File: genericMapCreature.h

package info (click to toggle)
attal 0.9.2-1.2
  • links: PTS
  • area: main
  • in suites: etch, etch-m68k
  • size: 2,992 kB
  • ctags: 5,972
  • sloc: cpp: 44,510; sh: 160; makefile: 45
file content (170 lines) | stat: -rw-r--r-- 3,903 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
/****************************************************************
**
** Attal : Lords of Doom
**
** genericMapCreature.h
** Manages creatures on map
**
** Version : $Id: genericMapCreature.h,v 1.12 2004/12/04 13:34:47 audoux Exp $
**
** Author(s) : Pascal Audoux
**
** Date : 11/09/2002
**
** Licence :
**	This program is free software; you can redistribute it and/or modify
**   	it under the terms of the GNU General Public License as published by
**     	the Free Software Foundation; either version 2, or (at your option)
**      any later version.
**
**	This program is distributed in the hope that it will be useful,
** 	but WITHOUT ANY WARRANTY; without even the implied warranty of
**	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
**	GNU General Public License for more details.
**
****************************************************************/


#ifndef GENERICMAPCREATURE_H
#define GENERICMAPCREATURE_H


// generic include files
// include files for QT
#include <qptrvector.h>
// application specific include files
#include "libCommon/creature.h"
#include "libCommon/log.h"

class GenericCell;

/**              ------------------------------
 *                      GenericMapCreature
 **              ------------------------------ */

class GenericMapCreature
{
public:
	/** Creature's behavior */
	enum CreatureBehaviour
	{
		Obedient = 0,
	    	Friendly,
    		Neutral,
    		Aggressive,
		Hostile
	};
	
	/** Creature growth mode */
	enum GrowthMode
	{
		Stable,
		FixedPercentage,
		VariablePercentage
	};

	/** Constructor */
	GenericMapCreature();

	virtual ~GenericMapCreature(); 

	/** Save lord */
	void save( QTextStream *, int indent = 0 );

	/** \return Return the creature associated to this creature on map */
	Creature * getCreature() {
		return _creature;
	}

	/** Sets the creature associated to this creature on map */
	void setCreature( int race, int level );

	/** \return Returns the race of the creature associated */
	int getRace();

	/** \return Returns the level of the creature associated */
	int getLevel();

	void setBehaviour ( CreatureBehaviour behaviour ) {
		_behaviour = behaviour;
	}

	CreatureBehaviour getBehaviour () {
		return _behaviour;
	}

	QString getBehaviourString();

	static QString getBehaviourString( CreatureBehaviour behaviour );
	
	static QString getGrowthString( GrowthMode growth );

	bool isFleeing() {
		return _flee;
	}

	void setFleeing( bool state ) {
		_flee = state;
	}

	bool isEstimated() { return _estimated; }

	//unsigned int getMinEstimatedNumber();

	//unsigned int getMaxEstimatedNumber();

	/** \return Returns the category of size of this unit */
	unsigned int getCategoryNumber();

	unsigned int getCreatureNumber();

	void setCategoryNumber( unsigned int nb ) {
		_categoryNumber = nb;
	}

	/** Set the value of the 'numStack' stack of creatures */
	void setStack( uint numStack, uint value );

	/** \return Returns the number of creature in the stack 'num' */
	uint getStack( unsigned int num );

	/** \return Returns the cell of the map where this creature is */
	GenericCell * getCell() const {
		return _cell;
	}

	/** Sets the cell where this creature is */
	virtual void setCell( GenericCell * cell ) {
		_cell = cell;
	}

	uint computeForceIndicator();

	bool isLookingRight() { return _lookingRight; }

	virtual void setLookingRight( bool state ) { _lookingRight = state; }
	
	void setGrowthMode( GrowthMode growth ) { _growth = growth; }
	
	GrowthMode getGrowthMode() { return _growth; }
	
	void setGrowthParam( uint param, uint value );
	
	uint getGrowthParam( uint param );
	
	void grow();

protected:
	QPtrVector<unsigned int> _stacks;
	Creature * _creature;
	GenericCell * _cell;
	unsigned int _categoryNumber;
	CreatureBehaviour _behaviour;
	GrowthMode _growth;
	uint _growthParam0, _growthParam1;
	bool _flee;
	bool _lookingRight;
	bool _estimated;
};

#endif // GENERICMAPCREATURE_H