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/****************************************************************
**
** Attal : Lords of Doom
**
** gameDescription.cpp
** description of game info
**
** Version : $Id: gameDescription.cpp,v 1.5 2004/09/09 21:43:01 audoux Exp $
**
** Author(s) : Pascal Audoux
**
** Date : 07/01/2001
**
** Licence :
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2, or (at your option)
** any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
****************************************************************/
#include "gameDescription.h"
// generic include files
// include files for QT
#include <qfile.h>
#include <qtextstream.h>
// application specific include files
#include "libCommon/calendar.h"
#include "libCommon/dataTheme.h"
#include "libCommon/genericLord.h"
#include "libCommon/genericPlayer.h"
#include "libCommon/log.h"
#include "libCommon/unit.h"
#include "libClient/graphicalArtefact.h"
extern DataTheme DataTheme;
extern QString IMAGE_PATH;
extern QString DATA_PATH;
GameDescription::GameDescription()
{
_calendar = new Calendar();
_calendar->reinit();
_artefacts.setAutoDelete( true );
_players.setAutoDelete( true );
}
GameDescription::~GameDescription()
{
delete _calendar;
}
void GameDescription::setPlayerNumber( uint nb )
{
_players.clear();
for( uint i = 0; i < nb; i++ ) {
/// XXX: theMap = 0...
_players.append( new GenericPlayer( 0 ) );
}
}
uint GameDescription::getPlayerNumber()
{
return _players.count();
}
GenericPlayer * GameDescription::getPlayer( uint num )
{
GenericPlayer * ret = 0;
if( num < _players.count() ) {
ret = _players.at( num );
}
return ret;
}
Artefact * GameDescription::getArtefactById( int id )
{
Artefact * ret = 0;
for( uint i = 0; i < _artefacts.count(); i++ ) {
if( _artefacts.at( i )->getId() == id ) {
ret = _artefacts.at( i );
}
}
return ret;
}
void GameDescription::initLords()
{
uint nbLord = DataTheme.lords.count();
uint i;
_realLords = new Lord * [ nbLord ];
for( i = 0; i < nbLord; i++ ) {
_realLords[i] = 0;
}
}
void GameDescription::reInitLords()
{
uint nbLord = DataTheme.lords.count();
uint i;
for( i = 0; i < nbLord; i++ ) {
_realLords[i] = 0;
}
}
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