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/****************************************************************
**
** Attal : Lords of Doom
**
** genericFightMap.h
** generic class for managing (not graphical) fightMap
**
** Version : $Id: genericFightMap.h,v 1.18 2008/04/14 23:06:14 lusum Exp $
**
** Author(s) : Pascal Audoux - Cyrille Verrier
**
** Date : 02/08/2000
**
** Licence :
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2, or (at your option)
** any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
****************************************************************/
#ifndef GENERICFIGHTMAP_H
#define GENERICFIGHTMAP_H
// generic include files
// include files for QT
#include <QList>
#include <QStack>
// application specific include
#include "libCommon/genericFightCell.h"
class PathFightFinder;
class GenericFightUnit;
/* ------------------------------
* GenericFightMap
* ------------------------------ */
/** generic class for managing (not graphical) cells */
class GenericFightMap
{
public:
/** Constructor */
GenericFightMap();
/** Destructor */
virtual ~GenericFightMap();
/** Return cell of the fightMap */
inline GenericFightCell * at( int i, int j )
{ return _genericFightCells[i][j]; }
/** Create new fight map */
virtual void newFightMap( int h, int w, bool horizontalDraw = false );
virtual void reinit();
virtual void initPath( GenericFightUnit * unit );
void printPath();
virtual void clearPath();
QStack<GenericFightCell *> computePath( GenericFightUnit * unit, GenericFightCell * cell );
bool isPath( GenericFightUnit * unit , GenericFightCell * cell );
bool isLowerLevel( GenericFightCell * cell1, GenericFightCell * cell2 );
bool isUpperLevel( GenericFightCell * cell1, GenericFightCell * cell2 );
bool isSameLevel( GenericFightCell * cell1, GenericFightCell * cell2 );
GenericFightCell * getNeighbour1( GenericFightCell * cell );
GenericFightCell * getNeighbour2( GenericFightCell * cell );
GenericFightCell * getNeighbour3( GenericFightCell * cell );
GenericFightCell * getNeighbour4( GenericFightCell * cell );
GenericFightCell * getNeighbour5( GenericFightCell * cell );
GenericFightCell * getNeighbour6( GenericFightCell * cell );
bool areNeighbours( GenericFightCell * cell1, GenericFightCell * cell2 );
int getHeight () { return _height; }
int getWidth () { return _width; }
bool inMap( int row, int col );
GenericFightCell * getHeadCell( GenericFightCell * cell , bool isLookingToRight );
protected:
GenericFightCell * giveNeighbourOnPath( GenericFightCell * cell, int dist );
int _height, _width;
PathFightFinder * _path;
bool _horizontalDraw;
GenericFightCell *** _genericFightCells;
};
/** pseudo-pile of GenericFightCell (in fact, a list..) */
class FightPile : public QList<GenericFightCell *>
{
public:
/** Constrcutor */
FightPile( GenericFightMap * map, int limit, GenericFightUnit* unit );
/** \return Returns the 'smallest' cell */
GenericFightCell * takeSmallest();
/** Appends neighbours of a cell */
void appendNeighbours( GenericFightCell * cell );
private:
void handleNeighbour( GenericFightCell * neighbour, int dist );
GenericFightUnit * testHeadFree( GenericFightCell * cell );
bool testObstacle( GenericFightCell * cell );
GenericFightMap * _map;
int _limit;
int _unitsize;
GenericFightUnit * _unit;
};
#endif // GENERICFIGHTMAP_H
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