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/****************************************************************
**
** Attal : Lords of Doom
**
** fightMapView.cpp
** subclass of QCanvasSprite that handles mouse event ...
**
** Version : $Id: fightMapView.cpp,v 1.1.1.1 2003/06/15 19:02:04 audoux Exp $
**
** Author(s) : Cyrille Verrier
**
** Date : 07/12/2000
**
** Licence :
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2, or (at your option)
** any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
****************************************************************/
#include "fightMapView.h"
// generic include files
// include files for QT
// application specific includes
#include "libCommon/log.h"
#include "libClient/lord.h"
/** subclass of QCanvasView that handles mouse event ... */
FightMapView::FightMapView( FightMap *map, QWidget * parent, const char * name, WFlags f )
: QCanvasView( map, parent, name, f )
{
viewport()->setMouseTracking( true ) ;
_press = false;
}
/** handles mouse move event */
void FightMapView::contentsMouseMoveEvent( QMouseEvent *e)
{
QCanvasItemList list = canvas()->collisions(e->pos());
for( unsigned int i=0; i<list.count() ; i++ ) {
if( list[i]->rtti() == FightCell::RTTI ) {
emit sig_mouseMoved( (FightCell *) list[i] );
}
}
}
/*
* handles mouse press event
* emit a signal to say which cell is selected
*/
void FightMapView::contentsMousePressEvent( QMouseEvent *e )
{
QCanvasItemList list = canvas()->collisions(e->pos());
for( unsigned int i=0; i<list.count() ; i++ ) {
if( list[i]->rtti() == FightCell::RTTI ) {
if( e->button() == RightButton )
emit sig_mouseRightPressed( (FightCell *) list[i] );
else
emit sig_mouseLeftPressed( (FightCell *) list[i] );
}
}
_press = true;
}
/** handles mouse press event */
void FightMapView::contentsMouseReleaseEvent( QMouseEvent *e )
{
_press = false;
if( e->button() == RightButton )
emit sig_mouseReleased();
}
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