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/****************************************************************
**
** Attal : Lords of Doom
**
** gameControl.h
** Widget on the right, controlling the game
**
** Version : $Id: gameControl.h,v 1.5 2004/12/11 13:33:43 lusum Exp $
**
** Author(s) : Pascal Audoux
**
** Date : 02/09/2000
**
** Licence :
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2, or (at your option)
** any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
****************************************************************/
#ifndef GAMECONTROL_H
#define GAMECONTROL_H
// generic include files
// include files for QT
#include <qwidget.h>
// application specific includes
#include "libClient/player.h"
class QPushButton;
class QSignalMapper;
class CentralControl;
class ScrollLord;
class ScrollBase;
/* ------------------------------
* GameControl
* ------------------------------ */
/** comment for the class */
class GameControl : public QWidget
{
Q_OBJECT
public:
/** Constructor */
GameControl( QWidget * parent = 0, const char * name = 0 );
/** Associate a player */
void setPlayer( Player * player );
/** Reinit widgets */
void reinit();
/** Select first lord (if none : first base) */
void selectFirst();
/** Disable if no game is running */
void disableGame();
/** Activate if a game is running */
void enableGame();
public slots:
/** Slot when lord selected */
void slot_lordSelected();
/** Slot when base selected */
void slot_baseSelected();
signals:
/** Signal if lord selected clicked */
void sig_lord();
/** Signal if base selected clicked */
void sig_base();
/** Signal if 'End Turn' button clicked */
void sig_endTurn();
private:
CentralControl * _cen;
ScrollLord * _scrL;
ScrollBase * _scrB;
Player * _player;
};
/**Central widget of the GameControl (other actions) */
class CentralControl : public QWidget
{
Q_OBJECT
public:
/** Constructor */
CentralControl( QWidget * parent = 0, const char * name = 0 );
/** Initialize player */
void setPlayer( Player * player ) { _player = player; }
/** Disable panel (not in game) */
void disableGame();
/** Enable panel (in game) */
void enableGame();
signals:
/** Signal if 'End Turn' button is clicked */
void sig_endTurn();
private slots:
void slot_nextLord() { _player->nextLord(); }
void slot_options ();
void slot_quit ();
private:
Player * _player;
QPushButton * _pbQuit, * _pbNext, * _pbTurn, * _pbOptions;
};
/** Scrolling list of buttons */
class ScrollList : public QWidget
{
Q_OBJECT
public:
/** Constructor */
ScrollList( bool horizontal = true, QWidget * parent = 0, const char * name = 0 );
/** Initialize player */
void setPlayer( Player * player ) { _player = player; }
/** Reinit info displayed */
virtual void reinit() =0;
/** Select a button in the list */
void select( int );
/** Deselect all the buttons */
void deselect();
/** Enable 'in game' features */
void enableGame();
public slots:
/** Slot when 'up' arrow is clicked */
void slot_up();
/** Slot when 'down' arrow is clicked */
void slot_down();
/** Slot when a button is clicked */
virtual void slot_clicked( int ) {}
protected:
virtual uint getListCount() = 0;
QSignalMapper * _sigmap;
QPushButton * _buttons[5];
Player * _player;
uint _current;
int _selected;
bool _horizontal;
};
/** Scrolling list of lords */
class ScrollLord : public ScrollList
{
Q_OBJECT
public:
/** Constructor */
ScrollLord( bool horizontal = true, QWidget * parent = 0, const char * name = 0 );
/** Reinit info displayed */
void reinit();
/** Select button 'num' */
void select( int num );
/** Deselect all buttons */
void deselect();
signals:
/** Signal when lord is clicked */
void sig_lord();
/** Signal when lord is selected */
void sig_lordSelected();
public slots:
/** Slot when a button is clicked */
void slot_clicked( int );
protected:
uint getListCount();
QPtrList<GenericLord> _lordList;
};
/** Scrolling list of bases */
class ScrollBase : public ScrollList
{
Q_OBJECT
public:
/** Constructor */
ScrollBase( bool horizontal = true, QWidget * parent = 0, const char * name = 0 );
/** Reinit info displayed */
void reinit();
/** Select button 'num' */
void select( int num );
/** Deselect all the buttons */
void deselect();
signals:
/** Signal when base is clicked */
void sig_base();
/** Signal when base is selected */
void sig_baseSelected();
public slots:
/** Slot when a button is clicked */
void slot_clicked( int );
protected:
uint getListCount();
};
#endif // GAMECONTROL_H
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