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/****************************************************************
**
** Attal : Lords of Doom
**
** displayCreature.h
** widget for displaying, buying cretaures
**
** Version : $Id: displayCreature.h,v 1.10 2007/05/24 08:03:12 fdarling Exp $
**
** Author(s) : Pascal Audoux
**
** Date : 01/01/2001
**
** Licence :
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2, or (at your option)
** any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
****************************************************************/
#ifndef DISPLAYCREATURE_H
#define DISPLAYCREATURE_H
// generic include files
// include files for QT
#include <QDialog>
#include <QFrame>
#include <QLabel>
#include <QMouseEvent>
#include <QPushButton>
#include <QWidget>
// application specific include files
#include "libCommon/creature.h"
class QScrollBar;
class AttalSocket;
class ComputeCost;
class CreatureCost;
class CreatureInfo;
class CreaturePresentation;
class GenericPlayer;
class GenericBase;
class Icon;
class InfoFrame;
class ResourceLabel;
/* ------------------------------
* DisplayCreature
* ------------------------------ */
/** comment for the class */
class DisplayCreature : public QFrame
{
Q_OBJECT
public:
/** Constructor */
DisplayCreature( QWidget * parent = 0, const char * name = 0 );
/** Initialize creature to display */
void setCreature( int race, int level , GenericBase * base);
Creature * getCreature() { return _creature; }
signals:
/** Signal if clicked */
void sig_clicked();
protected:
void mousePressEvent( QMouseEvent * event );
private:
CreaturePresentation * _creaturePres;
CreatureInfo * _creatureInfo;
Creature * _creature;
QLabel * _name, * _picture, * _available;
QLabel * _attack, * _defense, * _damage;
QLabel * _health, * _speed, * _growth;
};
/** Dialog for buying a creature */
class BuyCreature : public QDialog
{
Q_OBJECT
public:
/** Constructor */
BuyCreature( QWidget * parent = 0, const char * name = 0 );
/** Initialize creature to display */
void init( GenericPlayer * player, GenericBase * base, Creature * creature );
/** Initialize the socket of the dialog for requesting the server */
void initSocket( AttalSocket * socket ) {
_socket = socket;
}
/** Sets max number of creatures allowed to buy */
void setMaxNumber( int max ) { _max = max; }
private slots:
void reinit();
void slot_all();
void slot_buy();
void slot_newValue( int );
private:
QLabel * _labPres, * _labDescr;
Icon * _ico;
ComputeCost * _cost;
Creature * _creature;
AttalSocket * _socket;
GenericBase * _base;
GenericPlayer * _player;
int _max;
QLabel * _labAvail, * _labBought, * _labTitle;
CreatureCost * _individualCost, * _boughtCost;
QScrollBar * _bar;
QPushButton * _butBuy, * _butAll;
};
/** Display cost of a creature */
class CreatureCost : public QFrame
{
public:
/** Constrcutor */
CreatureCost( QWidget * parent = 0, const char * name = 0 );
/** Init widget */
void init( Creature * creature );
/** Sets number of creature */
void setNumber( unsigned int nb );
protected:
void reinit();
uint _nb;
Creature * _creature;
ResourceLabel * _res[MAX_RESS];
};
#endif // DISPLAYCREATURE_H
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