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/****************************************************************
**
** Attal : Lords of Doom
**
** pathFinder.h
** Compute pathes in the map
**
** Version : $Id: pathFinder.h,v 1.4 2004/08/01 11:30:19 audoux Exp $
**
** Author(s) : Pascal Audoux
**
** Date : 04/08/2000
**
** Licence :
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2, or (at your option)
** any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
****************************************************************/
#ifndef PATHFINDER_H
#define PATHFINDER_H
// generic include files
// include files for QT
#include <qptrlist.h>
#include <qptrstack.h>
// application specific includes
#include "libCommon/log.h"
#include "libCommon/genericCell.h"
#include "libCommon/genericMap.h"
#include "libCommon/genericFightMap.h"
#include "libCommon/genericFightCell.h"
#define COST_DIRECT 2
#define COST_DIAG 3
/** Structure for representing a path on the adventure map */
struct PathCell {
GenericCell * cell;
PathCell * prev;
int dist;
friend bool sup( PathCell * a, PathCell * b )
{ return (a->dist > b->dist); }
};
/** structure of pathCell allowing to get the smallest */
class Pile : public QPtrList<PathCell>
{
public:
/** Constructor */
Pile();
/** Return the pathcell with smallest dist */
PathCell * takeSmallest();
};
/** Structure for representing a path on the fight map */
struct PathFightCell {
GenericFightCell * cell;
PathFightCell * prev;
int dist;
friend bool sup( PathFightCell * a, PathFightCell * b )
{ return (a->dist>b->dist); }
};
/*
class FightPile : public QPtrList<PathFightCell>
{
public:
** Constructor *
FightPile();
** Return the pathcell with smallest dist *
PathFightCell * takeSmallest();
};
*/
/* ------------------------------
* PathFinder
* ------------------------------ */
/** Find the shortest path from A to B on the map */
class PathFinder
{
public:
/** Constructor */
PathFinder();
/** Constructor */
PathFinder( int h, int w, GenericMap * m );
/** Destructor */
~PathFinder();
/** Reinit the pathfinder with current map */
void reinit( GenericMap * m );
/** Precompute paths */
void computePath( GenericCell * start );
/** Return true if there is a path between 'start' and 'dest' */
bool isPath( GenericCell * dest );
int getDist( GenericCell * dest );
/** Return true if there is a 'near path' between 'start' and 'dest' */
bool isNearPath( GenericCell * dest );
/** Return the 'near cell' */
GenericCell * getNearCell( GenericCell * dest );
/** Give next cell to go for dest */
QPtrStack<GenericCell> * giveCells( GenericCell * dest );
/** Give next near cell to go for dest */
QPtrStack<GenericCell> * giveNearCells( GenericCell * dest );
/** Clear path */
void clear();
/** Change map */
void newMap( int h, int w, GenericMap * m );
GenericCell * getStartCell();
private:
int _width, _height;
PathCell ** _table;
PathCell * _start;
void compute( Pile *, GenericCell *, PathCell *, int cost = 0 );
};
/* ------------------------------
* PathFightFinder
* ------------------------------ */
/** Find the shortest path from A to B on the map */
class PathFightFinder
{
public:
/** Constructor */
PathFightFinder( int w, int h, GenericFightMap * m );
/** Destructor */
~PathFightFinder();
/** Reinit the pathfinder with current map */
void reinit( GenericFightMap * m );
/** Precompute paths */
void computePath( GenericFightCell * start );
/** Give next cell to go for X, Y */
QPtrStack<GenericFightCell> * giveCells( GenericFightCell * dest );
private:
int _width, _height;
PathFightCell ** _table;
PathFightCell * _start;
};
#endif // PATHFINDER_H
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