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/****************************************************************
**
** Attal : Lords of Doom
**
** miniMap.cpp
** draw and manage the mini-map
**
** Version : $Id: miniMap.cpp,v 1.37 2008/04/06 14:18:03 lusum Exp $
**
** Author(s) : Pascal Audoux - Sardi Carlo - Forest Darling
**
** Date : 05/12/2000
**
** Licence :
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2, or (at your option)
** any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
****************************************************************/
#include "miniMap.h"
// generic include files
// include files for QT
////#include <QBrush>
////#include <QResizeEvent>
// application specific includes
#include "libCommon/log.h"
#include "libCommon/dataTheme.h"
#include "libCommon/genericPlayer.h"
QPen MiniMap::_pen = QPen( Qt::white, 1, Qt::DashLine );
const int MiniMap::_defaultHeight = 150;
const int MiniMap::_defaultWidth = 150;
MiniMap::MiniMap( Map * map, QWidget * /*parent*/, const char * /*name*/ )
{
_map = map; // it gets set anyways in redrawMap();
_minimap = NULL;
_oldHeight = _map->getHeight();
_oldWidth = _map->getWidth();
redrawMap( _map );
_viewportrect.setRect( 0, 0, 1, 1 );
// TODO possible set the background to black? fill the _minimap with black?
/*QPalette palette;
palette.setColor( backgroundRole(), Qt::black );
setPalette( palette );
setAutoFillBackground( true );*/
//setAttribute( Qt::WA_PaintOutsidePaintEvent, true ); // TODO is it needed?
}
MiniMap::~MiniMap( )
{
if( _minimap ) delete _minimap;
}
void MiniMap::redrawMap(Map * map)
{
_map = map;
uint width = _map->getWidth();
uint height = _map->getHeight();
setMapSize( width , height );
if (_minimap) delete _minimap;
_minimap = new QPixmap( width , height );
if ( !_minimap->isNull() ) {
_mappainter.begin( _minimap );
for( uint row = 0; row < height; row++ ) {
for( uint col = 0; col < width; col++ ) {
_repaintMapPoint( row, col );
}
}
_mappainter.end();
}
update();
}
void MiniMap::slot_redrawCell( int row, int col )
{
redrawCell( row, col );
}
void MiniMap::redrawCell( int row, int col )
{
int mwidth =_map->getWidth();
int mheight =_map->getHeight();
if( /*!isHidden() && */ mwidth && mheight ) { // TODO is the !isHidden() really needed?
_mappainter.begin( _minimap );
_repaintMapPoint( row , col );
_mappainter.end();
update( col * width() / mwidth, row * height() / mheight, width() / mwidth + 1, height() / mheight + 1 );
}
}
void MiniMap::_repaintMapPoint( uint row, uint col )
{
static QColor c = Qt::red; // to show unimplemented colors
if( _map->getHeight() && _map->getWidth() ) {
GenericCell * cell = _map->at( row, col );
int type = cell->getType();
if( type < DataTheme.tiles.count() ) {
if( type ) {
c = DataTheme.tiles.at( type )->getColor();
if( !cell->isStoppable() ) {
//c = c.dark();
}
} else {
c = Qt::black;
}
} else {
logEE( "Each cell should have a type" );
}
if( cell->getBase() ) {
if( cell->getBase()->getOwner() ) {
c = DataTheme.teams.at( cell->getBase()->getOwner()->getTeamId() )->getColor();
} else {
c = Qt::gray;
}
}
if( cell->getBuilding() ) {
if( cell->getBuilding()->getOwner() ) {
c = DataTheme.teams.at( cell->getBuilding()->getOwner()->getTeamId() )->getColor();
} else {
c = Qt::gray;
}
}
if( cell->getLord() ) {
if( cell->getLord()->getOwner() ) {
c = DataTheme.teams.at( cell->getLord()->getOwner()->getTeamId() )->getColor();
}
}
if( cell->getCreature() ) {
c = Qt::gray;
}
}
_mappainter.setPen( c );
_mappainter.drawPoint( col, row );
}
void MiniMap::paintEvent(QPaintEvent * /*event*/)
{
QPainter p( this );
p.setPen( _pen );
if( _minimap->isNull() ) {
p.fillRect( 0, 0, width(), height(), Qt::black);
} else {
p.drawPixmap( 0, 0, width(), height(), *_minimap );
}
p.drawRect( _viewportrect.x(), _viewportrect.y(), _viewportrect.width() - 1, _viewportrect.height() - 1 );
}
void MiniMap::mousePressEvent( QMouseEvent * event )
{
emit sig_mouseReleasedMinimap( (double)event->x() / (double)width(), (double)event->y() / (double)height() );
}
void MiniMap::mouseMoveEvent( QMouseEvent * event )
{
mousePressEvent( event );
}
void MiniMap::slot_mapviewScrolled(double x_percent, double y_percent) {
update( _viewportrect );
_viewportrect.moveTo( (int)(width() * x_percent), (int)(height() * y_percent) );
update( _viewportrect );
}
void MiniMap::slot_mapviewResized( double width_percent, double height_percent ) { // TODO fix the rect overlapping for a slight performance gain
int newheight, newwidth;
if( width_percent >= 1.0 ) {
newwidth = width();
} else {
newwidth = (int)( width() * width_percent );
}
if( height_percent >= 1.0 ) {
newheight = height();
} else {
newheight = (int)( height() * height_percent );
}
if( newwidth != _viewportrect.width() || newheight != _viewportrect.height() ) {
update( _viewportrect );
_viewportrect.setWidth( newwidth );
_viewportrect.setHeight( newheight );
update( _viewportrect );
}
}
void MiniMap::setMapSize( uint width, uint height )
{
// In either case, I doubt the "std::max( 0..." is necessary because there aren't any negative numbers involved and it would never round to below zero, but it can't hurt. It's possible that uint<-->int casting could be causing problems?
// This one does the calculation based on the GenericMap's aspect ratio.
/*setFixedSize(
std::max( 0, (int)std::min( (double)width / (double)height * (double)_defaultWidth, (double)_defaultWidth ) ),
std::max( 0, (int)std::min( (double)height / (double)width * (double)_defaultHeight, (double)_defaultHeight ) ) );*/
// This one does it based on the GraphicalMap's aspect ratio, which can be set while the GenericMap is still empty. The MapView has a scrollable area before a map is even loaded...
setFixedSize(
std::max( 0, (int)std::min( (double)_map->width() / (double)_map->height() * (double)_defaultWidth, (double)_defaultWidth ) ),
std::max( 0, (int)std::min( (double)_map->height() / (double)_map->width() * (double)_defaultHeight, (double)_defaultHeight ) ) );
}
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