File: libCommon.pro

package info (click to toggle)
attal 0.9.2-1.2
  • links: PTS
  • area: main
  • in suites: etch, etch-m68k
  • size: 2,992 kB
  • ctags: 5,972
  • sloc: cpp: 44,510; sh: 160; makefile: 45
file content (100 lines) | stat: -rw-r--r-- 2,454 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
TEMPLATE = lib
include( ../config.pro )
INCLUDEPATH += ..

VERSION = 4.0.0

SOURCES += action.cpp
SOURCES += artefact.cpp
SOURCES += artefactManager.cpp
SOURCES += attalSettings.cpp
SOURCES += attalSocket.cpp
SOURCES += calendar.cpp
SOURCES += categoryManager.cpp
SOURCES += condition.cpp
SOURCES += creature.cpp
SOURCES += dataTheme.cpp
SOURCES += displayHelp.cpp
SOURCES += generalOptions.cpp
SOURCES += genericBuilding.cpp
SOURCES += genericBase.cpp
SOURCES += genericBonus.cpp
SOURCES += genericCell.cpp
SOURCES += genericChest.cpp
SOURCES += genericDecoration.cpp
SOURCES += genericEvent.cpp
SOURCES += genericFightCell.cpp
SOURCES += genericFightMap.cpp
SOURCES += genericInsideBuilding.cpp
SOURCES += genericLord.cpp
SOURCES += genericMapCreature.cpp
SOURCES += genericMapDisposition.cpp
SOURCES += genericPlayer.cpp
SOURCES += genericRessources.cpp
SOURCES += genericMap.cpp
SOURCES += genericTeam.cpp
SOURCES += groupName.cpp
SOURCES += log.cpp
SOURCES += lordArtefactsConfiguration.cpp
SOURCES += lordCategoryModel.cpp
SOURCES += lordExperience.cpp
SOURCES += pathFinder.cpp
SOURCES += priceMarket.cpp
SOURCES += quest.cpp
SOURCES += skill.cpp
SOURCES += specialty.cpp
SOURCES += specifications.cpp
SOURCES += technic.cpp
SOURCES += unit.cpp
SOURCES += warMachine.cpp

HEADERS += ../conf.h
HEADERS += action.h
HEADERS += artefact.h
HEADERS += artefactManager.h
HEADERS += attalSettings.h
HEADERS += attalSocket.h
HEADERS += calendar.h
HEADERS += categoryManager.h
HEADERS += condition.h
HEADERS += creature.h
HEADERS += dataTheme.h
HEADERS += displayHelp.h
HEADERS += generalOptions.h
HEADERS += genericBuilding.h
HEADERS += genericBase.h
HEADERS += genericBonus.h
HEADERS += genericCell.h
HEADERS += genericChest.h
HEADERS += genericDecoration.h
HEADERS += genericEvent.h
HEADERS += genericFightCell.h
HEADERS += genericFightMap.h
HEADERS += genericInsideBuilding.h
HEADERS += genericLord.h
HEADERS += genericMap.h
HEADERS += genericMapCreature.h
HEADERS += genericMapDisposition.h
HEADERS += genericPlayer.h
HEADERS += genericRessources.h
HEADERS += genericTeam.h
HEADERS += groupName.h
HEADERS += log.h
HEADERS += lordArtefactsConfiguration.h
HEADERS += lordCategoryModel.h
HEADERS += lordExperience.h
HEADERS += pathFinder.h
HEADERS += priceMarket.h
HEADERS += quest.h
HEADERS += skill.h
HEADERS += specialty.h
HEADERS += specifications.h
HEADERS += technic.h
HEADERS += unit.h
HEADERS += warMachine.h

DESTDIR = ..
TARGET = AttalCommon