1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115
|
/****************************************************************
**
** Attal : Lords of Doom
**
** dataTheme.h
** class for gathering all informations about theme (data part)
**
** Version : $Id: dataTheme.h,v 1.7 2004/08/07 10:08:45 audoux Exp $
**
** Author(s) : Pascal Audoux
**
** Date : 03/06/2001
**
** Licence :
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2, or (at your option)
** any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
****************************************************************/
#ifndef DATATHEME_H
#define DATATHEME_H
// generic include files
// include files for QT
#include <qstring.h>
// application specific include files
#include "libCommon/artefact.h"
#include "libCommon/creature.h"
#include "libCommon/categoryManager.h"
#include "libCommon/generalOptions.h"
#include "libCommon/genericCell.h"
#include "libCommon/genericRessources.h"
#include "libCommon/genericDecoration.h"
#include "libCommon/genericLord.h"
#include "libCommon/genericBase.h"
#include "libCommon/genericBuilding.h"
#include "libCommon/genericTeam.h"
#include "libCommon/lordCategoryModel.h"
#include "libCommon/lordExperience.h"
#include "libCommon/specifications.h"
#include "libCommon/technic.h"
#include "libCommon/unit.h"
#include "libCommon/warMachine.h"
class QTextStream;
void indentation( QTextStream * ts, int num );
/** ------------------------------
* DataTheme
** ------------------------------ */
class DataTheme
{
public:
/** Constructor */
DataTheme();
bool init();
void save();
void clear();
bool isLoaded() {
return _isLoaded;
}
uint countRace() { return creatures.countRace(); }
QString getCategoryName( uint categ );
uint computeCategory( int nb );
QString computeCategoryName( int nb );
uint getRandomInCategory( uchar categ );
uint getLordCategory( LordCategoryModel * category );
ArtefactList artefacts;
GenericRessources resources;
DecorationList decorations;
TechnicList techList;
CreatureList creatures;
LordCategoryList lordCategories;
LordList lords;
BaseList bases;
BuildingList buildings;
TeamList teams;
CellModelList tiles;
Specifications specifications;
WarMachineList machines;
LordExperience lordExperience;
GeneralOptions general;
protected:
CategoryManager _category;
bool _isLoaded;
};
#endif // DATATHEME_H
|