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/****************************************************************
**
** Attal : Lords of Doom
**
** questManager.cpp
** Manages the quests of a scenario
**
** Version : $Id: questManager.cpp,v 1.5 2004/08/23 18:51:23 lusum Exp $
**
** Author(s) : Pascal Audoux
**
** Date : 05/01/2002
**
** Licence :
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2, or (at your option)
** any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
****************************************************************/
#include "questManager.h"
// generic include files
// include files for QT
// application specific include files
#include "libCommon/dataTheme.h"
QuestManager::QuestManager()
{
_mainQuest = 0;
_quests.setAutoDelete( true );
clear();
}
QuestManager::~QuestManager()
{
delete _mainQuest;
_mainQuest = 0;
}
void QuestManager::clear()
{
if( _mainQuest ) {
delete _mainQuest;
_mainQuest = 0;
}
}
void QuestManager::save( QTextStream * ts, uint indent )
{
indentation( ts, indent );
(*ts) << "<quests>" << endl;
if( _mainQuest ) {
indentation( ts, indent + 1 );
(*ts) << "<quest type=\"main\">" << endl;
_mainQuest->save( ts, indent + 2 );
indentation( ts, indent + 1 );
(*ts) << "</quest>" << endl;
}
uint nbQuests = _quests.count();
for( uint i = 0; i < nbQuests; i++ ) {
indentation( ts, indent + 1 );
(*ts) << "<quest>" << endl;
( _quests.at( i ) )->save( ts, indent + 2 );
indentation( ts, indent + 1 );
(*ts) << "</quest>" << endl;
}
indentation( ts, indent );
(*ts) << "</quests>" << endl;
}
Quest * QuestManager::getMainQuest()
{
return _mainQuest;
}
uint QuestManager::getSecondaryQuestNumber()
{
return _quests.count();
}
Quest * QuestManager::getSecondaryQuest( uint num )
{
Quest * ret = 0;
if( num < _quests.count() ) {
ret = _quests.at( num );
}
return ret;
}
void QuestManager::appendSecondaryQuest( Quest * quest )
{
_quests.append( quest );
}
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