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/****************************************************************
**
** Attal : Lords of Doom
**
** genericMapDisposition.h
** Manage disposition on the map of the building, base...
**
** Version : $Id: genericMapDisposition.h,v 1.3 2004/07/31 17:11:43 audoux Exp $
**
** Author(s) : Pascal Audoux
**
** Date : 02/05/2004
**
** Licence :
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2, or (at your option)
** any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
****************************************************************/
#ifndef GENERICMAPDISPOSITION_H
#define GENERICMAPDISPOSITION_H
// generic include files
// include files for QT
#include <qobject.h>
// application specific include files
class QTextStream;
/* ------------------------------
* GenericMapDisposition
* ------------------------------ */
class GenericMapDisposition
{
public:
enum DispositionType {
FREE = 0,
OCCUPIED,
DOOR
};
/** Constructor */
GenericMapDisposition();
/** Destructor */
virtual ~GenericMapDisposition();
/** clear the disposition */
void clear();
/** Init the disposition area */
void init( uint height, uint width );
uint getHeight() { return _height; }
uint getWidth() { return _width; }
bool save( QTextStream * ts, uint indent );
/** \return Returns the disposition info of case (row, col) */
DispositionType getDisposition( uint row, uint col ) { return _dispo[row][col]; }
/** Sets the disposition of the case (row, col) */
void setDisposition( uint row, uint col, DispositionType disposition );
/** \return Returns the row of the door */
uint getDoorRow() { return _doorRow; }
/** \return Returns the col of the door */
uint getDoorCol() { return _doorCol; }
void resize( uint newHeight, uint newWidth );
private:
DispositionType ** _dispo;
uint _doorRow, _doorCol;
uint _height, _width;
};
#endif // GENERICMAPDISPOSITION_H
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