File: genericLord.h

package info (click to toggle)
attal 0.9.2-1
  • links: PTS
  • area: main
  • in suites: sarge
  • size: 2,992 kB
  • ctags: 5,972
  • sloc: cpp: 44,510; sh: 134; makefile: 45
file content (375 lines) | stat: -rw-r--r-- 8,541 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
/****************************************************************
**
** Attal : Lords of Doom
**
** genericLord.h
** manages a lord and its units
**
** Version : $Id: genericLord.h,v 1.13 2004/12/05 15:09:43 lusum Exp $
**
** Author(s) : Pascal Audoux
**
** Date : 25/08/2000
**
** Licence :    
**	This program is free software; you can redistribute it and/or modify
**   	it under the terms of the GNU General Public License as published by
**     	the Free Software Foundation; either version 2, or (at your option)
**      any later version.
**
**	This program is distributed in the hope that it will be useful,
** 	but WITHOUT ANY WARRANTY; without even the implied warranty of
**	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
**	GNU General Public License for more details.
**
****************************************************************/

 
#ifndef GENERICLORD_H
#define GENERICLORD_H
 
 
// generic include files
// include files for QT
#include <qptrlist.h>
// application specific include files
#include "libCommon/artefact.h"
#include "libCommon/define.h"
#include "libCommon/skill.h"
#include "libCommon/specialty.h"
#include "libCommon/technic.h"

class QTextStream;
//class GenericArtefact;
class ArtefactManager;
class Creature;
class GenericFightUnit;
class GenericCell;
class GenericPlayer;
class GenericLordModel;
class LordCategoryModel;

enum {
	PR_ENEMY = 1,
	PR_BASE,
	PR_BASEOWNER,
	PR_BUILD,
	PR_ART,
	PR_BONUS,
	PR_CHEST,
	PR_CREAT,
	PR_EXPLORE,
	PR_LAST 
};



/*              ------------------------------
 *                         GenericLord
 *              ------------------------------ */

LordCharac detectCharac( const QString & type );

QString getCharacName( LordCharac charac );

class GenericLord
{

public:
	/** Constructor */
	GenericLord();

	/// XXX/ Todo !!
	/** Destructor */
	virtual ~GenericLord();

	/** Copy lord */
	void copy( GenericLord * );

	/** Load lord */
	bool load( QTextStream * );

	/** Save lord */
	void save( QTextStream *, int indent = 0 );

	/** Set Id of the lord */
	void setId( int id );

	/** Return Id of the lord */
	int getId() { return _id; }

	void reinit();

	/** Set owner of the lord */
	virtual void setOwner( GenericPlayer * player ) { _player = player; }

	/** Get owner of the lord */
	GenericPlayer * getOwner() { return _player; }

	/** Get name of the lord */
	QString getName();

	/** Get category name of the lord */
	QString getCategoryName();

	/** get type of lord */
	int getRace();

	/** Intializes the lord position*/
	virtual void setPosition( GenericCell * cell ) { moveTo( cell ); }

	/** Move lord to cell */
	virtual void moveTo( GenericCell * cell );

	/** Get cell where is the lord */
	GenericCell * getCell() { return _currentCell; }

	/** Set lord sleeping (or not) */
	void setSleeping( bool st ) { _sleeping = st; }

	/** Tell if lord is sleeping */
	bool isSleeping() { return _sleeping; }

	/** Tell if lord is active */
	bool isActive() { return true; }

	/** Set (or not) a technical book */
	void setBook( bool st ) { _hasBook = st; }
	/** Tell if the lord has a technical book */
	bool isBook() { return _hasBook; }

	/** Set unit 'num' */
	void setUnit( int num, GenericFightUnit * troop ) { _units[num] = troop; }
	
	/** Return the unit 'num' */
	GenericFightUnit * getUnit( int num ) { return _units[num]; }
	
	void setPrio( int num , int value) { _priorities[num] = value; }
	
	/** Return the unit 'num' */
	int getPrio( int num ) { return _priorities[num]; }

	void clearUnits();
	
	int countUnits();

	bool addCreatures( Creature * creature, int number );

	ArtefactManager * getArtefactManager() { return _artefactManager; }

	/** Compute end of turn */
	void endTurn();
	
	/** Collect ressource 'num' */
	int collectRessource( int ) { return 0; }

	/** Return level of experience of the lord */
	int getLevel();

	int getCharac( LordCharac type );

	int getBaseCharac( LordCharac type );

	void setBaseCharac( LordCharac type, int value );

	void increaseBaseCharac( LordCharac type, int value );

	void decreaseBaseCharac( LordCharac type, int value );

	int computeCostMvt( GenericCell * cell );

	int computeCostMvt( GenericCell * start, GenericCell * end );

	void removeFromGame();

	void getOut();

	virtual void setVisible( bool state );

	bool isVisible() { return _visible; }

	/** Adds a new war machine */
	void addMachine( int id );

	/** \return Returns the number of machines owned */
	uint getMachineNumber();

	/** \return Return the id of the num-th machine */
	uint getMachine( uint num );

	/** Removes the num-th machine */
	void removeMachine( uint num );

	/** Tells if this machine is owned */
	bool hasMachine( int id );

	/** Tells if this machine type is owned */
	bool hasMachineType( int type );

	uint computeForceIndicator();

protected:
	int _id;

	GenericFightUnit * _units[ MAX_UNIT ];
	ArtefactManager * _artefactManager;
	Specialty _special;
	TechnicalBook _book;
	Skill _skills[ MAX_SKILL ];
	GenericPlayer * _player;
	GenericCell * _currentCell;

	bool _sleeping;

	bool _hasBook, _visible;
	int _move, _maxMove;
	int _technicPoints, _maxTechnicPoints;
	int _morale, _luck;
	int _experience;
	int _power, _knowledge;
	int _attack, _defense;
	int _vision;
	GenericLordModel * _model;
	QPtrList<int> _machines;
	int _priorities[PR_LAST+1];
};

/** Model of genericLord */
class GenericLordModel
{
public:
	GenericLordModel();

	/** Set name of the lord */
	void setName( QString name ) { _name = name; }

	/** Get name of the lord */
	QString getName() { return _name; }

	void setCategory( LordCategoryModel * category ) { _category = category; }

	LordCategoryModel * getCategory() { return _category; }

	/** get race of lord */
	uint getRace();

	/** Set (or not) a technical book */
	void setBook( bool st ) { _hasBook = st; }
	/** Tell if the lord has a technical book */
	bool isBook() { return _hasBook; }

	/** Set unit 'num' */
	void setUnit( int num, GenericFightUnit * troop ) { _units[num] = troop; }

	/** Return the unit 'num' */
	GenericFightUnit * getUnit( int num ) { return _units[num]; }

	/** \return Returns level of experience of the lord */
	int getLevel() { return 3; }

	/** Changes value of the charac 'type' */
	void setBaseCharac( LordCharac type, int value );

	int getBaseCharac( LordCharac type );

	/** Adds a new war machine */
	void addMachine( int id );

	/** \return Returns the number of machines owned */
	uint getMachineNumber();

	/** \return Return the id of the num-th machine */
	uint getMachine( uint num );

	/** Removes the num-th machine */
	void removeMachine( uint num );

	void save( QTextStream & ts, int indent );

private:
	QString _name;
	LordCategoryModel * _category;
	Specialty _special;
	GenericFightUnit * _units[ MAX_UNIT ];
	Skill _skills[ MAX_SKILL ];
	bool _hasBook;
	int _move, _maxMove;
	int _technicPoints, _maxTechnicPoints;
	int _morale, _luck;
	int _experience;
	int _power, _knowledge;
	int _attack, _defense;
	int _knowledgePoints;
	int _vision;
	QPtrList<int> _machines;
};

/** List of GenericLordModel */
class LordList : public QPtrList<GenericLordModel>
{
public:
	/** Constructor */
	LordList();

	/** Return lord in the list */
	GenericLordModel * at( int num ) { return QPtrList<GenericLordModel>::at( num ); }

	/** Init list */
	bool init();

	/** Save on file */
	bool save();
};

/** Parser for LordList */
class LordHandler : public QXmlDefaultHandler
{

public:
	/** this is the construtor */
	LordHandler( LordList * list );

	/** Return the error protocol if parsing failed */
	QString errorProtocol() { return _errorProt; }

	/** Before starting parsing */
	bool startDocument();
	
	/** Define Start elements and associated actions */
	bool startElement( const QString& namespaceURI, const QString& localName, const QString& qName, const QXmlAttributes& atts );
	
	/** Define End elements and associated actions */
	bool endElement( const QString& namespaceURI, const QString& localName, const QString& qName );
	
	/** Define what to do of characters */
	bool characters( const QString& ch );

	/** Error function */
	bool fatalError( const QXmlParseException& exception );

private:
	QString _errorProt, _name;
	LordList * _list;
	GenericLordModel * _lord;
	GenericFightUnit * _unit;
	LordCharac _charac;
	int _level, _race;
	int _type;
	int _numUnit, _numLord;
	enum State {
		StateInit,
		StateDocument,
		StateLord,
		StateName,
		StateCharac,
		StateUnit,
		StateUnitRace,
		StateUnitLevel,
		StateMachine,
		StateNumber
	};
	State _state;
};

#endif // GENERICLORD_H