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/****************************************************************
**
** Attal : Lords of Doom
**
** graphicalGameData.h
** Manage data (graphically) of a whole game
**
** Version : $Id: graphicalGameData.h,v 1.11 2008/02/03 17:09:22 lusum Exp $
**
** Author(s) : Pascal Audoux
**
** Date : 06/01/2002
**
** Licence :
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2, or (at your option)
** any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
****************************************************************/
#ifndef GRAPHICALGAMEDATA_H
#define GRAPHICALGAMEDATA_H
// generic include files
// include files for QT
#include <QTextStream>
// application specific include files
#include "libCommon/gameData.h"
/* ------------------------------
* GraphicalGameData
* ------------------------------ */
class GenericBase;
class GenericBuilding;
class GenericEvent;
class AttalSprite;
/** comment for the class */
class GraphicalGameData : public GameData
{
public:
/** Constructor */
GraphicalGameData();
~GraphicalGameData();
/** Reinits graphical game data */
virtual void reinit();
void initLords();
/** loads map */
virtual void loadMap( QTextStream * stream, int width, int height );
/** Adds a player to the data */
virtual void addPlayer();
/** Creates a new base */
virtual GenericBase * getNewBase( uchar race = 0 );
virtual GenericBase * getNewBase( uchar race, int row, int col, int population, uchar id, int nb, const QList<uchar> & forbidlist);
/** Creates a new event */
virtual GenericEvent * getNewArtefact( int id = -1 );
virtual GenericEvent * getNewBonus();
virtual GenericEvent * getNewChest();
/** Creates a new building */
virtual GenericBuilding * getNewBuilding( uchar type = 0 );
virtual GenericBuilding * getNewBuilding( uchar type, int id, int row, int col );
virtual void removeBuilding( GenericBuilding * building );
/** Creates a new map creature */
virtual GenericMapCreature * getNewMapCreature();
virtual GenericMapCreature * getNewMapCreature( int row, int col, uchar race, uchar level, int nb, bool looking);
void adjustPlayers();
void appendAnimation( AttalSprite * item);
void removeAnimation( AttalSprite * item);
void advanceAnimations();
void setPlayerNumber( uint nb );
protected:
QList<AttalSprite *> _animations;
};
#endif // GRAPHICALGAMEDATA_H
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