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/****************************************************************
**
** Attal : Lords of Doom
**
** action.cpp
** Manage actions of 'buildings'
**
** Version : $Id: action.cpp,v 1.2 2004/04/29 18:22:28 lusum Exp $
**
** Author(s) : Pascal Audoux
**
** Date : 23/01/2002
**
** Licence :
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2, or (at your option)
** any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
****************************************************************/
#include "action.h"
// generic include files
// include files for QT
// application specific include files
//
// ----- Action -----
//
Action::Action()
{
_list.setAutoDelete( true );
_type = Action::DATE;
}
QString Action::getActionTypeString( ActionType type )
{
QString ret = "Unknown";
switch( type ) {
case DATE:
ret = "date";
break;
case FIRSTTIME:
ret = "first time";
break;
case FIRSTTIMELORD:
ret = "first time lord";
break;
case NEXTTIME:
ret = "next time";
break;
}
return ret;
}
//
// ----- Elementary Action -----
//
ElementaryAction::ElementaryAction()
{
_type = ElementaryAction::ATTACK;
_arg = 0;
_coeff = 0;
}
QString ElementaryAction::getElemTypeString( ElementaryType type )
{
QString ret = "Unknown";
switch( type ) {
case ATTACK:
ret = "attack";
break;
case DEFENSE:
ret = "defense";
break;
case POWER:
ret = "power";
break;
case KNOWLEDGE:
ret = "knowledge";
break;
case MOVE:
ret = "move";
break;
case MAXMOVE:
ret = "maxmove";
break;
case TECHNICPOINT:
ret = "techpoint";
break;
case MAXTECHNICPOINT:
ret = "maxtechpoint";
break;
case MORALE:
ret = "morale";
break;
case LUCK:
ret = "luck";
break;
case VISION:
ret = "vision";
break;
case EXPERIENCE:
ret = "experience";
break;
case SKILL:
ret = "skill";
break;
case ARTEFACT:
ret = "artefact";
break;
case UNIT:
ret = "unit";
break;
case RESSOURCE:
ret = "resource";
break;
case RANDRESSOURCE:
ret = "random resource";
break;
}
return ret;
}
//
// ----- InsideAction -----
//
InsideAction::InsideAction()
{
_params.setAutoDelete( true );
_type = 0;
}
void InsideAction::addParam( int param )
{
int * p = new int( param );
_params.append( p );
}
int InsideAction::getParam( uint num )
{
int ret = 0;
if( num < _params.count() ) {
ret = * ( _params.at( num ) );
}
return ret;
}
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