`123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168` ``````------------------------------------------------------------------------------ ATOM-4 by H. S. Teoh Dec 2002 ------------------------------------------------------------------------------ INTRODUCTION Atom-4 is a 2-player color manipulation game played with spherical pieces on a board divided into equilateral triangles. The player who first makes a row of 4 pieces of the right color wins. RULES Pieces may be placed only on the vertices of the triangular game board divisions, and only if touching two other pieces which themselves are adjacent to each other (i.e., it must form an equilateral triangle with two adjacent pieces already on the board). Theoretically, the board is unlimited in size; practically, we limit it to 16 vertices across and 16 rows down. Pieces have 8 different colors in total, grouped into 4 groups: - black - red, green, and blue (the primary, or "additive", colors) - yellow, cyan, and purple (the secondary, or "subtractive", colors) - white Black and white are also called "propagators" (explained below). The first player plays additive colors, and must make a row of 4 whites. White is the "goal piece" of the first player. Similarly, the second player plays subtractive colors, and must make a row of 4 blacks. Black is the "goal piece" of the second player. Since neither player can play their goal pieces directly, they need to combine the colors they play in order to form their goal pieces on the game board, indirectly. Whenever an additive or subtractive piece is put on the board, it changes the color of pieces surrounding it. The color changes are illustrated by the following color wheel: red yellow \ / purple --*-- green / \ blue cyan 1) If the neighbouring piece has an adjacent color on the wheel, it does not change. For example, if red is placed next to yellow or purple, the yellow or purple remains the same. 2) If the neighbouring piece has a color 60 degrees away on the wheel, then it changes to the color in between. For example, if red is placed next to green, the green turns into a yellow. If a red is placed next to a blue, the blue turns purple. 3) If the neighbouring piece has the opposite color on the wheel, then it changes to either white or black, depending on what type of color the new piece is. If the new piece is an additive piece, the neighbour becomes white; if it is a subtractive piece, the neighbour becomes black. For example, if a red is placed next to a cyan, the cyan turns white; but if a cyan is placed next to the red, the red turns black. 4) If the new piece is additive and the neighbouring piece is black, then the black changes to the same color as the new piece. Similarly, if the new piece is subtractive and the neighbouring piece is white, then the white changes to the same color as the new piece. 5) If the new piece is additive and the neighbouring piece is white, then the white does not change, but the color change effect "propagates" through the white to the piece behind the white. That piece then changes as though the new piece had been placed next to it. If it is also white, then the effect continues propagating in the same direction, in a straight line, until it reaches a non-white piece, and then changes that non-white piece as though the new piece was placed next to it. If an empty spot is reached before a non-white piece, then nothing happens. Because of this effect, white pieces are also called "additive propagators". 6) Similarly, if the new piece is subtractive and the neighbouring piece is black, the color change effect propagates in the direction of the black until it reaches a non-black piece, which then changes as though the new piece had been placed next to it. Nothing happens if an empty spot is reached before a non-black piece. Hence, black pieces are also called "subtractive propagators". (Another way to understand the color changes is treat colors as red, green, and blue combinations. Additive colors always try to "add" themselves to their neighbours: red + green = yellow (red & green together); red + cyan (green & blue) = white. Subtractive colors try to remove their complement color from their neighbours. For example, the complement of yellow (red & green) is blue; so yellow tries to remove blue from its neighbours. Hence, when yellow (red & green) is placed next to cyan (green & blue), the cyan turns green (loses the blue component). Similarly, when cyan (green & blue) is placed next to white (red & green & blue), it removes its complement, red, from the white; so the white becomes cyan as well. In other words, additive colors behave like colored light, whilst subtractive colors behave like colored paint.) The initial state of the board consists of two pieces, green and purple, in the middle of the board, touching each other. The first player then plays a red, the second player plays a yellow, and then the first player plays a green, and so on, taking turns, going clockwise around the color wheel. The first person to make a row of 4 propagators wins. If the game is played in multiple rounds, the second player may start first on the second round, using a subtractive piece, and then the first player with the next color clockwise on the color wheel, and so on. The starting configuration always consists of two pieces, one 30 degrees counterclockwise from the starting color on the color wheel, and the other 60 degrees clockwise; each touching the other in the center of the board. GAME STRATEGY CONSIDERATIONS 1) Notice that in order to get from additive colors to white, the first player must form secondary colors and then add their complements; but the second player already plays secondary colors. So the first player can make use of the pieces played by the second player to make whites, which is faster than building whites from scratch. Similarly, the second player plays subtractive pieces and must first form primary colors and then add the complements to make black; but the first player already plays primary colors, which can be exploited to make blacks. This also means that when playing a piece, one should be careful not to give too much advantage to the other player by providing material to make propagators (black or white). 2) Propagators (blacks or whites) are useful for changing colors of pieces already blocked from direct access because they are surrounded by other pieces. Using propagators, you can create more propagators from such "buried" pieces. Strategic positioning of propagators that allow you to reach these "internal" pieces is key to winning the game. On the other hand, one should also be aware that the opponent can destroy such exposed propagators easily. 3) Since it is relatively easy for one's opponent to prevent one from winning by changing the color of a piece intended to be the 4th propagator in the row of 4, the good strategy is to devise a way to have at least two different pieces that can serve as a 4th piece in the row. Another good strategy is to bury the prospective 4th piece with other non-essential pieces so that the opponent cannot easily change its color, and have multiple propagator paths to it. Then if the opponent blocks one propagator path, another one is available to reach it. 4) It is very useful to anticipate the color of one's subsequent piece, and plan accordingly. For example, if the first player is playing a red, and there are no cyans around, it is useful to place the red next to blue pieces, because they form purple which can be complemented by the green on the next turn. If they are placed next to green pieces, the result is yellow, which cannot be used until 2 turns later. COPYRIGHT This game concept and its accompanying software implementation thereof is copyrighted 2002-2003 by Hwei Sheng Teoh . This software is licensed under the General Public License. The terms and conditions of this license can be found in the COPYRIGHT file shipped with the source code. If you are using a Debian GNU/Linux system, the license may be found in /usr/share/common-licenses/GPL-2. A copy of the license may also be obtained from the Free Software Foundation website, at: http://www.gnu.org/licenses/gpl.txt ``````