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/****************************************************************
**
** Attal : Lords of Doom
**
** gainLevel.h
** Dialog when lord gain a new level
**
** Version : $Id: gainLevel.h,v 1.3 2006/11/03 18:28:56 fdarling Exp $
**
** Author(s) : Pascal Audoux
**
** Date : 10/12/2000
**
** Licence :
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2, or (at your option)
** any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
****************************************************************/
#ifndef GAINLEVEL_H
#define GAINLEVEL_H
// generic include files
// include files for QT
#include <QDialog>
#include <QPushButton>
#include <QLabel>
// application specific includes
#include "libCommon/genericLord.h"
#include "libCommon/skill.h"
#include "libClient/attalButton.h"
class QLabel;
class Icon;
class Sentence;
/* ------------------------------
* GainLevel
* ------------------------------ */
/** comment for the class */
class GainLevel : public QDialog
{
Q_OBJECT
public:
/** Constructor */
GainLevel( QWidget * parent = 0, const char * name = 0 );
/** Initialize lord */
void setLord( GenericLord * lord ) { _lord = lord; reinit(); }
/** Set the primary skill gained */
void setImprovement( PrimarySkill skill ) { _skill = skill; }
/** Return choice */
int getChoice() { return _choice; }
/** Reinit info displayed */
void reinit();
private slots:
/** Slot if choice_1 clicked */
void slot_choice1() { _choice = 1; _butOk->setEnabled( true ); }
/** Slot if choice_2 clicked */
void slot_choice2() { _choice = 2; _butOk->setEnabled( true ); }
private:
GenericLord * _lord;
PrimarySkill _skill;
Icon * _photo;
Sentence * _title, * _level, * _spec;
QPushButton * _choice1, * _choice2;
AttalButton * _butOk;
int _choice;
};
#endif // GAINLEVEL_H
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