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/****************************************************************
**
** Attal : Lords of Doom
**
** displayBase.h
** inside the base
**
** Version : $Id: displayBase.h,v 1.9 2004/12/11 13:39:04 lusum Exp $
**
** Author(s) : Pascal Audoux - Sardi Carlo
**
** Date : 03/09/2000
**
** Licence :
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2, or (at your option)
** any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
****************************************************************/
#ifndef DISPLAYBASE_H
#define DISPLAYBASE_H
// generic include files
// include files for QT
#include <qdialog.h>
#include <qlabel.h>
// application specific includes
#include "libCommon/unit.h"
#include "libCommon/priceMarket.h"
#include "libClient/displayCreature.h"
#include "libClient/player.h"
#include "libClient/widget.h"
#include "libClient/ressourceWin.h"
class AttalSocket;
class BaseSummary;
class BaseLords;
class BaseButtons;
class BaseRightPanel;
class BaseTroop;
class Game;
class GenericBase;
class GenericLord;
class GenericInsideBuilding;
class InsideBase;
class UnitSummary;
class InsideActionAllBuildings;
class DisplayBaseLord;
/* ------------------------------
* DisplayBase
* ------------------------------ */
#define NB_CREATURE_BASE 7
/** Display inside of a base */
class DisplayBase : public QWidget
{
Q_OBJECT
public:
/** Construtor */
DisplayBase( QWidget * parent = 0, const char * name = 0 );
~DisplayBase();
/** Initialize the player */
void setPlayer( Player * player );
/** Initialize the base to display */
void setBase( GenericBase * base );
/** Reinits the display of the base */
void reinit();
/** Set socket for sending infos to server */
void setSocket( AttalSocket * sock );
/** Gives game info to this object */
void setGame( Game * game ) { _game = game; }
/** Handles socket's data */
void handleSocket();
signals:
/** Signal for quitting */
void sig_quit();
public slots:
/** Slot when a building is clicked */
void slot_building( GenericInsideBuilding * );
private:
void actionAllBuildings();
void actionAllCreatures();
void actionSomeCreatures( GenericInsideBuilding * building );
void actionMarket();
Player * _player;
GenericBase * _base;
AttalSocket * _socket;
InsideBase * _inside;
BaseRightPanel * _panel;
BaseSummary * _baseSummary;
Game * _game;
InsideActionAllBuildings * _dialog;
};
class BaseRightPanel : public QWidget
{
Q_OBJECT
public:
BaseRightPanel( QWidget * parent = 0, const char * name = 0 );
/* Initialize player */
void setPlayer( Player * player );
void setBase( GenericBase * base );
void setSocket( AttalSocket * socket );
void reinit();
signals:
void sig_quit();
public slots:
void slot_lords();
void slot_info();
protected:
QPushButton * _pbLord;
QPushButton * _pbInfo;
QLabel * _lordLabel;
BaseButtons * _bases;
GenericBase * _base;
Player * _player;
AttalSocket * _socket;
DisplayBaseLord * _displayLords;
};
/** Widget for displaying a summary of the base info */
class BaseSummary : public QWidget
{
public:
/** Constructor */
BaseSummary( QWidget * parent = 0, const char * name = 0 );
/** Initialize with the current base to display */
void setBase( GenericBase * base );
void reinit();
/** Initialize the player */
void setPlayer( Player * player );
private:
UnitSummary * _unitIco[8];
GenericBase * _base;
Player * _player;
RessourceWin * _ress;
QLabel * _popul;
};
class DisplayBaseInfo : public QDialog
{
public:
DisplayBaseInfo( QWidget * parent = 0, const char * name = 0 );
void init( Player * player, GenericBase * base );
void reinit();
protected:
BaseSummary * _widget;
};
/** Displays the lord of the base */
class BaseLords : public QWidget
{
Q_OBJECT
public:
/** Constructor */
BaseLords( QWidget * parent = 0, const char * name = 0 );
/** Initialize with the current base to display */
void setBase( GenericBase * base );
/** Reinit the widget */
void reinit();
/** Initialize the player */
void setPlayer( Player * _player );
/** Tell if there is a visiting lord */
bool isVisitor() {
return (_visitor == 0);
}
/** Sets the socket for requesting the server */
void setSocket( AttalSocket * socket ) {
_socket = socket;
}
public slots:
/** Slot for exchange button */
void slot_exchange();
/** Slot if the garrison lord is clicked */
void slot_photoGarrison();
/** Slot if the visitor lord is clicked */
void slot_photoVisitor();
/** Slot if the 'num'-th unit of garrison is clicked */
void slot_unitGarrison( int num );
/** Slot if the 'num'-th unit of visit is clicked */
void slot_unitVisitor( int num );
signals:
/** Signal for exchanging lords */
void sig_exchange( bool st );
private:
void unselectUnits();
void unselectPhoto();
void exchangeLords();
void exchangeUnitsGV();
void exchangeUnitsVG();
void exchangeUnitsGG( int u1, int u2 );
void exchangeUnitsVV( int u1, int u2 );
bool _isExchange;
BaseTroop * _garrison, * _visitor;
GenericBase * _base;
Player * _player;
bool _garrisonSelected, _visitorSelected;
int _unitGarrison, _unitVisitor;
AttalSocket * _socket;
};
class DisplayBaseLord : public QDialog
{
Q_OBJECT
public:
DisplayBaseLord( QWidget * parent = 0, const char * name = 0 );
void init( Player * player, GenericBase * base, AttalSocket * socket );
void reinit();
protected:
BaseLords * _widget;
};
/** Button for changing of base */
class BaseButtons : public QWidget
{
Q_OBJECT
public:
/** Constructors */
BaseButtons( QWidget * parent = 0, const char * name = 0 );
/** Initialize the player */
void setPlayer( Player * player ) { _player = player; }
public slots:
/** Slot for exchanging lords */
void slot_exchange( bool st );
signals:
/** Signal for quitting */
void sig_quit();
/** Signal for exhanging */
void sig_exchange();
private:
Player * _player;
QPushButton * _pbExch;
};
/** Summary of units of a lord */
class UnitSummary : public QWidget
{
public:
/** Constructor */
UnitSummary( QWidget * parent = 0, const char * name = 0 );
/** Initialize the creature to display */
void setCreature( int id );
/** Initialize the player */
void setPlayer( Player * player ) { _player = player; }
/** Det the number of creatures */
void setNumber( int num );
private:
QLabel * _ico, * _nb;
Player * _player;
};
/** Display troops inside base */
class BaseTroop : public QWidget
{
Q_OBJECT
public:
/** Constructor */
BaseTroop( bool isGarrison, QWidget * parent = 0, const char * name = 0 );
/** Clear BaseTroop Widget */
void clear();
/** Initialize the player */
void setPlayer( Player * player ) { _player = player; }
/** Initialize the lord to display */
void setLord( GenericLord * lord );
/** Initialize the base to display */
void setBase( GenericBase * base );
/** Reinit the widget (to synchronize change) */
void reinit();
/** Select the 'photo' widget */
void selectPhoto() {}
/** Unselect the 'photo' widget */
void unselectPhoto() {}
/** Select unit 'num' */
void selectUnit( int /*num*/ ) {}
/** Unselect all units */
void unselectUnits() {}
signals:
/** Signal if photo clicked */
void sig_photo();
/** Signal if unit clicked */
void sig_unit( int );
private:
Icon * _photo;
Icon * _units[MAX_UNIT];
bool _isGarrison;
GenericLord * _lord;
GenericBase * _base;
Player * _player;
};
#endif // DISPLAYBASE_H
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