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/****************************************************************
**
** Attal : Lords of Doom
**
** graphicalLord.cpp
** draw a hero on the map
**
** Version : $Id: graphicalLord.cpp,v 1.7 2004/09/12 18:18:17 audoux Exp $
**
** Author(s) : Pascal Audoux
**
** Date : 09/08/2000
**
** Licence :
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2, or (at your option)
** any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
****************************************************************/
#include "graphicalLord.h"
// generic include files
// include files for QT
#include <qcolor.h>
#include <qimage.h>
#include <qptrlist.h>
#include <qrect.h>
// application specific include
#include "conf.h"
#include "libCommon/genericPlayer.h"
#include "libCommon/log.h"
#include "libClient/imageTheme.h"
/** rtti number for GraphicalLord class */
const int GraphicalLord::RTTI = 1234;
extern QString IMAGE_PATH;
extern ImageTheme ImageTheme;
GraphicalLord::GraphicalLord( QCanvas * canvas )
: QCanvasSprite( ImageTheme.lords, canvas )
{
collisions( true );
setFrame( 0 );
setZ( CAN_LORD );
QPtrList<QPixmap> listPixmapLord;
listPixmapLord.setAutoDelete( true );
listPixmapLord.append( new QPixmap( IMAGE_PATH + "units/lord.png" ) );
QPtrList<QPoint> listPointLord;
listPointLord.setAutoDelete( true );
listPointLord.append( new QPoint(0,0) );
QCanvasPixmapArray * tryi = new QCanvasPixmapArray( listPixmapLord, listPointLord );
setSequence( tryi );
_flag = new Flag( canvas );
show();
}
GraphicalLord::~GraphicalLord()
{
if( _flag ) {
delete _flag;
}
}
/** set the hero on the cell */
void GraphicalLord::setPosition( Cell *cell )
{
QRect rect = cell->boundingRect();
move( rect.x() , rect.y() + rect.height() - boundingRect().height() );
if( _flag ) {
_flag->move( rect.x() , rect.y() + rect.height() - boundingRect().height() );
_flag->setVisible( true );
_flag->setZ( CAN_LORD + cell->getRow() + 1 );
}
setZ( CAN_LORD + cell->getRow() );
setVisible( true );
canvas()->update();
}
void GraphicalLord::setVisible( bool state )
{
QCanvasSprite::setVisible( state );
if( _flag ) {
_flag->setVisible( state );
}
}
void GraphicalLord::goTo( GenericCell *cell )
{
QRect rect = ( (Cell *)cell )->boundingRect();
move( rect.x() , rect.y() + rect.height() - boundingRect().height() );
if( _flag ) {
_flag->move( rect.x() , rect.y() + rect.height() - boundingRect().height() );
_flag->setZ( CAN_LORD + cell->getRow() + 1 );
}
canvas()->update();
setZ( CAN_LORD + cell->getRow() );
}
void GraphicalLord::advance( int /*stage*/ )
{
/// XXX: TODO
//logEE( "not yet implemented" );
}
void GraphicalLord::setOwner( GenericPlayer * player )
{
_flag->setOwner( player );
}
/*
void GraphicalLord::setColor( QColor color )
{
QImage ima = image()->convertToImage();
uint *p;
for( int i = 0; i < 8; i++ )
for( int j = 0; j < 8; j++ ) {
p = (uint *)ima.scanLine(i) + j;
*p = color.rgb();
}
image()->convertFromImage( ima );
}*/
QCanvasPixmap* GraphicalLord::imageAdvanced() const
{
return image();
}
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