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/****************************************************************
**
** Attal : Lords of Doom
**
** askChest.cpp
** Dialog for asking the player about the chest content
**
** Version : $Id: askChest.cpp,v 1.1 2004/05/04 23:05:00 audoux Exp $
**
** Author(s) : Pascal Audoux
**
** Date : 05/05/2004
**
** Licence :
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2, or (at your option)
** any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
****************************************************************/
#include "askChest.h"
// generic include files
// include files for QT
#include <qlabel.h>
#include <qlayout.h>
#include <qpushbutton.h>
// application specific include files
#include "libCommon/log.h"
#include "libClient/gui.h"
AskChest::AskChest()
: QDialog( 0, 0, true )
{
_result = 0;
QLabel * labQuestion = new QLabel( this );
labQuestion->setText( tr( "Choose between earning 1000 Gold or 2500 Experience" ) );
FIXEDSIZE( labQuestion );
QPushButton * gold = new QPushButton( this );
gold->setText( tr( "Gold" ) );
FIXEDSIZE( gold );
QPushButton * experience = new QPushButton( this );
experience->setText( tr( "Experience" ) );
FIXEDSIZE( experience );
QHBoxLayout * layH1 = new QHBoxLayout();
layH1->addStretch( 1 );
layH1->addWidget( gold );
layH1->addStretch( 1 );
layH1->addWidget( experience );
layH1->addStretch( 1 );
QVBoxLayout * layout = new QVBoxLayout( this );
layout->setMargin( 5 );
layout->setSpacing( 5 );
layout->addWidget( labQuestion,0 ,Qt::AlignLeft );
layout->addLayout( layH1 );
layout->addStretch( 1 );
layout->activate();
connect( gold, SIGNAL( clicked() ), SLOT( slot_gold() ) );
connect( experience, SIGNAL( clicked() ), SLOT( slot_experience() ) );
}
void AskChest::slot_gold()
{
_result = 0;
accept();
}
void AskChest::slot_experience()
{
_result = 1;
accept();
}
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