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/****************************************************************
**
** Attal : Lords of Doom
**
** game.h
** Manages the whole game
**
** Version : $Id: game.h,v 1.17 2004/12/11 13:39:04 lusum Exp $
**
** Author(s) : Pascal Audoux
**
** Date : 17/08/2000
**
** Licence :
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2, or (at your option)
** any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
****************************************************************/
#ifndef GAME_H
#define GAME_H
// include files for QT
#include <qwidget.h>
#include <qlabel.h>
#include <qdialog.h>
#include <qtabwidget.h>
// application specific includes
#include "libClient/player.h"
#include "libClient/cell.h"
#include "libClient/map.h"
#include "libClient/miniMap.h"
#include "libClient/gameControl.h"
#include "libClient/gameDescription.h"
#include "libClient/mapView.h"
#include "libCommon/attalSocket.h"
#include "libCommon/log.h"
class Calendar;
class ChatWidget;
class DisplayLord;
class GameInfo;
class GenericBase;
class LordExchange;
class RessourceBar;
class QPixmap;
class QVBoxLayout;
/* ------------------------------
* Game
* ------------------------------ */
/** comment for the class */
class Game : public QWidget, public GameDescription
{
Q_OBJECT
public:
/** Constructor */
Game( QWidget * parent = 0, const char * name = 0 );
/** Destructor : delete player and lord */
~Game();
/** Associate a socket to the Game (for exchange with the server) */
void setSocket( AttalSocket * sock ) {
_socket = sock;
}
/** Lord 'lord' enters in base 'base' */
void enter( GenericLord * lord, GenericBase * base );
/** Lord 'lord' enters in building 'build' */
void enter( GenericLord * lord, GenericBuilding * building );
/** Handle socket data */
void handleSocket();
/** Begin game with 'nb' players */
void beginGame( int nb );
/** End game */
void endGame();
/** Begin turn */
void beginTurn();
/** End turn */
void endTurn();
/** Player active is player 'num' */
void playerActive( char num );
/** Activate next lord */
void nextLord() { _player->nextLord(); }
/** Return the player associated to the game */
Player * getGamePlayer() { return _player; }
/** Sets the name of the player */
void setPlayerName( QString name );
enum MapState {
MS_NOTHING,
MS_LORD,
MS_BASE,
MS_TECHNIC
};
void setState( MapState state );
MapState getState() { return _state; }
void displayMiniMap( bool state );
void displayTab( bool state );
void displayFullScreen( bool state );
ChatWidget * getChat() {return (_chat) ? _chat : 0 ; }
signals:
void sig_base( GenericBase * );
void sig_fight( GenericLord * lord, CLASS_FIGHTER cla );
void sig_statusMsg( const QString & );
void sig_endGame();
void sig_exchange();
public slots:
/** Slot for displaying lord */
void slot_displayLord();
/** Slot for displaying base */
void slot_displayBase();
void slot_lordSelected();
void slot_baseSelected();
/** */
void slot_message( QString );
private slots:
void slot_endTurn() { endTurn(); }
void slot_mouseMoved( Cell *cell );
void slot_mouseLeftPressed( Cell * cell );
void slot_mouseRightPressed( Cell * cell );
void slot_centerMinimap(GenericCell * cell );
private:
void initWidgets();
void handleClickNothing( Cell * cell );
void handleClickLord( Cell * cell );
void handleClickBase( Cell * cell );
void handleClickTechnic( Cell * cell );
/** Manage socket SO_MSG */
void socketMsg();
/** Manage socket SO_GAME */
void socketGame();
void socketGameLost();
void socketGameWin();
void socketGameInfo();
/** Manage socket SO_TURN */
void socketTurn();
/** Manage socket SO_MVT */
void socketMvt();
/** Manage socket SO_MODIF */
void socketModif();
void socketModifCell();
void socketModifLord();
void socketModifBase();
void socketModifBuilding();
void socketModifArtefact();
void socketModifPlayer();
void socketModifCreature();
void socketModifEvent();
void socketNewEvent();
/** Manage socket SO_CONNECT */
void socketConnect();
/** Manage socket SO_EXCH */
void socketExchange();
void socketModifLordVisit();
void socketModifLordNew();
void socketModifLordUnit();
void socketModifLordRemove();
void socketModifLordGarrison();
void socketModifLordMachine();
void socketModifBaseNew();
void socketModifBaseOwner();
void socketModifBaseName();
void socketModifBaseBuilding();
void socketModifBaseUnit();
void socketModifBasePopulation();
void socketQR();
void socketFight();
void exchangeUnits();
void exchangeArtefact();
void exchangeBaseUnits();
Player * _player;
AttalSocket * _socket;
Map * _map;
RessourceBar * _resourceBar;
GameControl * _control;
GameInfo * _gameInfo;
DisplayLord * _dispLord;
LordExchange * _lordExchange;
MiniMap * _miniMap;
MapView * _view;
QTabWidget * _tab;
ChatWidget * _chat;
ScrollLord * _scrLord;
ScrollBase * _scrBase;
Cell * _currentCell;
bool _isPlaying;
QString _msg;
MapState _state;
};
/** Dialog for displaying message during the game */
class GameMessage : public QDialog
{
public:
/** Constructor */
GameMessage( QWidget * parent = 0, const char * name = 0 );
/** Adds text to the dialog */
void addText( QString text );
/** Adds pixmap to the dialog */
void addPixmap( QPixmap * pixmap );
protected:
QVBoxLayout * _layout;
};
#endif // GAME_H
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