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/****************************************************************
**
** Attal : Lords of Doom
**
** genericMapDisposition.cpp
** Manage disposition on the map of the building, base...
**
** Version : $Id: genericMapDisposition.cpp,v 1.4 2004/07/31 17:11:43 audoux Exp $
**
** Author(s) : Pascal Audoux
**
** Date : 02/05/2004
**
** Licence :
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2, or (at your option)
** any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
****************************************************************/
#include "genericMapDisposition.h"
// generic include files
// include files for QT
#include <qtextstream.h>
// application specific include files
#include "libCommon/dataTheme.h"
GenericMapDisposition::GenericMapDisposition()
: _dispo( 0 ), _doorRow( 0 ), _doorCol( 0 ), _height( 1 ), _width( 1 )
{
_dispo = new DispositionType * [1];
_dispo[0] = new DispositionType[1];
_dispo[0][0] = FREE;
}
GenericMapDisposition::~GenericMapDisposition()
{
clear();
}
void GenericMapDisposition::clear()
{
if( _dispo ) {
for( uint i = 0; i < _height; i++ ) {
delete [] _dispo[i];
}
delete [] _dispo;
}
_dispo = 0;
}
void GenericMapDisposition::init( uint height, uint width )
{
uint i, j;
clear();
_dispo = new DispositionType * [ height ];
for( i = 0; i < height; i++ ) {
_dispo[i] = new DispositionType[ width ];
for( j = 0; j < width; j++ ){
_dispo[i][j] = FREE;
}
}
_height = height;
_width = width;
}
void GenericMapDisposition::resize( uint newHeight, uint newWidth )
{
uint i, j;
uint oldHeight = _height;
uint oldWidth = _width;
DispositionType ** dispo;
dispo = new DispositionType * [ _height ];
for( i = 0; i < _height; i++ ) {
dispo[i] = new DispositionType[ _width ];
for( j = 0; j < _width; j++ ){
dispo[i][j] = _dispo[i][j];
}
}
if( _dispo ) {
for( i = 0; i < _height; i++ ) {
delete [] _dispo[i];
}
delete [] _dispo;
}
_height = newHeight;
_width = newWidth;
_dispo = new DispositionType * [ _height ];
for( i = 0; i < _height; i++ ) {
_dispo[i] = new DispositionType[ _width ];
for( j = 0; j < _width; j++ ){
_dispo[i][j] = FREE;
}
}
for( i = 0; i < std::min( newHeight, oldHeight ); i++ ) {
for( j = 0; j < std::min( newWidth, oldWidth ); j++ ) {
_dispo[ newHeight - i - 1 ][ j ] = dispo[ oldHeight - i - 1 ][ j ];
}
}
for( i = 0; i < oldHeight; i++ ) {
delete [] dispo[ i ];
}
delete [] dispo;
}
bool GenericMapDisposition::save( QTextStream * ts, uint indent )
{
uint i, j;
indentation( ts, indent );
*ts << "<disposition height=\"" << _height << "\" width=\"" << _width << "\">" << endl;
for( i = 0; i < _height; i++ ) {
indentation( ts, indent + 1 );
for( j = 0; j < _width; j++ ) {
*ts << (int)_dispo[i][j];
if( j != ( _width - 1 ) ) {
*ts << " ";
}
}
*ts << endl;
}
indentation( ts, indent );
*ts << "</disposition>" << endl;
return true;
}
void GenericMapDisposition::setDisposition( uint row, uint col, DispositionType disposition )
{
if( ( row >= _height ) || ( col >= _width ) ) {
return;
}
_dispo[row][col] = disposition;
if( disposition == DOOR ) {
_doorCol = col;
_doorRow = row;
}
}
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