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/****************************************************************
**
** Attal : Lords of Doom
**
** clientInterface.cpp
** Manages the whole game
**
** Version : $Id: clientInterface.cpp,v 1.163 2008/05/24 16:04:25 lusum Exp $
**
** Author(s) : Pascal Audoux - Sardi Carlo
**
** Date : 17/08/2000
**
** Licence :
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2, or (at your option)
** any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
**
****************************************************************/
#include "clientInterface.h"
// generic include files
#include <limits>
// include files for QT
#include <QAction>
#include <QApplication>
#include <QCloseEvent>
#include <QDesktopWidget>
#include <QFileDialog>
#include <QLayout>
#include <QLabel>
#include <QMenuBar>
#include <QMessageBox>
#include <QMenu>
#include <QObject>
#include <QProcess>
#include <QProgressDialog>
#include <QPushButton>
#include <QSignalMapper>
#include <QStatusBar>
#include <QTimer>
// application specific includes
#include "conf.h"
#include "client/clientWidgets.h"
#include "libCommon/attalSettings.h"
#include "libCommon/attalSocket.h"
#include "libCommon/calendar.h"
#include "libCommon/campaign.h"
#include "libCommon/log.h"
#include "libCommon/skill.h"
#include "libCommon/unit.h"
#include "libCommon/dataTheme.h"
#include "libClient/aboutDialog.h"
#include "libClient/attalStyle.h"
#include "libClient/building.h"
#include "libClient/chatWidget.h"
#include "libClient/displayLord.h"
#include "libClient/displayBase.h"
#include "libClient/gainLevel.h"
#include "libClient/game.h"
#include "libClient/gui.h"
#include "libClient/imageTheme.h"
#include "libClient/optionsDialog.h"
#include "libClient/widget.h"
#include "libFight/fight.h"
#include "libFight/fightResult.h"
#include "libServer/attalServer.h"
#include "libServer/engine.h"
#include "libAi/analyst.h"
extern QString DATA_PATH;
extern QString THEME;
extern QString SCENARIO_PATH;
extern QString CAMPAIGN_PATH;
extern QString SAVE_PATH;
extern QString PORT;
//
// ----- ClientInterface -----
//
ClientInterface::ClientInterface()
{
setWindowTitle( tr( "Attal - Lords of Doom" ) );
_socket = NULL;
_fight = NULL;
_level = 0;
_base = NULL;
_config = NULL;
_state = SG_MAP;
_mini = true;
_full = true;
_help = NULL;
_proc = NULL;
_msg = NULL;
_scenInfo = "";
_statusBar = NULL;
_progress = NULL;
_progressNum = 0;
qApp->setStyle( new AttalStyle( DATA_PATH + "style.dat" ) );
initActions();
initMenuBar();
_centralWindow = new QStackedWidget(this);
setCentralWidget( _centralWindow );
//loadMenu(true);
initProgressBar();
connect( & ImageTheme, SIGNAL( sig_loadStep() ), SLOT( slot_loadThemeStep() ) );
if( DataTheme.init() && ImageTheme.init() ) {
ImageTheme.enableSound( AttalSettings::getInstance()->getStrategyModeSettings().isSoundOn );
ImageTheme.enableMusic( AttalSettings::getInstance()->getStrategyModeSettings().isMusicOn );
_socket = new AttalSocket();
_game = new Game( _centralWindow );
_game->setSocket( _socket );
_numWidg[0] = _centralWindow->addWidget( _game );
_centralWindow->setCurrentWidget( _game );
initStatusBar();
resizeWidget();
connect( this, SIGNAL( sig_animations() ), _game , SLOT( updateAnimations() ) );
connect( this, SIGNAL( sig_dispositions() ), _game , SLOT( updateDispositionMode() ) );
connect( _game, SIGNAL( sig_statusMsg( const QString & ) ), SLOT( slot_status( const QString & ) ) );
connect( _game, SIGNAL( sig_scenInfo( const QString & ) ), SLOT( slot_scenInfo( const QString & ) ) );
connect( _game, SIGNAL( sig_base( GenericBase * ) ), SLOT( slot_base( GenericBase * ) ) );
connect( _game, SIGNAL( sig_fight( GenericLord *, CLASS_FIGHTER ) ), SLOT( slot_fight( GenericLord *, CLASS_FIGHTER ) ) );
connect( _game, SIGNAL( sig_endGame() ), SLOT( slot_endGame() ) );
//connect( _game, SIGNAL( sig_endTurn() ), SLOT( slot_endTurn() ) );
connect( _game, SIGNAL( sig_beginTurn() ), SLOT( slot_beginTurn() ) );
connect( _game, SIGNAL( sig_exchange() ), SLOT( slot_exchange() ) );
connect( _game, SIGNAL( sig_result( bool ) ), SLOT( slot_result( bool ) ) );
connect( _game, SIGNAL( sig_statusBar() ), SLOT( slot_resourceBar() ) );
connect( this, SIGNAL( sig_map()), menuBar() , SLOT( show() ) );
connect( this, SIGNAL( sig_map()) , _statusBar , SLOT( show() ) );
connect( this, SIGNAL( sig_fightDisplay()) , menuBar() , SLOT( hide() ) );
connect( this, SIGNAL( sig_baseDisplay() ), _statusBar , SLOT( hide() ) );
connect( this, SIGNAL( sig_widgChanged(int)) , _centralWindow , SLOT( setCurrentIndex(int)) );
if( _game->getChat() ) {
connect( this, SIGNAL( sig_newMessage( QString ) ), _game->getChat(), SLOT( slot_displayMessage( QString ) ) );
}
connect( _socket, SIGNAL( readyRead() ), SLOT( slot_readSocket() ) );
connect( _socket, SIGNAL( hostFound() ), SLOT( slot_hostfound() ) );
connect( _socket, SIGNAL( disconnected() ), SLOT( slot_connectionClosed() ) );
connect( _socket, SIGNAL( error( QAbstractSocket::SocketError ) ), SLOT( slot_error( QAbstractSocket::SocketError ) ) );
_startDialog = new StartGameDialog(this);
connect( _startDialog, SIGNAL( sig_newScen() ), this, SLOT( slot_newScen() ) );
connect( _startDialog, SIGNAL( sig_loadScen() ), this, SLOT( slot_loadScen() ) );
connect( _startDialog, SIGNAL( sig_newCamp() ), this, SLOT( slot_newCamp() ) );
connect( _startDialog, SIGNAL( sig_loadCamp() ), this, SLOT( slot_loadCamp() ) );
connect( _startDialog, SIGNAL( sig_dialogClosed() ), this, SLOT( slot_dialogClosed() ) );
} else {
/// XXX: we could manage this better (later :) )
QMessageBox::critical( this, tr( "Can't load theme" ), tr( "Theme " ) + THEME + tr( " has not been loaded successfully" ) );
}
loadMenu(false);
//XXX here insert main menu
}
ClientInterface::~ClientInterface()
{
TRACE("~ClientInterface()");
if( _socket ) {
disconnectClient();
}
delete _game;
if( _fight ) {
delete _fight;
}
if( _base ) {
delete _base;
}
if( _statusBar ) {
delete _statusBar;
}
if( _progress ) {
delete _progress;
}
delete _socket;
//free before ImageTheme, after DataTheme (clear of ImageTheme depend on DataTheme data)
ImageTheme.clear();
DataTheme.clear();
}
void ClientInterface::reinit()
{
TRACE("ClientInterface::reinit");
_game->reinit();
//static int count = 0;
_state = SG_MAP;
_game->setVisible( true );
/* reinit resourceBar */
_resourceBar->reinit();
if( _fight ) {
_fight->hide();
delete _fight;
_fight = NULL;
}
if( _base ) {
_base->hide();
delete _base;
_base = NULL;
}
_scenInfo = "";
adjustWidgetLoading( W_NORMAL );
}
void ClientInterface::changeEvent ( QEvent * e )
{
//used to replace setCaption
switch( e->type() ) {
case QEvent::WindowTitleChange:
setWindowTitle( tr( "Attal - Lords of Doom" ) );
break;
default:
QWidget::changeEvent ( e );
break;
}
}
void ClientInterface::closeEvent( QCloseEvent * event )
{
if( actionQuit() ) {
event->accept();
} else {
event->ignore();
}
}
QAction * ClientInterface::addAction( const QString & label, const QKeySequence & shortcut, MENU_ACTIONS id, QSignalMapper * sigmap )
{
QAction * action;
if( !label.isEmpty() ) {
action = new QAction( label, this );
} else {
action = new QAction( this );
}
if( shortcut ) {
action->setShortcut( shortcut );
}
_actions.insert( id, action );
sigmap->setMapping( action, id );
connect( action, SIGNAL( triggered() ), sigmap, SLOT( map() ) );
return action;
}
void ClientInterface::initActions()
{
_actions.resize( NB_ACTIONS );
QAction * action;
_sigmap = new QSignalMapper( this );
/* Menu File */
addAction( tr( "&Connect to server" ), QKeySequence( tr( "CTRL+C" ) ), ACTION_CONNECT, _sigmap );
addAction( tr( "&Start game" ), QKeySequence( tr( "CTRL+N" ) ), ACTION_START, _sigmap );
action = addAction( tr( "&End game" ), QKeySequence( tr( "CTRL+E" ) ), ACTION_END, _sigmap );
action->setDisabled( true );
action = addAction( tr( "&Save game" ), QKeySequence( tr( "CTRL+W" ) ), ACTION_SAVE, _sigmap );
action->setDisabled( true );
addAction( tr( "Fast &Server" ), QKeySequence( tr( "CTRL+S" ) ), ACTION_FASTCONNECT, _sigmap );
action = addAction( tr( "&Disconnect" ), QKeySequence( tr( "CTRL+D" ) ), ACTION_DISCONNECT, _sigmap );
action->setDisabled( true );
/* Menu Game */
addAction( tr( "&Mini map" ), QKeySequence( tr( "CTRL+M" ) ), ACTION_MINIMAP, _sigmap );
addAction( tr( "&Fullscreen" ), QKeySequence( tr( "CTRL+F" ) ), ACTION_FULL, _sigmap );
addAction( tr("&Popup message (base mode)"), QKeySequence( tr( "CTRL+T" ) ), ACTION_CHAT, _sigmap );
addAction( tr( "&Options" ), QKeySequence( tr( "CTRL+O" ) ), ACTION_OPTIONS, _sigmap );
action = addAction( tr( "&Scenario Informations" ), 0 , ACTION_INFO,_sigmap );
/* Right panel */
addAction( tr( "Next &Lord" ), QKeySequence( tr( "CTRL+L" ) ), ACTION_NEXTLORD, _sigmap );
addAction( tr( "Next &Base" ), QKeySequence( tr( "CTRL+B" ) ), ACTION_NEXTBASE, _sigmap );
addAction( tr( "&Help" ), QKeySequence( tr( "Key_F1" ) ), ACTION_HELP, _sigmap );
addAction( tr( "&About" ), QKeySequence( tr( "CTRL+A" ) ), ACTION_ABOUT, _sigmap );
addAction( tr( "&Quit" ), QKeySequence( tr( "ESC" ) ), ACTION_QUIT, _sigmap );
/* Menu Screen */
action = addAction( tr( "Free size" ), QKeySequence( "" ), ACTION_FREESIZE, _sigmap );
action->setChecked( true );
addAction( tr( "800x600" ), QKeySequence( "" ), ACTION_800, _sigmap );
addAction( tr( "1024x768" ), QKeySequence( "" ), ACTION_1024, _sigmap );
addAction( tr( "1280x1024" ), QKeySequence( "" ), ACTION_1280, _sigmap );
/// XXX: we have to use QActionGroup for switch between size of screen
addAction( tr( "Test Style" ), QKeySequence( "CTRL+T" ), ACTION_TESTSTYLE, _sigmap );
connect( _sigmap, SIGNAL( mapped( int ) ), SLOT( slot_action( int ) ) );
}
void ClientInterface::initMenuBar()
{
QMenu * menuFile = menuBar()->addMenu( tr( "&File" ) );
QMenu * menuGame = menuBar()->addMenu( tr( "&Game" ) );
QMenu * menuScreen = menuBar()->addMenu( tr( "&Screen" ) );
QMenu * menuHelp = menuBar()->addMenu( tr( "&Help" ) );
menuFile->addAction( _actions[ ACTION_START ] );
menuFile->addAction( _actions[ ACTION_END ] );
menuFile->addAction( _actions[ ACTION_SAVE ] );
menuFile->addAction( _actions[ ACTION_CONNECT ] );
menuFile->addAction( _actions[ ACTION_FASTCONNECT ] );
menuFile->addAction( _actions[ ACTION_DISCONNECT ] );
menuFile->addAction( _actions[ ACTION_QUIT ] );
menuGame->addAction( _actions[ ACTION_MINIMAP ] );
menuGame->addAction( _actions[ ACTION_FULL ] );
menuGame->addAction( _actions[ ACTION_CHAT ] );
//_centralWindow->addAction( _actions[ ACTION_CHAT ] );
menuGame->addAction( _actions[ ACTION_OPTIONS ] );
menuGame->addAction( _actions[ ACTION_INFO ] );
menuScreen->addAction( _actions[ ACTION_FREESIZE ] );
menuScreen->addAction( _actions[ ACTION_800 ] );
menuScreen->addAction( _actions[ ACTION_1024 ] );
menuScreen->addAction( _actions[ ACTION_1280 ] );
#ifdef TEST
menuScreen->addAction( _actions[ ACTION_TESTSTYLE ] );
#endif
menuHelp->addAction( _actions[ ACTION_HELP ] );
menuHelp->addAction( _actions[ ACTION_ABOUT ] );
}
void ClientInterface::slot_action( int num )
{
switch( num ) {
case ACTION_START:
actionStart();
break;
case ACTION_END:
actionEnd();
break;
case ACTION_SAVE:
save();
break;
case ACTION_CONNECT:
actionConnect(false);
break;
case ACTION_FASTCONNECT:
actionFastConnect();
break;
case ACTION_INFO:
actionInfo();
break;
case ACTION_DISCONNECT:
actionDisconnect();
break;
case ACTION_MINIMAP:
actionMinimap();
break;
case ACTION_FULL:
actionFullScreen();
break;
case ACTION_CHAT:
actionPopupChat();
break;
case ACTION_OPTIONS:
actionOptions();
break;
case ACTION_NEXTLORD:
actionNextLord();
break;
case ACTION_NEXTBASE:
actionNextBase();
break;
case ACTION_HELP:
actionHelp();
break;
case ACTION_ABOUT:
actionAbout();
break;
case ACTION_QUIT:
actionQuit();
break;
case ACTION_FREESIZE:
actionResize( SIZEMODE_FREE );
break;
case ACTION_800:
actionResize( SIZEMODE_800 );
break;
case ACTION_1024:
actionResize( SIZEMODE_1024 );
break;
case ACTION_1280:
actionResize( SIZEMODE_1280 );
break;
case ACTION_TESTSTYLE:
actionTestStyle();
break;
}
}
void ClientInterface::slot_exchange()
{
if( _base ) {
_base->reinit();
}
}
void ClientInterface::slot_result( bool result )
{
TRACE("ClientInterface::slot_result( bool result %d)",result);
_winner = result;
}
void ClientInterface::slot_endConnection( QString /*name*/ )
{
TRACE("ClientInterface::slot_endConnection");
_readyOut = true;
}
void ClientInterface::endEngine()
{
TRACE("ClientInterface::endEngine");
if( _engine ) {
delete _engine;
_engine = NULL;
}
}
void ClientInterface::endServer()
{
TRACE("ClientInterface::endServer");
if( _server ){
delete _server;
_server = NULL;
}
_game->setLocal( false );
}
void ClientInterface::slot_endGame()
{
TRACE("ClientInterface::slot_endGame");
reinit();
if( _engine && _engine->getCampaign()) {
handleResult( _winner );
} else {
endGame();
}
}
void ClientInterface::slot_dialogClosed()
{
TRACE("ClientInterface::slot_dialogClosed");
disconnectClient();
}
void ClientInterface::actionFastConnect()
{
TRACE("ClientInterface::actionFastConnect");
_proc = new QProcess(this);
if( ! _proc ) {
actionQuit();
}
QStringList arglist;
arglist.append( "--fast" );
#ifdef WIN32
_proc->start( "attal-server.exe", arglist );
#else
QFile file("./attal-server");
if (file.exists()) {
_proc->start( "./attal-server", arglist );
} else {
_proc->start( "attal-server", arglist );
}
#endif
while( !_proc->waitForStarted()) {}
QTimer::singleShot( 2000, this, SLOT( slot_clientConnect() ) );
}
void ClientInterface::slot_clientConnect()
{
actionConnect( true );
}
void ClientInterface::actionConnect(bool fast)
{
if( _socket->state() == QAbstractSocket::UnconnectedState ) {
if( !_config ) {
_config = new ConfigConnection( this );
}
_config->setHost( "localhost" );
_config->setPort( PORT.toInt() );
_config->setPlayerName( _game->getGamePlayer()->getConnectionName() );
if(fast){
_config->accept();
} else {
_config->exec();
}
if( _config->result() == QDialog::Accepted ) {
_game->setPlayerName( _config->getPlayerName() );
_socket->connectToHost( _config->getHost(), _config->getPort() );
adjustWidgetLoading( W_CLIENT );
}
} else {
QMessageBox::critical( this, tr( "Can't connect" ),
tr( "You're already connected to a server. Please disconnect first." ) );
}
}
void ClientInterface::slot_hostfound()
{
if( !_server ) {
emit sig_newMessage(QString (tr("Host found , connecting... ")));
}
}
void ClientInterface::slot_error( QAbstractSocket::SocketError error )
{
logEE("Cannot connect to server");
switch( error ) {
case QAbstractSocket::ConnectionRefusedError:
{
logEE( "Connection Refused" );
emit sig_newMessage( QString( tr("Connection Refused") ) );
return;
}
break;
case QAbstractSocket::HostNotFoundError:
logEE( "Host not found" );
emit sig_newMessage( QString( "Host not found" ) );
break;
case QAbstractSocket::RemoteHostClosedError: {
logEE("The remote host closed the connection.");
}
break;
case QAbstractSocket::SocketAccessError: logEE("The socket operation failed because the application lacked the required privileges."); break;
case QAbstractSocket::SocketResourceError: logEE("The local system ran out of resources (e.g., too many sockets)."); break;
case QAbstractSocket::SocketTimeoutError: logEE("The socket operation timed out."); break;
case QAbstractSocket::DatagramTooLargeError: logEE("The datagram was larger than the operating system's limit (which can be as low as 8192 bytes)."); break;
case QAbstractSocket::NetworkError: logEE("An error occurred with the network (e.g., the network cable was accidentally plugged out)."); break;
case QAbstractSocket::AddressInUseError: logEE("The address specified to QUdpSocket::bind() is already in use and was set to be exclusive."); break;
case QAbstractSocket::SocketAddressNotAvailableError: logEE("The address specified to QUdpSocket::bind() does not belong to the host."); break;
case QAbstractSocket::UnsupportedSocketOperationError: logEE("The requested socket operation is not supported by the local operating system (e.g., lack of IPv6 support)."); break;
default: {
logEE( "Other socket error occured" );
emit sig_newMessage( QString( "Other socket error occured" ) );
return;
}
break;
}
disconnectClient();
}
void ClientInterface::slot_connectionClosed()
{
TRACE( "Server disconnect" );
if( !_server ) {
emit sig_newMessage(QString ("Server Disconnect "));
}
killServer();
}
void ClientInterface::killServer()
{
if(_proc) {
_proc->close();
//QTimer::singleShot( 5000, _proc, SLOT( kill() ) );
_proc->terminate();
_proc->waitForFinished();
_proc = NULL;
}
}
void ClientInterface::actionStart()
{
TRACE("ClientInterface::actionStart");
_server = new AttalServer( PORT.toInt(), QHostAddress::LocalHost );
_game->setLocal( true );
if( _server->isListening() ) {
connect( _server, SIGNAL( sig_newPlayer( AttalPlayerSocket * ) ), this, SLOT( slot_ready() ) );
connect( _server, SIGNAL( sig_endConnection( QString ) ), this , SLOT( slot_endConnection( QString ) ) );
newEngine();
} else {
delete _server;
_server = 0;
}
actionConnect( true );
_startDialog->setVisible( true );
}
void ClientInterface::actionEnd()
{
TRACE("ClientInterface::actionEnd");
if( _engine) {
disconnectClient();
}
}
void ClientInterface::slot_newScen()
{
DisplayScenariiDialog scen( tr( "Choose new scenario" ) );
if( scen.exec() ) {
_startDialog->hide();
loadSingle( scen.getFileName() );
}
}
void ClientInterface::slot_newCamp()
{
QString filename;
filename = QFileDialog::getOpenFileName( this, tr( "Load campaign" ), CAMPAIGN_PATH, "*.cmp" );
if ( !filename.isEmpty() ) {
_startDialog->hide();
loadCampaign( filename );
}
}
void ClientInterface::slot_loadScen()
{
QString filename;
filename = QFileDialog::getOpenFileName( this, tr( "Load game" ), SAVE_PATH, "*.scn *.gam" );
if ( !filename.isEmpty() ) {
_startDialog->hide();
loadSingle( filename );
}
}
void ClientInterface::slot_loadCamp()
{
QString filename;
filename = QFileDialog::getOpenFileName( this, tr( "Load campaign" ), SAVE_PATH, "*.cms" );
if ( !filename.isEmpty() ) {
_startDialog->hide();
loadCampaign( filename );
}
}
void ClientInterface::slot_endTurn()
{
}
void ClientInterface::slot_beginTurn()
{
autosave();
}
void ClientInterface::slot_ready()
{
TRACE("ClientInterface::slot_ready");
_readyIn = true;
}
void ClientInterface::addInternalAI()
{
TRACE("ClientInterface::addInternalAI");
QStringList arglist;
AttalSocket * socket = new AttalSocket;
Analyst * ai = new Analyst( socket );
socket->connectToHost( "localhost", PORT.toInt() );
_aiList.append( ai );
ai->start();
}
bool ClientInterface::killAI()
{
int count;
Analyst * ai;
count = _aiList.count();
TRACE("bool ClientInterface::killAI count %d",count);
AttalSocket * socket;
if( _aiList.count() > 0 ) {
for( int i = 0; i < count; i++ ) {
ai = _aiList.takeFirst();
socket = ai->getSocket();
disconnect(socket, 0, 0, 0);
delete ai;
delete socket;
}
return true;
}
return false;
}
void ClientInterface::actionDisconnect()
{
TRACE("ClientInterface::actionDisconnect");
QMessageBox msb( tr( "Match" ), tr( "Do you want abandon the match ?" ), QMessageBox::Warning, QMessageBox::Yes | QMessageBox::Default, QMessageBox::No | QMessageBox::Escape, 0, this );
if( msb.exec() != QMessageBox::Yes){
return;
}
disconnect();
}
void ClientInterface::disconnectAI()
{
TRACE("ClientInterface::disconnectAI");
AttalSocket * socket;
Analyst * ai;
int count = _aiList.count();
if( _aiList.count() > 0 ) {
for( int i = 0; i < count; i++ ) {
TRACE("ClientInterface::disconnectAI _readyOut %d, i %d", _readyOut, i );
ai = _aiList.at(i);
socket = ai->getSocket();
socket->disconnectFromHost();
}
_readyOut = false;
}
}
void ClientInterface::disconnectClient()
{
TRACE("ClientInterface::disconnectClient");
if( !_server ) {
emit sig_newMessage(QString ("Disconnect from server"));
}
updateScreen();
_socket->abort();
endGame();
reinit();
}
void ClientInterface::actionMinimap()
{
if( _game ) {
_mini = ! _mini;
_game->displayMiniMap( _mini );
_actions[ ACTION_MINIMAP ]->setChecked( _mini );
_actions[ ACTION_FULL ]->setEnabled( _mini );
}
}
void ClientInterface::actionPopupChat()
{
if( _base ) {
ChatDialog chatDialog;
connect( &chatDialog, SIGNAL(sig_message( QString )), _base, SLOT(slot_message( QString )) );
chatDialog.exec();
}
}
void ClientInterface::actionFullScreen()
{
if( _game ) {
_full = ! _full;
_game->displayFullScreen( _full );
_actions[ ACTION_FULL ]->setChecked( _full );
_actions[ ACTION_MINIMAP ]->setEnabled( _full );
}
}
void ClientInterface::actionNextLord()
{
if( _game ) {
_game->nextLord();
}
}
void ClientInterface::actionNextBase()
{
if( _game ) {
_game->nextBase();
}
}
void ClientInterface::actionInfo()
{
QMessageBox::information( this, "Information", _scenInfo );
}
void ClientInterface::actionHelp()
{
if( ! _help ) {
_help = new DisplayHelp( this );
}
_help->resize( 800, 600 );
_help->show();
}
void ClientInterface::actionAbout()
{
AboutDialog dialog;
dialog.exec();
}
bool ClientInterface::actionQuit()
{
bool ret = true;
QMessageBox msb( tr("Are you sure ?"), tr("Do you really want to quit?"), QMessageBox::Warning, QMessageBox::Yes | QMessageBox::Default, QMessageBox::No | QMessageBox::Escape, 0, this );
if ( msb.exec() == QMessageBox::Yes ) {
AttalSettings::getInstance()->save();
/* this function is needed to handle an hack in Engine */
if( _engine ) {
//_engine->setFinished( true );
endGame();
reinit();
}
qApp->quit();
} else {
ret = false;
}
return ret;
}
void ClientInterface::actionResize( SizeMode mode )
{
_actions[ ACTION_FREESIZE ]->setChecked( false );
_actions[ ACTION_800 ]->setChecked( false );
_actions[ ACTION_1024 ]->setChecked( false );
_actions[ ACTION_1280 ]->setChecked( false );
switch( mode ) {
case SIZEMODE_FREE:
_actions[ ACTION_FREESIZE ]->setChecked( true );
setMinimumSize( 0, 0 );
setMaximumSize( 10000, 10000 );
AttalSettings::getInstance()->setDispositionMode( AttalSettings::DM_FULL );
break;
case SIZEMODE_800:
_actions[ ACTION_800 ]->setChecked( true );
setFixedSize( 800, 560 );
AttalSettings::getInstance()->setDispositionMode( AttalSettings::DM_VERYCOMPACT );
break;
case SIZEMODE_1024:
_actions[ ACTION_1024 ]->setChecked( true );
setFixedSize( 1024, 728 );
AttalSettings::getInstance()->setDispositionMode( AttalSettings::DM_COMPACT );
break;
case SIZEMODE_1280:
_actions[ ACTION_1280 ]->setChecked( true );
setFixedSize( 1280, 964);
AttalSettings::getInstance()->setDispositionMode( AttalSettings::DM_FULL );
break;
}
emit sig_dispositions();
}
void ClientInterface::actionTestStyle()
{
#ifdef TEST
TestAttalStyle test;
test.exec();
#endif
}
void ClientInterface::slot_status( const QString & text )
{
_statusBar->showMessage( text, 1000 );
}
void ClientInterface::slot_scenInfo( const QString & text )
{
_scenInfo = text;
}
void ClientInterface::initStatusBar()
{
_statusBar = statusBar();
_resourceBar = new RessourceBar( this );
_resourceBar->setPlayer( _game->getGamePlayer() );
_cal = new QLabel( this );
_statusBar->addWidget( _resourceBar, 1 );
_statusBar->addWidget( _cal );
//_statusBar->showMessage( tr( "Status Bar" ), 0 );
}
void ClientInterface::loadMenu( bool show )
{
//XXX : don't display text, but a good start
if( !_msg ) {
_msg = new AttalMessage(this, false);
_msg->setWindowTitle( tr("Loading Data...") );
_msg->addText( tr("Loading Data...") );
_msg->resize( 300, 70 );
_msg->setModal(false);
}
if( show ) {
_msg->setVisible( true );
} else {
_msg->setVisible( false );
}
}
void ClientInterface::initProgressBar()
{
if( ! _progress ) {
_progress = new QProgressDialog( tr( "Loading data..." ), tr( "Cancel" ), 0, ImageTheme.getMaxLoadStep(), this, Qt::CustomizeWindowHint );
_progress->setLabelText( tr( "Loading data..." ) );
}
//_progress->setWindowModality(Qt::WindowModal);
}
void ClientInterface::slot_loadThemeStep()
{
if( _progress ) {
_progress->setValue( ++_progressNum );
qApp->processEvents();
}
}
void ClientInterface::slot_base( GenericBase * base )
{
_state = SG_BASE;
if( _base && _base->getBase() != base ) {
_centralWindow->removeWidget( _base );
delete _base;
_base = NULL;
}
/* destroy and create, modify is too much complicated */
if( !_base ) {
_base = new DisplayBase( _centralWindow, base, _game, _socket );
_numWidg[1] = _centralWindow->addWidget( _base );
connect( _base, SIGNAL( sig_quit() ), SLOT( slot_map() ) );
connect( this, SIGNAL( sig_baseDisplay() ), _base , SLOT( show() ) );
}
_base->reinit();
//_centralWindow->setCurrentWidget( _base );
emit sig_widgChanged( _numWidg[1] );
emit sig_baseDisplay();
ImageTheme.playMusicBase( base->getRace() );
}
void ClientInterface::slot_map()
{
updateScreen();
ImageTheme.playMusicMap();
}
void ClientInterface::updateScreen()
{
/*
switch( _state ) {
case SG_MAP:
return;
break;
case SG_FIGHT:
//_fight->hide();
//menuBar()->setVisible( true );
break;
case SG_BASE:
//_base->hide();
//_statusBar->setVisible( true );
break;
default:
logEE( "Should not happen" );
break;
}
*/
_state = SG_MAP;
emit sig_map();
emit sig_widgChanged( _numWidg[0] );
//_centralWindow->setCurrentWidget( _game );
}
void ClientInterface::slot_fight( GenericLord * lord, CLASS_FIGHTER cla )
{
if ( !_fight ) {
_fight = new Fight( _centralWindow );
_fight->setGame( _game );
_numWidg[2] = _centralWindow->addWidget( _fight );
connect( _fight, SIGNAL( sig_quit() ), SLOT( slot_map() ) );
connect( _fight, SIGNAL( sig_statusMsg( const QString & ) ), SLOT( slot_status( const QString & ) ) );
connect( this, SIGNAL( sig_fightDisplay() ), _fight , SLOT( hide() ) );
} else {
_fight->reinit();
}
_state = SG_FIGHT;
_fight->setSocket( _socket );
_fight->setLord( lord, cla );
emit sig_fightDisplay();
emit sig_widgChanged( _numWidg[2] );
//_centralWindow->setCurrentWidget( _fight );
ImageTheme.playMusicFight();
}
void ClientInterface::slot_readSocket()
{
_socket->readData();
//TRACE( "Socket received %d | %d | %d", _socket->getCla1(), _socket->getCla2(), _socket->getCla3() );
switch( _state ) {
case SG_MAP:
_game->handleSocket();
break;
case SG_FIGHT:
_fight->handleSocket();
break;
case SG_BASE:
_base->handleSocket();
break;
}
if( _socket->bytesAvailable() > 0 ) {
slot_readSocket();
}
}
void ClientInterface::slot_resourceBar()
{
_resourceBar->reinit();
_cal->setText( _game->getCalendar()->getDate());
}
void ClientInterface::actionOptions()
{
OptionsDialog * options = new OptionsDialog( this );
connect( options, SIGNAL( sig_animation( int ) ), this , SLOT( actionOptionsAnimations( int ) ) );
#ifdef WITH_SOUND
connect( options, SIGNAL( sig_music( int ) ), this , SLOT( actionOptionsMusic( int ) ) );
connect( options, SIGNAL( sig_sound( int ) ), this , SLOT( actionOptionsSound( int ) ) );
#endif
connect( options, SIGNAL( sig_dispositions() ), this, SIGNAL( sig_dispositions() ) );
options->exec();
delete options;
}
void ClientInterface::actionOptionsAnimations( int state )
{
AttalSettings::StrategyModeSettings settings = AttalSettings::getInstance()->getStrategyModeSettings();
switch( state ) {
case Qt::Checked:
{
settings.isAnimationEnabled = true;
}
break;
case Qt::Unchecked:
{
settings.isAnimationEnabled = false;
}
break;
default:
break;
}
AttalSettings::getInstance()->setStrategyModeSettings( settings );
emit sig_animations();
}
#ifdef WITH_SOUND
void ClientInterface::actionOptionsMusic( int state )
{
AttalSettings::StrategyModeSettings settings = AttalSettings::getInstance()->getStrategyModeSettings();
switch( state ) {
case Qt::Checked:
{
settings.isMusicOn = true;
}
break;
case Qt::Unchecked:
{
settings.isMusicOn = false;
}
break;
default:
break;
}
ImageTheme.enableMusic( settings.isMusicOn );
AttalSettings::getInstance()->setStrategyModeSettings( settings );
}
void ClientInterface::actionOptionsSound( int state )
{
AttalSettings::StrategyModeSettings settings = AttalSettings::getInstance()->getStrategyModeSettings();
switch( state ) {
case Qt::Checked:
{
settings.isSoundOn = true;
}
break;
case Qt::Unchecked:
{
settings.isSoundOn = false;
}
break;
default:
break;
}
ImageTheme.enableSound( settings.isSoundOn );
AttalSettings::getInstance()->setStrategyModeSettings( settings );
}
#endif
void ClientInterface::adjustWidgetLoading( StatusWidget type )
{
TRACE("ClientInterface::adjustWidgetLoading( StatusWidget type %d)", type);
switch( type ) {
case W_ENGINE:
_actions[ ACTION_START ]->setEnabled( false );
_actions[ ACTION_END ]->setEnabled( true );
_actions[ ACTION_SAVE ]->setEnabled( true );
_actions[ ACTION_CONNECT ]->setEnabled( false );
_actions[ ACTION_DISCONNECT ]->setEnabled( false );
_actions[ ACTION_FASTCONNECT ]->setEnabled(false);
break;
case W_NORMAL:
_actions[ ACTION_START ]->setEnabled( true );
_actions[ ACTION_END ]->setEnabled( false );
_actions[ ACTION_SAVE ]->setEnabled( false );
_actions[ ACTION_CONNECT ]->setEnabled( true );
_actions[ ACTION_DISCONNECT ]->setEnabled( false );
_actions[ ACTION_FASTCONNECT ]->setEnabled( true );
break;
case W_CLIENT:
_actions[ ACTION_START ]->setEnabled( false );
_actions[ ACTION_END ]->setEnabled( false );
_actions[ ACTION_SAVE ]->setEnabled( false );
_actions[ ACTION_CONNECT ]->setEnabled( false );
_actions[ ACTION_DISCONNECT ]->setEnabled( true );
_actions[ ACTION_FASTCONNECT ]->setEnabled(false);
break;
default:
break;
}
}
void ClientInterface::resizeWidget()
{
switch( QApplication::desktop()->width() ) {
case 1280:
actionResize(SIZEMODE_1280);
break;
case 1024:
actionResize(SIZEMODE_1024);
break;
case 800:
actionResize(SIZEMODE_800);
break;
default:
actionResize( SIZEMODE_FREE );
break;
}
}
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