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/****************************************************************
**
** Attal : Lords of Doom
**
** graphicalLord.h
** draw a hero on the map
**
** Version : $Id: graphicalLord.h,v 1.3 2004/09/05 20:41:32 audoux Exp $
**
** Author(s) : Pascal Audoux
**
** Date : 09/08/2000
**
** Licence :
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2, or (at your option)
** any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
****************************************************************/
#ifndef GRAPHICALLORD_H
#define GRAPHICALLORD_H
// generic include files
// include files for QT
#include <qcanvas.h>
#include <qcolor.h>
// application specific includes
#include "libClient/cell.h"
#include "libClient/flag.h"
class GenericPlayer;
/* ------------------------------
* GraphicalLord
* ------------------------------ */
/** build the graphical part of the Lord */
class GraphicalLord : public QCanvasSprite
{
public:
/** Constructor */
GraphicalLord( QCanvas * canvas );
virtual ~GraphicalLord();
/** Set the Lord on the cell */
virtual void setPosition( Cell *cell );
/** Move the lord at the given cell */
virtual void goTo( GenericCell *cell );
virtual void setVisible( bool state );
/** Advance animation */
void advance( int stage );
virtual void setOwner( GenericPlayer * player );
/** Return RTTI */
int rtti() const { return RTTI; };
static const int RTTI;
protected:
QCanvasPixmap* imageAdvanced() const;
Flag * _flag;
};
#endif // GRAPHICALLORD_H
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