1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138
|
/****************************************************************
**
** Attal : Lords of Doom
**
** lordCategoryModel.h
** Manages category of lord models
**
** Version : $Id: lordCategoryModel.h,v 1.2 2004/05/09 10:50:02 audoux Exp $
**
** Author(s) : Pascal Audoux
**
** Date : 08/05/2004
**
** Licence :
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2, or (at your option)
** any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
****************************************************************/
#ifndef LORDCATEGORYMODEL_H
#define LORDCATEGORYMODEL_H
// generic include files
// include files for QT
#include <qptrlist.h>
#include <qstring.h>
#include <qtextstream.h>
#include <qxml.h>
// application specific include files
#include "libCommon/define.h"
class LordCategoryModel
{
public:
/** Constructor */
LordCategoryModel();
void save( QTextStream & ts, int indent );
const QString & getName() {
return _name;
}
void setName( const QString & name ) { _name = name; }
const QString & getDescription() {
return _description;
}
void setDescription( const QString & description ) { _description = description; }
/** set race of lord category */
void setRace( uint race ) { _race = race; }
/** get race of lord category */
uint getRace() { return _race; }
void setEvolution( LordCharac charac, uint value );
uint getEvolution( LordCharac charac );
LordCharac getRandomEvolution();
protected:
QString _name, _description;
uint _race;
uint _attack, _defense, _power, _knowledge;
};
class LordCategoryList : public QPtrList<LordCategoryModel>
{
public:
LordCategoryList();
/** Init list */
bool init();
/** Save on file */
bool save();
};
/** Parser for LordCategoryList */
class LordCategoryHandler : public QXmlDefaultHandler
{
public:
/** this is the construtor */
LordCategoryHandler( LordCategoryList * list );
/** Return the error protocol if parsing failed */
QString errorProtocol() { return _errorProt; }
/** Before starting parsing */
bool startDocument();
/** Define Start elements and associated actions */
bool startElement( const QString& namespaceURI, const QString& localName, const QString& qName, const QXmlAttributes& atts );
/** Define End elements and associated actions */
bool endElement( const QString& namespaceURI, const QString& localName, const QString& qName );
/** Define what to do of characters */
bool characters( const QString& ch );
/** Error function */
bool fatalError( const QXmlParseException& exception );
private:
QString _errorProt;
LordCategoryList * _list;
LordCategoryModel * _category;
LordCharac charac;
enum State {
StateInit,
StateDocument,
StateCategory,
StateName,
StateDescription,
StateEvolution,
StateCharac
};
State _state;
};
#endif // LORDCATEGORYMODEL_H
|