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/****************************************************************
**
** Attal : Lords of Doom
**
** insideAction.h
** Dialogs for actions of inside buildings
**
** Version : $Id: insideAction.h,v 1.6 2004/12/07 19:05:29 lusum Exp $
**
** Author(s) : Pascal Audoux - Sardi Carlo
**
** Date : 10/05/2002
**
** Licence :
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2, or (at your option)
** any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
****************************************************************/
#ifndef INSIDEACTION_H
#define INSIDEACTION_H
// generic include files
// include files for QT
#include <qframe.h>
#include <qdialog.h>
#include <qlayout.h>
// application specific include files
#include "libCommon/creature.h"
class QPushButton;
class AttalSocket;
class BuildingPanel;
class DisplayCreature;
class GenericBase;
class GenericBaseModel;
class GenericPlayer;
class InsideBuildingModel;
class BuildingsView;
/* ------------------------------
* InsideAction
* ------------------------------ */
/** Inside action 'All buildings' */
class InsideActionAllBuildings : public QDialog
{
Q_OBJECT
public:
/** Constructor */
InsideActionAllBuildings( GenericBase * base, QWidget * parent = 0, const char * name = 0 );
void setSocket( AttalSocket * socket ) { _socket = socket; }
void setPlayer( GenericPlayer * player ) { _player = player; }
void updateView();
public slots:
void slot_buy( int building );
void slot_sell( int building );
protected:
GenericBase * _base;
AttalSocket * _socket;
GenericPlayer * _player;
BuildingsView * _buildings;
};
/** View of all buildings */
class BuildingsView : public QWidget
{
Q_OBJECT
public:
BuildingsView( GenericBase * model, QWidget * parent = 0, const char * name = 0 );
void buy( int building );
void updateView();
signals:
void sig_buy( int building );
void sig_sell( int building );
protected:
BuildingPanel ** _panels;
GenericBase * _base;
};
/** Panel for displaying the view of a building */
class BuildingPanel : public QFrame
{
Q_OBJECT
public:
/** Constructor */
BuildingPanel( InsideBuildingModel * model, QWidget * parent = 0, const char * name = 0 );
void setBuyable( bool state );
void setSellable( bool state );
public slots:
void slot_buysell();
void slot_info();
signals:
void sig_buy();
void sig_sell();
protected:
void updateBuySell();
QPushButton * _pbBuySell;
bool _buyEnabled;
InsideBuildingModel * _model;
};
/** Dialog for buying units */
class DisplayCreatureBase : public QDialog
{
Q_OBJECT
public:
/** Constructor */
DisplayCreatureBase( GenericBase * base ,QWidget * parent = 0, const char * name = 0 );
void init( GenericPlayer * player);
/** Initialize the socket of the dialog for requesting the server */
void initSocket( AttalSocket * socket ) {
_socket = socket;
}
public slots:
/** Slot for buying unit 'num' */
void slot_buyUnit( int num );
private:
AttalSocket * _socket;
GenericBase * _base;
GenericPlayer * _player;
DisplayCreature * _buy[7];
QHBoxLayout * _layH[7];
};
#endif // INSIDEACTION_H
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