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/****************************************************************
**
** Attal : Lords of Doom
**
** building.h
** manages buildings...
**
** Version : $Id: building.h,v 1.2 2004/09/12 18:21:43 audoux Exp $
**
** Author(s) : Pascal Audoux - Cyrille Verrier
**
** Date : 02/08/2000
**
** Licence :
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2, or (at your option)
** any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
****************************************************************/
#ifndef BUILDING_H
#define BUILDING_H
// generic include files
// include files for QT
// application specific include files
#include "libCommon/genericBuilding.h"
#include "libCommon/genericBase.h"
#include "libClient/graphicalBuilding.h"
#include "libClient/cell.h"
class GenericPlayer;
class Map;
/* ------------------------------
* Building
* ------------------------------ */
class Base : public GraphicalBase, public GenericBase
{
public:
/** Construtor */
Base( Map * map );
/** Initialises the building position */
void setPosition( GenericCell * cell );
/** Initialises the building position */
void setPosition( int row, int col );
/** The lord enters in the base */
void enter( GenericLord * lord );
/** Sets the race of the base */
void setRace( int race );
virtual void setOwner( GenericPlayer * player );
protected:
Map * _map;
};
/** Manage building in client side (on the map) */
class Building : public GraphicalBuilding, public GenericBuilding
{
public:
/** Constructor */
Building( QCanvas * canvas );
/** initialises the building position */
void setPosition( GenericCell * cell );
bool load( QTextStream * ) { return true; }
void enter( GenericLord * ) {}
void out( GenericLord * ) {}
/** Sets type of building */
void setType( int type );
virtual void setOwner( GenericPlayer * player );
};
#endif // BUILDING_H
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