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/****************************************************************
**
** Attal : Lords of Doom
**
** gameData.h
** Manage data of a whole game
**
** Version : $Id: gameData.h,v 1.22 2008/02/03 17:09:22 lusum Exp $
**
** Author(s) : Pascal Audoux - Sardi Carlo
**
** Date : 05/01/2002
**
** Licence :
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2, or (at your option)
** any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
****************************************************************/
#ifndef GAMEDATA_H
#define GAMEDATA_H
// generic include files
// include files for QT
#include <QList>
#include <QString>
// application specific include files
#include "libCommon/genericEvent.h"
#include "libCommon/log.h"
class QTextStream;
class Calendar;
class GenericBase;
class GenericBuilding;
class GenericCell;
class GenericLord;
class GenericMap;
class GenericMapCreature;
class GenericPlayer;
class Quest;
class QuestManager;
class ScenarioParser;
/** ------------------------------
* GameData
** ------------------------------ */
class GameData
{
public:
/** Constructor */
GameData();
virtual ~GameData();
void save( QTextStream * ts );
/** Reinit data (new game) */
virtual void reinit();
/** clear lists of data */
void clearLists();
virtual void initLords();
/** Set the name of the scenario */
void setScenarioName( const QString & name ) { _scenarioName = name; }
/** Return the name of the scenario */
QString getScenarioName() { return _scenarioName; }
/** Set the description of the scenario */
void setScenarioDescription( const QString & desc ) { _scenarioDescription = desc; }
/** Return the description of the scenario */
QString getScenarioDescription() { return _scenarioDescription; }
/** Set the theme used by the scenario */
void setScenarioTheme( const QString & theme ) { _scenarioTheme = theme; }
/** Return the theme used by the scenario */
QString getScenarioTheme() { return _scenarioTheme; }
void setAttalVersion( const QString & version ) { _attalVersion = version; }
QString getAttalVersion() { return _attalVersion; }
void setDateByType( int type, int value );
uint getDateByType( int type );
void setTurn( uint turn );
uint getTurn();
void setInitialDateByType( int type, int value );
virtual void addPlayer() {}
virtual void setNbPlayer( int nb ) { _nbPlayer = nb; }
virtual uint getNbPlayer() { return _nbPlayer; }
virtual GenericCell * getCell( uint row, uint col );
virtual void loadMap( QTextStream * stream, int width, int height );
uint getBaseNumber();
uint getBuildingNumber();
GenericBase * getBase( uint num );
virtual GenericBase * getNewBase( uchar race = 0 );
virtual GenericBase * getNewBase( uchar race, int row, int col, int population, uchar id, int nb, const QList<uchar> & forbidlist);
virtual void setBase2Player( int idBase, int player );
virtual void setBuilding2Player( int idBuild, int player );
virtual void resetOwnership( GenericPlayer * player );
GenericLord * getLord( int idLord );
uint getLordNumber();
GenericPlayer * getPlayer( int num );
uint getPlayerNumber();
GenericArtefact * getArtefactById( int id );
GenericBase * getBaseById( int id );
GenericBuilding * getBuildingById( int id );
virtual void setLord2Player( int idLord, int player );
virtual GenericEvent * getNewArtefact( int id = -1 );
virtual GenericEvent * getNewBonus();
virtual GenericEvent * getNewChest();
virtual GenericBuilding * getNewBuilding( uchar type = 0 );
virtual GenericBuilding * getNewBuilding( uchar type, int id, int row, int col );
virtual Quest * getNewQuest();
Quest * getMainQuest();
virtual GenericMapCreature * getNewMapCreature();
virtual GenericMapCreature * getNewMapCreature( int row, int col, uchar race, uchar level, int nb, bool looking);
virtual void removeMapCreature( GenericMapCreature * creature );
virtual void removeMapCreature( int row, int col );
virtual void removeEvent( GenericEvent * event );
virtual void removeEvent( int row, int col );
virtual void removeBase( GenericBase * base );
virtual void removeBuilding( GenericBuilding * building );
void setBaseId( GenericBase * base );
void setBuildingId( GenericBuilding * build );
Calendar * getCalendar() { return _calendar; }
void updateLordUnit( uchar id , uchar pos, uchar race, uchar level, int nb, uchar move, int health );
virtual void updateBaseBuilding( int row, int col, uchar level, bool create );
virtual void exchangeArtefactLord( uchar idLord1, uchar idLord2, int item);
protected:
int _nbPlayer;
uint _nbArtefact, _nbBonus, _nbChest;
GenericMap * _map;
Calendar * _calendar;
QList<GenericPlayer *> _players;
QList<GenericBase *> _bases;
QList<GenericBuilding *> _buildings;
QList<GenericLord *> _lords;
QList<GenericEvent *> _events;
QList<GenericMapCreature *> _creatures;
QuestManager * _quests;
QString _scenarioName, _scenarioTheme, _scenarioDescription;
QString _attalVersion;
};
#endif // GAMEDATA_H
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