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/****************************************************************
**
** Attal : Lords of Doom
**
** artefactManger.cpp
** Manages artefacts of a lord
**
** Version : $Id: artefactManager.cpp,v 1.10 2007/08/24 22:16:19 lusum Exp $
**
** Author(s) : Pascal Audoux
**
** Date : 30/11/2002
**
** Licence :
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2, or (at your option)
** any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
****************************************************************/
#include "artefactManager.h"
// generic include files
// include files for QT
#include <QTextStream>
// application specific include files
#include "libCommon/genericLord.h"
/// XXX: very strange memory management -> should be memory leaks in artefact management because of the 2 different addArtefact()
ArtefactManager::ArtefactManager( GenericLord * lord )
{
_lord = lord;
}
ArtefactManager::~ArtefactManager()
{
clearArtefacts();
}
void ArtefactManager::save( QTextStream * ts, int indent )
{
for( int i = 0; i < _artefacts.count (); i++ ) {
_artefacts.at(i)->save( ts, indent + 1 );
}
}
uint ArtefactManager::getArtefactNumber()
{
return _artefacts.count();
}
bool ArtefactManager::addArtefact( int /*position*/, int /*num*/, GenericLordArtefact * /*artefact*/ )
{
return false;
}
GenericLordArtefact * ArtefactManager::getArtefact( int /*position*/, int /*num*/ )
{
return 0;
}
bool ArtefactManager::removeArtefact( int /*position*/, int /*num*/ )
{
return false;
}
void ArtefactManager::addArtefact( GenericLordArtefact * artefact )
{
_artefacts.append( artefact );
}
void ArtefactManager::addArtefact( uint type )
{
GenericLordArtefact * artefact = new GenericLordArtefact();
artefact->setType( type );
artefact->setLord( _lord );
_artefacts.append( artefact );
}
GenericLordArtefact * ArtefactManager::getArtefact( int num )
{
return _artefacts.at( num );
}
GenericLordArtefact * ArtefactManager::getArtefactByType( uint type )
{
GenericLordArtefact * ret = 0;
uint nb = _artefacts.count();
for( uint i = 0; i < nb; i++ ) {
GenericLordArtefact * artefact = _artefacts.at( i );
if( artefact->getType() == type ) {
ret = artefact;
break;
}
}
return ret;
}
void ArtefactManager::removeArtefact( int num )
{
_artefacts.removeAt( num );
}
void ArtefactManager::removeArtefact( GenericLordArtefact * artefact )
{
_artefacts.removeAll( artefact );
}
void ArtefactManager::removeArtefactByType( uint type )
{
uint nb = _artefacts.count();
for( uint i = 0; i < nb; i++ ) {
GenericLordArtefact * artefact = _artefacts.at( i );
if( artefact->getType() == type ) {
_artefacts.removeAll( artefact );
}
}
}
bool ArtefactManager::hasArtefactType( uint type )
{
bool ret = false;
uint nb = _artefacts.count();
for( uint i = 0; i < nb; i++ ) {
GenericLordArtefact * artefact = _artefacts.at( i );
if( artefact->getType() == type ) {
ret = true;
}
}
return ret;
}
void ArtefactManager::clearArtefacts()
{
while( ! _artefacts.isEmpty() ) {
delete _artefacts.takeFirst();
}
}
int ArtefactManager::computeCharacModif( LordCharac charac, int value )
{
int ret = value;
for( int i = 0; i < _artefacts.count(); ++i ) {
ret = _artefacts.at( i )->computeCharacModif( charac, ret, ArtefactElementaryAction::MT_VALUE );
}
for( int i = 0; i < _artefacts.count(); ++i ) {
ret = _artefacts.at( i )->computeCharacModif( charac, ret, ArtefactElementaryAction::MT_RATIO );
}
return ret;
}
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