1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407
|
(* ****** ****** *)
(*
** For implementing a DSL
** that supports ATS and OpenSCAD co-programming
*)
(* ****** ****** *)
#staload "./OpenSCAD.sats"
(* ****** ****** *)
//
fun
scadexp_v2d_int2
(x: int, y: int): scadexp
fun
scadexp_v2d_float2
(x: double, y: double): scadexp
//
fun
scadexp_v3d_int3
(x: int, y: int, z: int): scadexp
fun
scadexp_v3d_float3
(x: double, y: double, z: double): scadexp
//
symintr scadexp_v2d
symintr scadexp_v3d
overload scadexp_v2d with scadexp_v2d_int2
overload scadexp_v2d with scadexp_v2d_float2
overload scadexp_v3d with scadexp_v3d_int3
overload scadexp_v3d with scadexp_v3d_float3
//
(* ****** ****** *)
//
fun
scadobj_cube_int1
(x: int): scadobj
fun
scadobj_cube_int1_bool
(x: int, ct: bool): scadobj
//
fun
scadobj_cube_float1
(x: double): scadobj
fun
scadobj_cube_float1_bool
(x: double, ct: bool): scadobj
//
(* ****** ****** *)
//
fun
scadobj_cube_int3
(x: int, y: int, z: int): scadobj
fun
scadobj_cube_int3_bool
(x: int, y: int, z: int, ct: bool): scadobj
//
fun
scadobj_cube_float3
(x: double, y: double, z: double): scadobj
fun
scadobj_cube_float3_bool
(x: double, y: double, z: double, ct: bool): scadobj
//
(* ****** ****** *)
//
symintr
scadobj_cube
//
overload
scadobj_cube with scadobj_cube_int1
overload
scadobj_cube with scadobj_cube_int1_bool
//
overload
scadobj_cube with scadobj_cube_float1
overload
scadobj_cube with scadobj_cube_float1_bool
//
overload
scadobj_cube with scadobj_cube_int3
overload
scadobj_cube with scadobj_cube_int3_bool
//
overload
scadobj_cube with scadobj_cube_float3
overload
scadobj_cube with scadobj_cube_float3_bool
//
(* ****** ****** *)
//
fun
scadobj_square_int1
(x: int): scadobj
fun
scadobj_square_int1_bool
(x: int, ct: bool): scadobj
//
fun
scadobj_square_float1
(x: double): scadobj
fun
scadobj_square_float1_bool
(x: double, ct: bool): scadobj
//
(* ****** ****** *)
//
fun
scadobj_square_int2
(x: int, y: int): scadobj
fun
scadobj_square_int2_bool
(x: int, y: int, ct: bool): scadobj
//
fun
scadobj_square_float2
(x: double, y: double): scadobj
fun
scadobj_square_float2_bool
(x: double, y: double, ct: bool): scadobj
//
(* ****** ****** *)
//
symintr
scadobj_square
//
overload
scadobj_square with scadobj_square_int1
overload
scadobj_square with scadobj_square_int1_bool
overload
scadobj_square with scadobj_square_float1
overload
scadobj_square with scadobj_square_float1_bool
//
overload
scadobj_square with scadobj_square_int2
overload
scadobj_square with scadobj_square_int2_bool
overload
scadobj_square with scadobj_square_float2
overload
scadobj_square with scadobj_square_float2_bool
//
(* ****** ****** *)
//
fun
scadobj_circle_int1(rad: int): scadobj
fun
scadobj_circle_float1(rad: double): scadobj
//
symintr
scadobj_circle
overload
scadobj_circle with scadobj_circle_int1
overload
scadobj_circle with scadobj_circle_float1
//
(* ****** ****** *)
//
fun
scadobj_sphere_int1(rad: int): scadobj
fun
scadobj_sphere_float1(rad: double): scadobj
//
symintr
scadobj_sphere
overload
scadobj_sphere with scadobj_sphere_int1
overload
scadobj_sphere with scadobj_sphere_float1
//
(* ****** ****** *)
//
fun
scadobj_sphere_at
(center: point3, radius: double): scadobj
//
(* ****** ****** *)
//
fun
scadobj_cylinder1_int2
(h: int, r: int): scadobj
fun
scadobj_cylinder1_int2_bool
(h: int, r: int, ct: bool): scadobj
//
fun
scadobj_cylinder1_float2
(h: double, r: double): scadobj
fun
scadobj_cylinder1_float2_bool
(h: double, r: double, ct: bool): scadobj
//
(* ****** ****** *)
//
symintr
scadobj_cylinder1
//
overload
scadobj_cylinder1 with scadobj_cylinder1_int2
overload
scadobj_cylinder1 with scadobj_cylinder1_int2_bool
//
overload
scadobj_cylinder1 with scadobj_cylinder1_float2
overload
scadobj_cylinder1 with scadobj_cylinder1_float2_bool
//
(* ****** ****** *)
//
fun
scadobj_unionlst
(objs: scadobjlst): scadobj
fun
scadobj_interlst
(objs: scadobjlst): scadobj
fun
scadobj_differlst
(objs: scadobjlst): scadobj
//
(* ****** ****** *)
//
fun
scadobj_union2
(obj1: scadobj, obj2: scadobj): scadobj
//
fun
scadobj_inter2
(obj1: scadobj, obj2: scadobj): scadobj
//
fun
scadobj_differ
(obj1: scadobj, obj2: scadobj): scadobj
//
(* ****** ****** *)
//
symintr cap cup diff
//
overload cap with scadobj_inter2
overload cup with scadobj_union2
overload diff with scadobj_differ
//
(* ****** ****** *)
//
fun
scadtfm_scale_int3
(x: int, y: int, z: int): scadtfm
fun
scadtfm_scale_float3
(x: double, y: double, z: double): scadtfm
//
symintr
scadtfm_scale
overload
scadtfm_scale with scadtfm_scale_int3
overload
scadtfm_scale with scadtfm_scale_float3
//
(* ****** ****** *)
//
fun
scadtfm_rotate_int3
(x: int, y: int, z: int): scadtfm
fun
scadtfm_rotate_float3
(x: double, y: double, z: double): scadtfm
//
symintr
scadtfm_rotate
overload
scadtfm_rotate with scadtfm_rotate_int3
overload
scadtfm_rotate with scadtfm_rotate_float3
//
(* ****** ****** *)
//
fun
scadtfm_translate_int3
(x: int, y: int, z: int): scadtfm
fun
scadtfm_translate_float3
(x: double, y: double, z: double): scadtfm
//
symintr
scadtfm_translate
overload
scadtfm_translate with scadtfm_translate_int3
overload
scadtfm_translate with scadtfm_translate_float3
//
(* ****** ****** *)
//
fun
scadtfm_color_name
(name: string): scadtfm
fun
scadtfm_color_rgba
(
r: double, g: double, b: double, a: double
): scadtfm // end-of-function
//
(* ****** ****** *)
//
fun
scadtfm_compose(scadtfm, scadtfm): scadtfm
//
(* ****** ****** *)
//
fun
scadobj_tfmapp_one
(tfm: scadtfm, x0: scadobj): scadobj
fun
scadobj_tfmapp_list
(tfm: scadtfm, xs: scadobjlst): scadobj
//
(* ****** ****** *)
//
symintr scadobj_tfmapp
//
overload scadobj_tfmapp with scadobj_tfmapp_one
overload scadobj_tfmapp with scadobj_tfmapp_list
//
(* ****** ****** *)
//
fun
scadobj_scale_int3
(x: int, y: int, z: int, obj: scadobj): scadobj
fun
scadobj_scale_float3
(x: double, y: double, z: double, obj: scadobj): scadobj
//
(* ****** ****** *)
//
symintr
scadobj_scale
overload
scadobj_scale with scadobj_scale_int3
overload
scadobj_scale with scadobj_scale_float3
//
(* ****** ****** *)
//
fun
scadobj_rotate_int3
(x: int, y: int, z: int, obj: scadobj): scadobj
fun
scadobj_rotate_float3
(x: double, y: double, z: double, obj: scadobj): scadobj
//
(* ****** ****** *)
//
symintr
scadobj_rotate
overload
scadobj_rotate with scadobj_rotate_int3
overload
scadobj_rotate with scadobj_rotate_float3
//
(* ****** ****** *)
//
fun
scadobj_translate_int3
(x: int, y: int, z: int, obj: scadobj): scadobj
fun
scadobj_translate_float3
(x: double, y: double, z: double, obj: scadobj): scadobj
//
(* ****** ****** *)
//
symintr
scadobj_translate
overload
scadobj_translate with scadobj_translate_int3
overload
scadobj_translate with scadobj_translate_float3
//
(* ****** ****** *)
fun
scadobj_polyhedron
{n:int | n >= 4}
(
pts: list(point3, n)
, faces: List0(listGte(natLt(n), 3))
, convexity: intGte(0)
) : scadobj // end-of-function
(* ****** ****** *)
fun
scadobj_tetrahedron
(
p0: point3, p1: point3, p2: point3, p3: point3
) : scadobj // end-of-function
(* ****** ****** *)
fun
scadobj_square_pyramid
(
p0: point3, p1: point3, p2: point3, p3: point3, p4: point3
) : scadobj // end-of-function
(* ****** ****** *)
(* end of [OpenSCAD_meta.sats] *)
|