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/****************************************************************
**
** Attal : Lords of Doom
**
** Date : 05/12/2003
**
** Licence :
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2, or (at your option)
** any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
****************************************************************/
#include "attalSettings.h"
FightSettings AttalSettings::getFightSettings ()
{
QSettings settings;
FightSettings ret;
ret.IsAnimationEnabled = settings.readBoolEntry ("/Attal/FightSettings/IsAnimationEnabled", true);
ret.AreCellsVisible = settings.readBoolEntry ("/Attal/FightSettings/AreCellsVisible", true);
ret.AnimationSpeed = settings.readNumEntry ("/Attal/FightSettings/AnimationSpeed", 1);
return ret;
}
void AttalSettings::setFightSettings (FightSettings& fightSettings)
{
QSettings settings;
settings.writeEntry ("/Attal/FightSettings/IsAnimationEnabled", fightSettings.IsAnimationEnabled);
settings.writeEntry ("/Attal/FightSettings/AreCellsVisible", fightSettings.AreCellsVisible);
settings.writeEntry ("/Attal/FightSettings/AnimationSpeed", fightSettings.AnimationSpeed);
}
StrategyModeSettings AttalSettings::getStrategyModeSettings ()
{
QSettings settings;
StrategyModeSettings ret;
ret.IsAnimationEnabled = settings.readBoolEntry ("/Attal/StrategyModeSettings/IsAnimationEnabled", true);
ret.IsMapVisible = settings.readBoolEntry ("/Attal/StrategyModeSettings/IsMapVisible", true);
ret.IsSoundOn = settings.readBoolEntry ("/Attal/StrategyModeSettings/IsSoundOn", 1);
return ret;
}
void AttalSettings::setStrategyModeSettings (StrategyModeSettings& strategyModeSettings)
{
QSettings settings;
settings.writeEntry ("/Attal/StrategyModeSettings/IsAnimationEnabled", strategyModeSettings.IsAnimationEnabled);
settings.writeEntry ("/Attal/StrategyModeSettings/IsMapVisible", strategyModeSettings.IsMapVisible);
settings.writeEntry ("/Attal/StrategyModeSettings/IsSoundOn", strategyModeSettings.IsSoundOn);
}
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