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/****************************************************************
**
** Attal : Lords of Doom
**
** serverInterface.cpp
** interface for the server
**
** Version : $Id: serverInterface.cpp,v 1.17 2004/11/03 21:03:37 audoux Exp $
**
** Author(s) : Pascal Audoux - Carlo
**
** Date : 01/11/2000
**
** Licence :
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2, or (at your option)
** any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
****************************************************************/
#include "serverInterface.h"
// generic include files
#include <unistd.h>
#include <stdlib.h>
#include <time.h>
// include files for QT
#include <qapplication.h>
#include <qfiledialog.h>
#include <qhbuttongroup.h>
#include <qlabel.h>
#include <qlayout.h>
#include <qlineedit.h>
#include <qlistview.h>
#include <qmenubar.h>
#include <qmessagebox.h>
#include <qpopupmenu.h>
#include <qpushbutton.h>
#include <qstatusbar.h>
#include <qvbuttongroup.h>
// application specific includes
#include "conf.h"
#include "libCommon/dataTheme.h"
#include "libCommon/log.h"
#include "libClient/gui.h"
#include "displayScenarii.h"
extern DataTheme DataTheme;
extern QString DATA_PATH;
extern QString SCENAR_PATH;
extern QString CAMPAIGN_PATH;
extern QString THEME;
extern QString PORT;
extern bool FAST;
#define CLIENT
/** add comments here */
ServerInterface::ServerInterface()
:QMainWindow()
{
setCaption( tr( "Attal - Lords of Doom (Server)" ) );
initActions();
initMenuBar();
initStatusBar();
if( ! DataTheme.init() ) {
/// XXX: we could manage this better (later :) )
QMessageBox::critical( this, tr( "Can't load theme" ), tr( "Theme " ) + THEME + tr( " has not been loaded successfully" ) );
}
_widget = new ServerWidget( this );
setCentralWidget( _widget );
connect( _widget, SIGNAL( sig_stop() ), SLOT( slot_stop() ) );
connect( _widget, SIGNAL( sig_load( QString ) ), SLOT( slot_load( QString ) ) );
connect( _widget, SIGNAL( sig_save() ), SLOT( slot_save() ) );
_config = 0;
if( !init() ) {
logDD( "quit" );
//XXX ugly hack, but qApp->quit() seem not work in constructor
exit(0);
}
setMinimumSize( 350, 200 );
srand( time( NULL ) );
}
ServerInterface::~ServerInterface()
{
}
void ServerInterface::closeEvent(QCloseEvent* ce)
{
_engine->setFinished(true);
ce->accept();
}
bool ServerInterface::init()
{
bool ret = false;
_config = new ConfigConnection( this );
_config->setHost( "localhost" );
_config->setPort( PORT.toInt() );
if(FAST){
_config->accept();
} else {
_config->exec();
}
if( _config->result() == QDialog::Accepted ) {
_server = new AttalServer( _config->getPort() );
if( _server->ok() ) {
ret = true;
_engine = new Engine( _server );
_server->setEngine( _engine );
connect( _engine, SIGNAL( sig_newPlayer( AttalPlayerSocket * ) ), _widget, SLOT( slot_newPlayer( AttalPlayerSocket * ) ) );
connect( _server, SIGNAL( sig_endConnection( QString ) ), _widget, SLOT( slot_endConnection( QString ) ) );
} else {
delete _server;
_server = 0;
if( QMessageBox::warning( this,
tr( "Server error" ),
tr( "Could not listen for sockets." ),
tr( "Try again" ),
tr( "Quit" ),
0, 0, 1 ) == 0 ) {
ret = init();
} else {
ret = false;
}
}
}
if (_config){
delete _config;
}
_config = 0;
return ret;
}
void ServerInterface::initStatusBar()
{
statusBar()->message( tr( "Status Bar" ), 0 );
}
void ServerInterface::initActions()
{
_actions.resize( NB_ACTIONS );
QAction * action;
QSignalMapper * sigmap = new QSignalMapper( this );
action = new QAction( tr( "Load scenario" ), tr( "Load scenario" ), this );
_actions.insert( ACTION_LOADSCENARIO, action );
sigmap->setMapping( action, ACTION_LOADSCENARIO );
connect( action, SIGNAL( activated() ), sigmap, SLOT( map() ) );
action = new QAction( tr( "Load campaign" ), tr( "Load campaign" ), this );
_actions.insert( ACTION_LOADCAMPAIGN, action );
sigmap->setMapping( action, ACTION_LOADCAMPAIGN );
connect( action, SIGNAL( activated() ), sigmap, SLOT( map() ) );
action = new QAction( tr( "Load game" ), tr( "Load game" ), this );
_actions.insert( ACTION_LOADGAME, action );
sigmap->setMapping( action, ACTION_LOADGAME );
connect( action, SIGNAL( activated() ), sigmap, SLOT( map() ) );
action = new QAction( tr( "Save game" ), tr( "Save game" ), this );
_actions.insert( ACTION_SAVE, action );
sigmap->setMapping( action, ACTION_SAVE );
connect( action, SIGNAL( activated() ), sigmap, SLOT( map() ) );
action = new QAction( tr( "End game" ), tr( "End game" ), this );
_actions.insert( ACTION_END, action );
sigmap->setMapping( action, ACTION_END );
connect( action, SIGNAL( activated() ), sigmap, SLOT( map() ) );
action = new QAction( tr( "Quit" ), tr( "&Quit" ), this );
_actions.insert( ACTION_QUIT, action );
sigmap->setMapping( action, ACTION_QUIT );
connect( action, SIGNAL( activated() ), sigmap, SLOT( map() ) );
action = new QAction( tr( "Fill with AI" ), tr( "Fill with AI" ), this );
_actions.insert( ACTION_FILLAI, action );
sigmap->setMapping( action, ACTION_FILLAI );
connect( action, SIGNAL( activated() ), sigmap, SLOT( map() ) );
action = new QAction( tr( "Add AI player" ), tr( "Add AI player" ), this );
_actions.insert( ACTION_ADDAI, action );
sigmap->setMapping( action, ACTION_ADDAI );
connect( action, SIGNAL( activated() ), sigmap, SLOT( map() ) );
connect( sigmap, SIGNAL( mapped( int ) ), SLOT( slot_action( int ) ) );
}
void ServerInterface::initMenuBar()
{
QPopupMenu * menuFile = new QPopupMenu();
_actions[ ACTION_LOADSCENARIO ]->addTo( menuFile );
_actions[ ACTION_LOADCAMPAIGN ]->addTo( menuFile );
menuFile->insertSeparator();
_actions[ ACTION_LOADGAME ]->addTo( menuFile );
_actions[ ACTION_SAVE ]->addTo( menuFile );
_actions[ ACTION_END ]->addTo( menuFile );
_actions[ ACTION_QUIT ]->addTo( menuFile );
QPopupMenu * menuGame = new QPopupMenu();
_actions[ ACTION_FILLAI ]->addTo( menuGame );
_actions[ ACTION_ADDAI ]->addTo( menuGame );
menuBar()->insertItem( tr( "&File" ), menuFile );
menuBar()->insertItem( tr( "&Game" ), menuGame );
}
void ServerInterface::slot_action( int num )
{
switch( num ) {
case ACTION_LOADSCENARIO:{
DisplayScenariiDialog * scen = new DisplayScenariiDialog( this );
if( scen->exec() ) {
slot_load( scen->getFileName() );
}
} break;
case ACTION_LOADCAMPAIGN:{
QString filename;
filename = QFileDialog::getOpenFileName( CAMPAIGN_PATH, "*.cmp", this );
loadCampaign( filename );
} break;
case ACTION_LOADGAME:{
QString filename;
filename = QFileDialog::getOpenFileName( "", "*.scn *.gam", this );
slot_load( filename );
} break;
case ACTION_SAVE:
slot_save();
break;
case ACTION_END:
slot_stop();
break;
case ACTION_QUIT:
_engine->setFinished(true);
qApp->quit();
break;
case ACTION_FILLAI:
fillWithAI();
break;
case ACTION_ADDAI:
addAI();
break;
}
}
void ServerInterface::fillWithAI()
{
QString filename = _widget->getFilename();
if( _engine->loadGame(filename, true ) == false ) {
int play = _engine->getNumFillPlayers();
if( play > 0 ) {
for( int i = 0; i < play; i++ ) {
addAI();
}
}
}
}
void ServerInterface::addAI()
{
int pid;
if( ( pid = fork() ) < 0 ) {
return;
}
if( ! pid ) {
execl( "./attal-ai", "attal-ai", "-fast", NULL );
}
}
void ServerInterface::slot_status( QString text )
{
statusBar()->message( text, 0 );
}
void ServerInterface::slot_stop()
{
_engine->endGame();
_widget->setGameLoaded( false );
}
void ServerInterface::loadCampaign( const QString & fileName )
{
if( ( _server->getNbSocket() == 1 ) && ( ! fileName.isNull() ) ) {
if( _engine->loadCampaign( fileName ) ) {
_engine->startCampaign();
_widget->setGameLoaded( true );
}
}
}
void ServerInterface::slot_load( QString filename )
{
if( ( _server->getNbSocket() > 0 ) && ( !filename.isNull() ) ) {
if( _engine->loadGame( filename , false) ) {
_widget->setGameLoaded( true );
_engine->startGame();
}
}
}
void ServerInterface::slot_save()
{
QString filename;
filename = QFileDialog::getSaveFileName( "", "*.gam", this );
if (!filename.isNull()) {
_engine->saveGame( filename );
}
}
//
// ----- ChooseFileRadioButton -----
//
ChooseFileRadioButton::ChooseFileRadioButton( QWidget * parent, const char * name )
:QRadioButton( parent, name )
{
QHBoxLayout * layout = new QHBoxLayout( this );
layout->addSpacing( 20 );
_edit = new QLineEdit( this );
layout->addWidget( _edit, 1 );
layout->addSpacing( 10 );
_choose = new QPushButton( this );
_choose->setText( tr( "Choose" ) );
FIXEDSIZE( _choose );
layout->addWidget( _choose );
layout->activate();
connect( _choose, SIGNAL( clicked() ), SLOT( slot_choose() ) );
connect( this, SIGNAL( toggled( bool ) ), SLOT( slot_toggle( bool ) ) );
setFixedHeight( _choose->size().height() + 4 );
}
void ChooseFileRadioButton::slot_choose()
{
QString filename = QFileDialog::getOpenFileName( "", "*.scn *.gam", this );
if( ! filename.isNull() ) {
_edit->setText( filename );
}
}
void ChooseFileRadioButton::slot_toggle( bool st )
{
_choose->setEnabled( st );
_edit->setEnabled( st );
}
//
// ----- ServerWidget -----
//
ServerWidget::ServerWidget( QWidget * parent, const char * name )
: QWidget( parent, name )
{
_group = new QVButtonGroup( this );
QRadioButton * radio1 = new QRadioButton( _group );
radio1->setText( "Demo 1 player" );
radio1->setChecked( true );
QRadioButton * radio2 = new QRadioButton( _group );
radio2->setText( "Demo 2 players" );
_radio3 = new ChooseFileRadioButton( _group );
_radio3->slot_toggle( false );
_playerList = new QListView( this );
_playerList->addColumn( tr( "Name" ) );
_playerList->addColumn( tr( "Address" ) );
_playerList->setMinimumHeight( 50 );
_groupBottom = new QHButtonGroup( this );
QPushButton * butStart = new QPushButton( _groupBottom );
butStart->setText( tr( "Start" ) );
FIXEDSIZE( butStart );
QPushButton * butStop = new QPushButton( _groupBottom );
butStop->setText( tr( "Save" ) );
FIXEDSIZE( butStop );
QPushButton * butSave = new QPushButton( _groupBottom );
butSave->setText( tr( "End" ) );
FIXEDSIZE( butSave );
_groupBottom->find( 0 )->setEnabled( true );
_groupBottom->find( 1 )->setEnabled( false );
_groupBottom->find( 2 )->setEnabled( false );
QVBoxLayout * layout = new QVBoxLayout( this );
layout->addWidget( _group );
layout->addSpacing( 5 );
layout->addWidget( _playerList, 1 );
layout->addSpacing( 5 );
layout->addWidget( _groupBottom );
layout->activate();
connect( _groupBottom, SIGNAL( clicked( int ) ), SLOT( slot_choice( int ) ) );
}
void ServerWidget::slot_newPlayer( AttalPlayerSocket * player )
{
_playerList->insertItem( new QListViewItem( _playerList, player->getPlayer()->getName(), player->address().toString() ) );
}
void ServerWidget::slot_endConnection( QString name )
{
bool found = false;
QListViewItem * item = _playerList->firstChild();
do {
if( item ) {
if( item->text( 0 ) == name ) {
found = true;
_playerList->takeItem( item );
delete item;
} else {
item = item->nextSibling();
}
} else {
found = true;
}
} while( !found );
}
void ServerWidget::setGameLoaded( bool b )
{
_loaded = b;
if( _loaded ) {
_groupBottom->find( 0 )->setEnabled( false );
_groupBottom->find( 1 )->setEnabled( true );
_groupBottom->find( 2 )->setEnabled( true );
_group->setEnabled( false );
} else {
_groupBottom->find( 0 )->setEnabled( true );
_groupBottom->find( 1 )->setEnabled( false );
_groupBottom->find( 2 )->setEnabled( false );
_group->setEnabled( true );
}
}
QString ServerWidget::getFilename()
{
QString filename;
switch( _group->id( _group->selected() ) ) {
case 0:
filename = SCENAR_PATH + "demo_1player.scn";
break;
case 1:
filename = SCENAR_PATH + "demo_2players.scn";
break;
case 2:
filename = _radio3->getText();
break;
}
return filename;
}
void ServerWidget::slot_choice( int choice )
{
switch( choice ) {
case 0: {
QString filename;
switch( _group->id( _group->selected() ) ) {
case 0:
filename = SCENAR_PATH + "demo_1player.scn";
break;
case 1:
filename = SCENAR_PATH + "demo_2players.scn";
break;
case 2:
filename = _radio3->getText();
break;
}
emit sig_load( filename );
break;
}
case 1:
emit sig_save();
break;
case 2:
emit sig_stop();
break;
}
}
//
// ----- ConfigConnection -----
//
ConfigConnection::ConfigConnection( QWidget * parent, const char * name )
: QDialog( parent, name, true )
{
setCaption( tr( "Start server" ) );
QVBoxLayout * layout = new QVBoxLayout( this );
QHBoxLayout * layH1 = new QHBoxLayout();
layH1->addSpacing( 5 );
QLabel * labHost = new QLabel( tr( "Host : " ), this );
FIXEDSIZE( labHost );
layH1->addWidget( labHost );
layH1->addSpacing( 5 );
_host = new QLineEdit( this );
_host->setFixedSize( 160, 20 );
_host->setEnabled(false);
layH1->addWidget( _host );
layH1->addStretch( 1 );
layout->addLayout( layH1, 1 );
QHBoxLayout * layH2 = new QHBoxLayout();
layH2->addSpacing( 5 );
QLabel * labPort = new QLabel( tr( "Port : " ), this );
FIXEDSIZE( labPort );
layH2->addWidget( labPort );
layH2->addSpacing( 5 );
_port = new QLineEdit( this );
_port->setFixedSize( 80, 20 );
layH2->addWidget( _port );
layH2->addStretch( 1 );
layout->addLayout( layH2, 1 );
QHBoxLayout * layH3 = new QHBoxLayout();
QPushButton * pbOk = new QPushButton( this );
pbOk->setText( tr( "Start" ) );
FIXEDSIZE( pbOk );
layH3->addStretch( 1 );
layH3->addWidget( pbOk );
layH3->addStretch( 1 );
QPushButton * pbCan = new QPushButton( this );
pbCan->setText( tr( "Quit" ) );
FIXEDSIZE( pbCan );
layH3->addWidget( pbCan );
layH3->addStretch( 1 );
layout->addLayout( layH3, 2 );
layout->activate();
connect( pbOk, SIGNAL( clicked() ), SLOT( accept() ) );
connect( pbCan, SIGNAL( clicked() ), SLOT( reject() ) );
setFixedSize( 250, 150 );
}
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