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/****************************************************************
**
** Attal : Lords of Doom
**
** scenarioInterface.h
** Manages the scenario editor
**
** Version : $Id: scenarioInterface.h,v 1.12 2004/05/15 10:06:42 audoux Exp $
**
** Author(s) : Pascal Audoux
**
** Date : 27/08/2000
**
** Licence :
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2, or (at your option)
** any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
****************************************************************/
#ifndef SCENARIOINTERFACE_H
#define SCENARIOINTERFACE_H
// include files for QT
#include <qaction.h>
#include <qdialog.h>
#include <qmainwindow.h>
#include <qptrvector.h>
#include <qstring.h>
// application specific includes
class QComboBox;
class QPopupMenu;
class QSignalMapper;
class Screen;
/* ------------------------------
* ScenarioInterface
* ------------------------------ */
/** comment for the class */
class ScenarioInterface : public QMainWindow
{
Q_OBJECT
public:
/** Constructor */
ScenarioInterface();
~ScenarioInterface();
public slots:
/** Slot managing the actions */
void slot_action( int num );
/** Slot managing the status bar */
void slot_status( const QString & text );
private:
enum MENU_ACTION {
ACTION_NEW,
ACTION_OPEN,
ACTION_SAVE,
ACTION_SAVEAS,
ACTION_QUIT,
ACTION_INFO,
ACTION_PLAYERS,
ACTION_QUESTS,
ACTION_CLEAR,
ACTION_FILL,
ACTION_MINIMAP,
ACTION_HELP,
NB_ACTIONS
};
void actionNew();
void actionOpen();
void actionSave();
void actionSaveAs();
void actionQuit();
void actionInfo();
void actionPlayers();
void actionQuests();
void actionClear();
void actionFill();
void actionMinimap();
void actionHelp();
/** Defines actions */
void initActions();
/** Define menus */
void initMenuBar();
/** Define statusBar */
void initStatusBar();
void activateMenuForScenario( bool state = true );
void addAction( const QString & text, const QString & menuText, const QString & key,
MENU_ACTION num, QSignalMapper * sigmap );
Screen * _screen;
QString _filename;
QPtrVector<QAction> _actions;
};
/** Dialog asking to choose a tile for filling the map with */
class FillDialog : public QDialog
{
Q_OBJECT
public:
/** Constructor */
FillDialog( QWidget * parent = 0, const char * name = 0 );
/** \return Returns the num of the tile choosen */
uint getTileNumber();
/** \return Returns the diversification of the tile (0 means 'random') */
uint getTileDiversification();
public slots:
void slot_updateDiversification( int tile );
private:
QComboBox * _comboTile, * _comboDiversification;
};
#endif // SCENARIOINTERFACE_H
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