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/****************************************************************
**
** Attal : Lords of Doom
**
** sectionCreature.h
** section for specifying creatures
**
** Version : $Id: sectionCreature.h,v 1.6 2004/11/01 14:38:24 lusum Exp $
**
** Author(s) : Pascal Audoux
**
** Date : 02/06/2001
**
** Licence :
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2, or (at your option)
** any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
****************************************************************/
#ifndef SECTIONCREATURE_H
#define SECTIONCREATURE_H
// generic include files
// include files for QT
#include <qwidget.h>
// application specific include files
#include "themeEditor/sectionWidget.h"
class AskCost;
class EditCreature;
/* ------------------------------
* SectionCreature
* ------------------------------ */
/** comment for the class */
class SectionCreature : public Section
{
Q_OBJECT
public:
/** Constructor */
SectionCreature( QWidget * parent = 0, const char * name = 0 );
/** Saves the data */
void save();
/** Inits the section */
void init();
public slots:
/** Slot for selecting first race */
void slot_firstRace();
/** Slot for selecting previous race */
void slot_previousRace();
/** Slot for selecting next race */
void slot_nextRace();
/** Slot for selecting last race */
void slot_lastRace();
/** Slot for creating a new race */
void slot_newRace();
/** Slot for deleting the current race */
void slot_delRace();
/** slot for selecting first creature of the current race */
void slot_firstCreature();
/** slot for selecting previous creature of the current race */
void slot_previousCreature();
/** slot for selecting next creature of the current race */
void slot_nextCreature();
/** slot for selecting last creature of the current race */
void slot_lastCreature();
/** slot for creating a new creature in the current race */
void slot_newCreature();
/** slot for deleting the current creature of the current race */
void slot_delCreature();
signals:
/** Signal when stg change */
void sig_changed();
private:
void removeRace();
void removeCreature();
AskString * _nameRace;
uint _race, _creature;
SelectionWidget * _selectRace, * _selectCreature;
EditCreature * _editCreature;
};
/** Edition of a creature */
class EditCreature : public QWidget
{
Q_OBJECT
public:
/** Constructor */
EditCreature( QWidget * parent = 0, const char * name = 0 );
/** Saves the data */
void save( int race, int creature );
/** Init the widget */
void init( int race, int creature );
private:
AskString * _name;
AskInt * _ptAttack, * _ptDefense;
AskInt * _maxHealth, * _maxMove;
AskInt * _distAttack;
AskInt * _XOffset, * _YOffset;
AskInt * _minDamages, * _maxDamages;
AskInt * _morale, * _luck;
AskInt * _size;
AskCost * _cost, * _maintCost;
AskPixmap * _pix;
};
#endif // SECTIONCREATURE_H
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