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/****************************************************************
**
** Attal : Lords of Doom
**
** building.cpp
** manages building
**
** Version : $Id: building.cpp,v 1.3 2004/11/29 19:40:47 lusum Exp $
**
** Author(s) : Pascal Audoux
**
** Date : 26/08/2000
**
** Licence :
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2, or (at your option)
** any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
****************************************************************/
#include "building.h"
// generic include files
// include files for QT
#include <qmessagebox.h>
// application specific include
#include "libCommon/genericPlayer.h"
#include "libClient/displayBase.h"
#include "libClient/map.h"
//
// ----- Base -----
//
Base::Base( Map * map )
: GraphicalBase( map ),
GenericBase()
{
// internal comments
_map = map;
}
void Base::setPosition( GenericCell * cell )
{
setPosition( cell->getRow(), cell->getCol() );
}
void Base::setPosition( int row, int col )
{
GenericBase::setPosition( (GenericCell *)_map->at( row, col ) );
GraphicalBase::setPosition( (Cell *)_map->at( row, col ), ( 4 - getDoorRow() ), ( 0 - getDoorCol() ) );
//_map->at( row, col )->setBase( this );
}
void Base::enter( GenericLord * lord )
{
GenericBase::enter( lord );
logDD( "You are in a castle" );
}
void Base::setRace( int race )
{
GenericBase::setRace( race );
GraphicalBase::setRace( race );
}
void Base::setOwner( GenericPlayer * player )
{
GenericBase::setOwner( player );
GraphicalBase::setOwner( player );
}
//
// ----- Building -----
//
Building::Building( QCanvas * canvas )
: GraphicalBuilding( canvas ),
GenericBuilding()
{
//setFrame( 0 );
//setAnimation( GenericBuilding::getNbFrame(), GenericBuilding::getAnimFreq() );
//setType(
}
void Building::setPosition( GenericCell * cell )
{
GenericBuilding::setPosition( cell );
GraphicalBuilding::setPosition( (Cell *)cell , ( 4 - getDoorRow() ), ( 0 - getDoorCol() ));
//cell->setBuilding( this );
}
void Building::setType( int type )
{
GenericBuilding::setType( type );
GraphicalBuilding::setType( type );
setAnimation( GenericBuilding::getNbFrame(), GenericBuilding::getAnimFreq() );
}
void Building::setOwner( GenericPlayer * player )
{
GenericBuilding::setOwner( player );
GraphicalBuilding::setOwner( player );
}
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