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/****************************************************************
**
** Attal : Lords of Doom
**
** unit.h
** manages unit (army)
**
** Version : $Id: unit.h,v 1.9 2004/07/31 19:29:47 audoux Exp $
**
** Author(s) : Pascal Audoux
**
** Date : 09/08/2000
**
** Licence :
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2, or (at your option)
** any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
****************************************************************/
#ifndef UNIT_H
#define UNIT_H
// generic include files
// include files for QT
#include <qstring.h>
// application specific includes
class Creature;
class GenericFightCell;
class GenericFightMap;
/* ------------------------------
* Unit
* ------------------------------ */
class GenericFightUnit
{
public:
/** Constructor */
GenericFightUnit();
/** Destructor */
virtual ~GenericFightUnit();
/** Set the fight map for unit */
void setFightMap ( GenericFightMap* map );
GenericFightMap* getFightMap () { return _map; }
/** Set race of unit */
void setCreature( QString name );
void setCreature( uint race, uint level );
void setCreature( Creature * creature );
Creature * getCreature() { return _creature; }
/** Return race of unit */
uint getRace() { return _race; }
/** Return race of unit */
uint getLevel() { return _level; }
/** Set nb of creatures */
void setNumber( uint nb ) { _number = nb; }
/** return nb of creatures */
uint getNumber() { return _number; }
/** Add nb of creatures */
void addNumber( uint nb ) { _number += nb; }
/** Set move points */
void setMove( uint nb ) { _move = nb; }
/** Return move points */
uint getMove() { return _move; }
void setMaxMove();
/** Set health */
void setHealth( uint nb ) { _health = nb; }
/** Return health */
uint getHealth() { return _health; }
/** Set experience */
void setExperience( uint nb ) { _experience = nb; }
/** Return health */
uint getExperience() { return _experience; }
/** Display unit */
void display();
/** Calculate the damages made by the attack */
int hit( long int nb );
bool isAlive () { return (_number > 0); }
/** Go to fight cell */
void goTo( GenericFightCell * cell );
/** Return cell of the unit */
GenericFightCell * getCell() {
return _currentFightCell;
}
/** Return attack points of creature */
int getAttack();
/** Return defense points of creature */
int getDefense();
/** Return dist attack points of creature */
int getDistAttack();
/** Tell if dist attack is allowed for creature */
bool isDistAttack();
/** Return max health points of creature */
int getMaxHealth();
/** Return max move points of creature */
int getMaxMove();
/** Return morale of creature */
int getMorale();
/** Return luck of creature */
int getLuck();
/** Return min damages points of creature */
int getMinDamages();
/** Return max damages points of creature */
int getMaxDamages();
/** Return mantainment cost of creature */
int getMantCost(int ress);
/** Is this unit looking to right (important for 2-cells units)*/
bool isLookingToRight ();
protected:
uint _number, _move, _health, _experience;
uint _race, _level;
GenericFightCell * _currentFightCell;
Creature * _creature;
GenericFightMap* _map;
bool _lookingToRight;
};
#endif // UNIT_H
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