File: genericFightMap.h

package info (click to toggle)
attal 1.0~rc2-2
  • links: PTS, VCS
  • area: main
  • in suites: jessie, jessie-kfreebsd, squeeze, wheezy
  • size: 4,348 kB
  • ctags: 7,428
  • sloc: cpp: 55,101; sh: 267; ansic: 100; makefile: 54
file content (134 lines) | stat: -rw-r--r-- 3,770 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
/****************************************************************
**
** Attal : Lords of Doom
**
** genericFightMap.h
**  generic class for managing (not graphical) fightMap
**
** Version : $Id: genericFightMap.h,v 1.18 2008/04/14 23:06:14 lusum Exp $
**
** Author(s) : Pascal Audoux - Cyrille Verrier
**
** Date : 02/08/2000
**
** Licence :    
**	This program is free software; you can redistribute it and/or modify
**   	it under the terms of the GNU General Public License as published by
**     	the Free Software Foundation; either version 2, or (at your option)
**      any later version.
**
**	This program is distributed in the hope that it will be useful,
** 	but WITHOUT ANY WARRANTY; without even the implied warranty of
**	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
**	GNU General Public License for more details.
**
****************************************************************/

 
#ifndef GENERICFIGHTMAP_H
#define GENERICFIGHTMAP_H
 
 
// generic include files
// include files for QT
#include <QList>
#include <QStack>
// application specific include
#include "libCommon/genericFightCell.h" 


class PathFightFinder;
class GenericFightUnit;

/*              ------------------------------
 *                         GenericFightMap
 *              ------------------------------ */



/** generic class for managing (not graphical) cells */
class GenericFightMap
{

public:
	/** Constructor */
	GenericFightMap();

	/** Destructor */
	virtual ~GenericFightMap();

	/** Return cell of the fightMap */
	inline GenericFightCell * at( int i, int j )
		{ return _genericFightCells[i][j]; }

	/** Create new fight map */
	virtual void newFightMap( int h, int w, bool horizontalDraw = false );

	virtual void reinit();

	virtual void initPath( GenericFightUnit * unit );
	void printPath();
	virtual void clearPath();

	QStack<GenericFightCell *> computePath( GenericFightUnit * unit, GenericFightCell * cell );

	bool isPath( GenericFightUnit * unit , GenericFightCell * cell );

	bool isLowerLevel( GenericFightCell * cell1, GenericFightCell * cell2 );
	bool isUpperLevel( GenericFightCell * cell1, GenericFightCell * cell2 );
	bool isSameLevel( GenericFightCell * cell1, GenericFightCell * cell2 );

	GenericFightCell * getNeighbour1( GenericFightCell * cell );
	GenericFightCell * getNeighbour2( GenericFightCell * cell );
	GenericFightCell * getNeighbour3( GenericFightCell * cell );
	GenericFightCell * getNeighbour4( GenericFightCell * cell );
	GenericFightCell * getNeighbour5( GenericFightCell * cell );
	GenericFightCell * getNeighbour6( GenericFightCell * cell );

	bool areNeighbours( GenericFightCell * cell1, GenericFightCell * cell2 );

	int getHeight () { return _height; }

	int getWidth () { return _width; }

	bool inMap( int row, int col );

	GenericFightCell * getHeadCell( GenericFightCell * cell , bool isLookingToRight );

protected:
	GenericFightCell * giveNeighbourOnPath( GenericFightCell * cell, int dist );

	int _height, _width;
	PathFightFinder * _path;

	bool _horizontalDraw;

	GenericFightCell *** _genericFightCells;
};

/** pseudo-pile of GenericFightCell (in fact, a list..) */
class FightPile : public QList<GenericFightCell *>
{
public:
	/** Constrcutor */
	FightPile( GenericFightMap * map, int limit, GenericFightUnit* unit );

	/** \return Returns the 'smallest' cell */
	GenericFightCell * takeSmallest();

	/** Appends neighbours of a cell */
	void appendNeighbours( GenericFightCell * cell );
private:
	void handleNeighbour( GenericFightCell * neighbour, int dist );

	GenericFightUnit * testHeadFree( GenericFightCell * cell );

	bool testObstacle( GenericFightCell * cell );

	GenericFightMap * _map;
	int _limit;
	int _unitsize;
	GenericFightUnit * _unit;
};

#endif // GENERICFIGHTMAP_H