mvwaddstr(msgwin, 0, 0, strbuf);
wclrtoeol(msgwin);
wrefresh(msgwin);
va_end(args);
return rc;
}
void ncurses_ui::draw_tile(WINDOW *w, celltype cell) {
char *glyph;
int color, bold=0;
if (cell>='a' && cell<='h') {
glyph="()";
color = cellcolors[cell-'a'];
bold = cellbold[cell-'a'];
} else {
// NOTE: this is an ugly hack to force ncurses to update every char
// position with the white background; otherwise on some terminals they
// use the default blank which may not have the right background.
// Basically, we alternate between cell colors 0 and 1 (red); it doesn't
// really matter because we're drawing blanks anyway. We take care to
// use 0 for the first character so that the cursor doesn't show up with
// funny colors on xterm.
wcolor_set(w, cellcolors[0], NULL);
waddch(w, ' ');
color = cellcolors[1];
glyph=" ";
}
wcolor_set(w, color, NULL);
if (bold) wattron(w, A_BOLD); // so that white cells will show
waddstr(w, glyph);
if (bold) wattroff(w, A_BOLD); // normal for everything else
wcolor_set(w, NORMAL_COLOR, NULL); // just need the white background
}
void render_cell(int x, int y, celltype cell, void *context) {
ncurses_ui *iface = (ncurses_ui*)context;
wmove(iface->bwin, y, x*2 + (y%2) + 1);
iface->draw_tile(iface->bwin, cell);
}
void ncurses_ui::render_board() {
int i, wd;
// Draw board
game->get_board()->mapcell(render_cell, (void*)this);
// Draw board borders
wcolor_set(bwin, cellcolors[0], NULL); // just need the white background
wd = game->board_width();
for (i=0; i<game->board_height(); i++) {
mvwaddch(bwin, i, 0, '|');
if (i%2) {
waddch(bwin, ' '); // so we don't get color gaps in bckgnd
mvwaddch(bwin, i, wd*2+2, '|');
} else {
mvwaddstr(bwin, i, wd*2+1, " |");
}
}
wcolor_set(bwin, NORMAL_COLOR, NULL); // just need the white background
}
void ncurses_ui::render_scorepanel(int player) {
int plidx = player-1;
int start_y; // ycoor of this player's scoreboard
start_y = IOWIN_PLPANEL_Y + plidx*IOWIN_PLPANEL_HEIGHT;
if (use_color()) wcolor_set(iowin, colors[plidx], NULL);
formatstr("** Player %d **", player);
mvwaddstr(iowin, start_y+IOWIN_PANEL_TITLE_Y, 0, strbuf);
if (use_color()) wcolor_set(iowin, NORMAL_COLOR, NULL);
formatstr("Score: %d", game->score(player));
mvwaddstr(iowin, start_y+IOWIN_PANEL_SCORE_Y, 0, strbuf);
}
void ncurses_ui::render_iowin() {
int i;
werase(iowin);
wattron(iowin, A_REVERSE);
mvwaddstr(iowin, IOWIN_TITLE_Y, 0, " Welcome to Atom-4 " VERSION_STRING " ");
wclrtoeol(iowin);
wattroff(iowin, A_REVERSE);
formatstr("=== Round %d ===", game->current_round());
mvwaddstr(iowin, IOWIN_ROUND_Y, 0, strbuf);
for (i=1; i<=NUM_PLAYERS; i++) {
render_scorepanel(i);
}
// Output a prompt for current player
// Note: this should come last, so that the cursor is left at the right
// place when wait_key() is called.
if (!game->round_over()) {
mvwaddstr(iowin, IOWIN_PLPANEL_Y + IOWIN_PANEL_PROMPT_Y +
(game->current_player()-1)*IOWIN_PLPANEL_HEIGHT, 0,
"-- Your turn: ");
draw_tile(iowin, game->current_tile());
waddstr(iowin, " --");
} else {
if (game->winner() != STALEMATE) {
mvwaddstr(iowin, IOWIN_PLPANEL_Y + IOWIN_PANEL_PROMPT_Y +
(game->winner()-1)*IOWIN_PLPANEL_HEIGHT, 0,
"!!! WINNER !!!");
}
}
}
void ncurses_ui::refresh() {
render_board();
render_iowin();
update_panels();
doupdate();
if (game->is_local_turn()) { // update cursor pos
wmove(bwin, last_y, last_x*2+(last_y%2)+1);
wrefresh(bwin);
}
}
int ncurses_ui::wait_key() {
refresh(); // now is a good time to refresh
return wgetch(iowin);
}
int ncurses_ui::ask_yn(char *question) {
int ch;
message("%s (y/n) ", question);
for (;;) {
ch=wgetch(msgwin);
if (ch=='n' || ch=='N') {
waddstr(msgwin, "no");
wrefresh(msgwin);
return 0;
}
if (ch=='y' || ch=='Y') {
waddstr(msgwin, "yes");
wrefresh(msgwin);
return 1;
}
}
// Never reached
return 0;
}
int ncurses_ui::init_color() {
if (start_color()==ERR) return 0;
if (has_colors()==FALSE) return 0;
if (use_default_colors()==ERR) return 0;
// Insufficient color pairs
if (COLOR_PAIRS <= 9) return 0;
if (init_pair(NORMAL_COLOR, -1, -1)==ERR) return 0;
if (init_pair(1, COLOR_BLACK, COLOR_WHITE)==ERR) return 0;
if (init_pair(2, COLOR_RED, COLOR_WHITE)==ERR) return 0;
if (init_pair(3, COLOR_GREEN, COLOR_WHITE)==ERR) return 0;
if (init_pair(4, COLOR_BLUE, COLOR_WHITE)==ERR) return 0;
if (init_pair(5, COLOR_YELLOW, COLOR_WHITE)==ERR) return 0;
if (init_pair(6, COLOR_CYAN, COLOR_WHITE)==ERR) return 0;
if (init_pair(7, COLOR_MAGENTA, COLOR_WHITE)==ERR) return 0;
if (init_pair(8, COLOR_WHITE, COLOR_WHITE)==ERR) return 0;
// Bold the secondary colors so that they are easily distinguished from
// the primary colors (blue and cyan are esp. easy to confuse)
cellcolors[0] = 1; cellbold[0] = 0;
cellcolors[1] = 2; cellbold[1] = 0;
cellcolors[2] = 3; cellbold[2] = 0;
cellcolors[3] = 5; cellbold[3] = 1;
cellcolors[4] = 4; cellbold[4] = 0;
cellcolors[5] = 7; cellbold[5] = 1;
cellcolors[6] = 6; cellbold[6] = 1;
cellcolors[7] = 8; cellbold[7] = 1;
// Player colors: maybe we should just revert to normal color?
colors[0] = NORMAL_COLOR;
colors[1] = NORMAL_COLOR;
return 1;
}
ncurses_ui::ncurses_ui(atom4 *gm, eventloop *eloop, int *indicator, int opts) :
interface(gm), options(opts), loop(eloop), exitflag(indicator),
khandler(this), notifier(this) {
int bwd, bht;
int i;
/* Init ncurses */
initscr();
/* Color support -- now it's mandatory since we can't easily represent
* 8 colors in monochrome! */
if (!init_color()) {
throw exception("Cannot initialize color subsystem\n");
// options &= ~ENABLE_COLOR; // color initialization failed
}
/* General options */
cbreak();
noecho();
nonl();
/* Setup ncurses window for board */
bwd = game->board_width()*2+3;
bht = game->board_height();
bwin = newwin(bht, bwd, BOARDWIN_Y, BOARDWIN_X);
bpanel = new_panel(bwin);
scrollok(bwin, FALSE);
keypad(bwin, TRUE);
/* Put selection cursor at roughly the center of the board */
last_x = game->board_width()/2;
last_y = game->board_height()/2;
/* Setup ncurses window for displaying player stats */
iowin = newwin(LINES-IOWIN_Y, COLS-bwd-1, IOWIN_Y, BOARDWIN_X+bwd+1);
iopanel = new_panel(iowin);
scrollok(bwin, FALSE);
keypad(iowin, TRUE); // else ESC's get lost when we switch
// between panes
/* Setup general message panel */
msgwin = newwin(1, COLS, BOARDWIN_Y + bht + 1, 0);
msgpanel = new_panel(msgwin);
scrollok(msgwin, FALSE);
keypad(msgwin, TRUE); // else ESC's get lost when we switch
// between panes
/* Initial screen refresh */
refresh();
/* Setup async callbacks */
loop->register_handler(eventloop::READER, STDIN_FILENO, &khandler);
game->add_notifier(¬ifier);
}
ncurses_ui::~ncurses_ui() {
/* Get rid of message panel */
del_panel(msgpanel);
delwin(msgwin);
/* Get rid of scoreboard panel */
del_panel(iopanel);
delwin(iowin);
/* Get rid of board panel */
del_panel(bpanel);
delwin(bwin);
/* Exit ncurses mode */
endwin();
}
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