1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191
|
/****************************************************************
**
** Attal : Lords of Doom
**
** unit.h
** manages unit (army)
**
** Version : $Id: unit.h,v 1.20 2007/10/07 13:11:00 lusum Exp $
**
** Author(s) : Pascal Audoux - Sardi Carlo
**
** Date : 09/08/2000
**
** Licence :
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2, or (at your option)
** any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
****************************************************************/
#ifndef UNIT_H
#define UNIT_H
// generic include files
// include files for QT
#include <QString>
// application specific includes
class Creature;
class GenericFightCell;
class GenericFightMap;
/* ------------------------------
* Unit
* ------------------------------ */
class GenericFightUnit
{
public:
/** Constructor */
GenericFightUnit();
/** Destructor */
virtual ~GenericFightUnit();
/** Set the fight map for unit */
void setFightMap ( GenericFightMap* map );
GenericFightMap* getFightMap () { return _map; }
/** Set race of unit */
void setCreature( QString name );
void setCreature( uint race, uint level );
void setCreature( Creature * creature );
Creature * getCreature() { return _creature; }
/** Return race of unit */
uint getRace() { return _race; }
/** Return race of unit */
uint getLevel() { return _level; }
/** Set nb of creatures */
void setNumber( long int nb ) { _number = nb; }
/** return nb of creatures */
long int getNumber() { return _number; }
/** Add nb of creatures */
void addNumber( long int nb ) { _number += nb; }
/** Set move points */
void setMove( long int nb ) { _move = nb; }
/** Return move points */
long int getMove() { return _move; }
void setMaxMove();
/** Set health */
void setHealth( long int nb ) { _health = nb; }
/** Return health */
long int getHealth() { return _health; }
/** Set experience */
void setExperience( long int nb ) { _experience = nb; }
/** Return health */
long int getExperience() { return _experience; }
/** Display unit */
void display();
QString getUnitDescription();
/** Calculate the damages made by the attack */
int hit( long int nb );
bool isAlive () { return (_number > 0); }
/** Go to fight cell */
void goTo( GenericFightCell * cell );
/** Get the second cell of a 2 size unit */
GenericFightCell * getNeighbour( GenericFightCell * cell );
/** Return cell of the unit */
GenericFightCell * getCell() {
return _currentFightCell;
}
/** Return second cell of the unit (if exist)*/
GenericFightCell * getNeibCell() {
return _currentNeibCell;
}
/** buggy, don't use */
void setCell(GenericFightCell * cell) {
_currentFightCell = cell;
}
/** Return attack points of creature */
int getAttack();
/** Return defense points of creature */
int getDefense();
/** Return dist attack points of creature */
int getDistAttack();
/** Tell if dist attack is allowed for creature */
bool isDistAttack();
/** Return max health points of creature */
int getMaxHealth();
/** Return max move points of creature */
int getMaxMove();
/** Return morale of creature */
int getMorale();
/** Return luck of creature */
int getLuck();
/** Return min damages points of creature */
int getMinDamages();
/** Return max damages points of creature */
int getMaxDamages();
/** Return maintenance cost of creature */
int getMantCost(int ress);
/** Is this unit looking to right (important for 2-cells units)*/
bool isLookingToRight ();
void setLookingToRight ( bool mirror );
bool canAttack () {return _hasAttack;}
void finishAttack () { _hasAttack = false;}
void activateAttack () { _hasAttack = true;}
protected:
long int _number, _move, _health, _experience;
uint _race, _level;
GenericFightCell * _currentFightCell, * _currentNeibCell;
Creature * _creature;
GenericFightMap* _map;
bool _lookingToRight;
bool _hasAttack;
};
#endif // UNIT_H
|