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/****************************************************************
**
** Attal : Lords of Doom
**
** sectionLord.h
** section for specifying lords
**
** Version : $Id: sectionLord.h,v 1.2 2004/05/08 20:25:24 audoux Exp $
**
** Author(s) : Pascal Audoux
**
** Date : 02/06/2001
**
** Licence :
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2, or (at your option)
** any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
****************************************************************/
#ifndef SECTIONLORD_H
#define SECTIONLORD_H
// generic include files
// include files for QT
#include <qframe.h>
// application specific include files
#include "themeEditor/sectionWidget.h"
#include "libCommon/genericLord.h"
class QComboBox;
class DisplayTroops;
class EditTroop;
class GenericFightUnit;
class GenericLord;
/** ------------------------------
* SectionLord
** ------------------------------ */
class SectionLord : public GenericSection
{
Q_OBJECT
public:
/** Constructor */
SectionLord( QWidget * parent = 0, const char * name = 0 );
/** Clears the section */
void clear();
/** Initialize the section */
void init();
/** Updates data */
void updateData();
/** Selects the first item */
void selectFirst();
/** Selects the previous item */
void selectPrevious();
/** Selects the next item */
void selectNext();
/** Selects the last item */
void selectLast();
/** Creates new item */
void selectNew();
/** Deletes the current item */
void selectDel();
/** Saves the data */
void save();
private:
AskString * _name;
AskCombo * _category;
AskInt * _attack, * _defense;
AskInt * _power, * _knowledge, * _movemax;
AskInt * _vision;
AskPixmap * _bigPix, * _smallPix;
DisplayTroops * _troops;
uint _idLord;
};
/** Widget displaying all troops of a lord */
class DisplayTroops : public QWidget
{
public:
/** Constrcutor */
DisplayTroops( QWidget * parent = 0, const char * name = 0 );
/** Clears all the troops */
void clear();
/** Updates data */
void updateData();
/** Inits display */
void init( GenericLordModel * lord );
/** Saves the data */
void save( GenericLordModel * lord );
private:
EditTroop * _troop[MAX_UNIT];
};
/** Widget for editing a troop of a lord */
class EditTroop : public QFrame
{
Q_OBJECT
public:
/** Constructor */
EditTroop( int num, QWidget * parent = 0, const char * name = 0 );
/** Clears the widget */
void clear();
/** Updates data */
void updateData();
/** Inits the widget with 'unit' */
void init( GenericFightUnit * unit );
/** Saves the data */
void save( int i, GenericLordModel * lord );
public slots:
/** Slot if races have changed */
void slot_raceChanged( int race );
private:
GenericFightUnit * _unit;
AskCombo * _race, * _name;
AskInt * _number;
};
#endif // SECTIONLORD_H
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