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/****************************************************************
**
** Attal : Lords of Doom
**
** serverInterface.h
** interface for the server
**
** Version : $Id: serverInterface.h,v 1.9 2004/10/10 11:46:37 audoux Exp $
**
** Author(s) : Pascal Audoux
**
** Date : 01/11/2000
**
** Licence :
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2, or (at your option)
** any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
****************************************************************/
#ifndef SERVERINTERFACE_H
#define SERVERINTERFACE_H
// include files for QT
#include <qaction.h>
#include <qdialog.h>
#include <qlineedit.h>
#include <qmainwindow.h>
#include <qpushbutton.h>
#include <qradiobutton.h>
#include <qstring.h>
#include <qevent.h>
// application specific includes
#include "libServer/attalServer.h"
#include "server/engine.h"
class QVButtonGroup;
class QHButtonGroup;
class ServerWidget;
class QLineEdit;
class QListBox;
class QListView;
class ConfigConnection;
/* ------------------------------
* ServerInterface
* ------------------------------ */
/** comment for the class */
class ServerInterface : public QMainWindow
{
Q_OBJECT
public:
/** Constructor */
ServerInterface();
~ServerInterface();
void loadCampaign( const QString & fileName );
public slots:
/** Slot for managing 'actions' */
void slot_action( int num );
/** Slot managing the status bar */
void slot_status( QString text );
/** Slot for ending game */
void slot_stop();
/** Slot for loading scenario */
void slot_load( QString );
/** Slot for saving game */
void slot_save();
private:
enum MENU_ACTIONS {
ACTION_LOADSCENARIO,
ACTION_LOADCAMPAIGN,
ACTION_LOADGAME,
ACTION_SAVE,
ACTION_END,
ACTION_QUIT,
ACTION_FILLAI,
ACTION_ADDAI,
NB_ACTIONS
};
/*
enum MENU_FIL {
FIL_LOAD,
FIL_SCEN,
FIL_CAMPAIGN,
FIL_SAVE,
FIL_END,
FIL_QUIT
};
enum MENU_GAM {
GAM_AI
};*/
/** define actions */
void initActions();
/** Define menus */
void initMenuBar();
/** Define statusBar */
void initStatusBar();
void closeEvent(QCloseEvent* ce);
bool init();
void fillWithAI();
void addAI();
AttalServer * _server;
Engine * _engine;
ServerWidget * _widget;
ConfigConnection * _config;
QPtrVector<QAction> _actions;
};
/** radio button allowing to choose a file on the disk */
class ChooseFileRadioButton : public QRadioButton
{
Q_OBJECT
public:
/** Constructor */
ChooseFileRadioButton( QWidget * parent = 0, const char * name = 0 );
/** Return file in the lineedit */
QString getText() { return _edit->text(); }
public slots:
/** Slot for choosing file */
void slot_choose();
/** Toggle radio button */
void slot_toggle( bool );
private:
QLineEdit * _edit;
QPushButton * _choose;
};
/** Main widget for the server */
class ServerWidget : public QWidget
{
Q_OBJECT
public:
/** Constructor */
ServerWidget( QWidget * parent = 0, const char * name = 0 );
/** Toggle buttons state as game started or not */
void setGameLoaded( bool b );
public slots:
/** Slot for handling buttons */
void slot_choice( int );
/** Slot for handling new players */
void slot_newPlayer( AttalPlayerSocket * player );
/** slot for handling disconnected players */
void slot_endConnection( QString name );
QString getFilename();
signals:
/** Signal for buttopn 'End' */
void sig_stop();
/** Signal for button 'Load' */
void sig_load( QString );
/** Signal for button 'Save' */
void sig_save();
private:
QVButtonGroup * _group;
QHButtonGroup * _groupBottom;
ChooseFileRadioButton * _radio3;
QListView * _playerList;
bool _loaded;
};
/** Dialog for configuring connection to server */
class ConfigConnection : public QDialog
{
Q_OBJECT
public:
/** Constructor */
ConfigConnection( QWidget * parent = 0, const char * name = 0 );
/** Setting hostname */
void setHost( QString host ) { _host->setText( host ); }
/** Getting hostname */
QString getHost() { return _host->text(); }
int getPort() { return _port->text().toInt(); }
/** Setting port number */
void setPort( int port ) { _port->setText( QString::number( port ) ); }
void accept() { QDialog::accept(); }
private:
QLineEdit * _host, * _port;
};
#define FIXEDSIZE( wid ) (wid)->setFixedSize( (wid)->sizeHint() )
#endif // INTERFACE_H
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