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/****************************************************************
**
** Attal : Lords of Doom
**
** graphicalPath.h
** Visible path on the map
**
** Version : $Id: graphicalPath.h,v 1.10 2008/03/23 18:57:13 lusum Exp $
**
** Author(s) : Pascal Audoux
**
** Date : 07/01/2001
**
** Licence :
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2, or (at your option)
** any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
****************************************************************/
#ifndef GRAPHICALPATH_H
#define GRAPHICALPATH_H
// generic include files
// include files for QT
// application specific include files
#include "libClient/attalSprite.h"
#include "libClient/map.h"
#include "libCommon/genericCell.h"
class GraphicalPathCell;
class NumPathCell;
/* ------------------------------
* GraphicalPath
* ------------------------------ */
/** comment for the class */
class GraphicalPath : public QList<GraphicalPathCell *>
{
public:
/** Constructor */
GraphicalPath( Map * map );
~GraphicalPath();
/** Init the pathes for the 'cell' */
void initPath( GenericCell * cell );
/** Compute the path between cell start and cell dest */
void computePath( GenericCell * start, GenericCell * dest, int movePt, int maxMove=0 );
/** Give the path between cell start and cell dest */
QList<GenericCell*> followPath( GenericCell * start, int movePt );
void clearPath();
void clearNum();
void removeFirstCell();
private:
Map * _map;
NumPathCell * _numCell;
};
/** Sprite for displatying the path on the map */
class GraphicalPathCell : public AttalSprite
{
public:
/** Constructor */
GraphicalPathCell( QGraphicsScene * canvas );
~GraphicalPathCell();
/** Put it on the map */
void setPosition( GenericCell * cell );
/** Set as the end of path */
void computeFrame( int prevRow, int prevCol, int nextRow, int nextCol );
/** Get the row of the cell */
int getRow() { return _row; }
/** Get the col of the cell */
int getCol() { return _col; }
void setFar( bool state );
private:
int _row, _col;
};
/** Computes good arrow for the path */
class ArrowNumber
{
public:
/** Constrcutor */
ArrowNumber();
/** \return Returns the frame number for the good arrow */
int getFrame( int prev, int next );
private:
int _arrow[8][8];
};
class NumPathCell : public QGraphicsTextItem
{
public:
/** Constructor */
NumPathCell( QGraphicsScene * canvas );
/** Put it on the map */
void setPosition( GenericCell * cell );
/** Get the row of the cell */
int getRow() { return _row; }
/** Get the col of the cell */
int getCol() { return _col; }
void setNumber( int num );
private:
int _row, _col;
};
#endif // GRAPHICALPATH_H
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